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![[Post New]](/s/i/i.gif) 2011/04/02 04:16:22
Subject: Necron Pariah: How drunk were they in production?
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Pulsating Possessed Chaos Marine
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I was looking through my old Necron codex when I rofl at the memory of one of the lamest units I have ever come across. When they created the Pariah the development team must have been watching a finals game at the local pub downing enough brew to get alcohol poisoning.
The fluff pg. 17
"Created from a terrible symbiosis of Necron technology and human evolution, Pariahs represent the next phase of the C'tans ideal for the galaxy. Resembling artificicial beings of souless perfection, Pariahs radiate a sense of palpable menace and horror to those around them. Blotting out psychic emanations and infusing those nearby with the sense of their own mortality, Pariahs embody the ultimate horror of the Necron threat."
I find Pariah to hardly be evolved, maybe better described as Fabius Biles failed experiment the C'tan found in one of his labs. IMO they shoulve made these guys 40 pts I 4 and kept them at only 1 attack per piece and can teleport through the monolith. Or make them I2 with 1 attack and the WBB universal necron rule.
So I keep flipping through the book and on page 34 it shows them emerging from the monolith and are walking away from it with the lord on page 39. pg 34 : THEY ARE EMERGING FROM THE MONOLITH. A  ING MONOLITH?! The monolith teleports everyone but them basically, so I go to GWs site and read their FAQ. NOTHING as expected.
The only thing I can see using them for is to kill deathstar but must take a full unit to gurantee they survive past turn 1 as an easy KP. Its the same points as the best melee fighter in the Necron codex: the Nightbringer or for 60 points cheaper and IMHO strategically better the Deceiver.
So, let me get this straight, one of the units made specifically for melee, has all the fluff for a hybrid human necron, but does not get the rule even after the photograph of them emerging from the monolith? I laugh almost everytime I flip past this page.
The only plus side I would see is modelling them as flayed ones, who can at least get close enough to do something in combat before getting killed.
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Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
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![[Post New]](/s/i/i.gif) 2011/04/02 04:58:47
Subject: Necron Pariah: How drunk were they in production?
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Discriminating Deathmark Assassin
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You know, I think you could fix the Pariahs while keeping them in the same style.
They aren't self-repairing Necrons. That's fine. Give them FNP instead.
They're not lightning fast. That's fine too. But they're horrific on an indescribable level; in an assault their opponents need to make a Ld check to strike at Initiative 1 as they hesitate in fear.
And probably let them run around with Monolith portals and the Veil of Darkness.
Bam. Fixed. And still acting basically the same way. Perhaps a points tweak.
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![[Post New]](/s/i/i.gif) 2011/04/02 08:20:30
Subject: Re:Necron Pariah: How drunk were they in production?
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Loyal Necron Lychguard
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I'd prefer to see them lose the unit altogether, give Pariahs the Necron special rule, and make them an upgrade character for Warrior squads. Maybe make warscyths only force rerolls on invulnerable saves rather than ignore them, but they count as having two single handed CCWs (thus giving 1 bonus attack), being double bladed and all.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/04/02 17:40:41
Subject: Necron Pariah: How drunk were they in production?
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Horrific Howling Banshee
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Yeah, they would make good sergeant models, but the idea of squad leaders doesn't fit the necron fluff. Better than making them a unit though...
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2000 points 28W 2D 1L |
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![[Post New]](/s/i/i.gif) 2011/04/02 17:57:19
Subject: Re:Necron Pariah: How drunk were they in production?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Pariahs need a stat rework to be viable.
another attack and the ability to teliport through the monolith would be fine.
as it is, you pay the price of a terminator for almost no CC ability.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/04/02 18:45:40
Subject: Re:Necron Pariah: How drunk were they in production?
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Loyal Necron Lychguard
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They are too fragile for what you pay, too slow, and their special rules are mostly wasted in having a single unit of them (which is generally all you can afford). Putting them as a sgt style upgrade to warriors with the Necron rule and an extra attack fixes all of that. As far as being not fluffy, the limited exposure I've seen of them hints to some sort of leadership role...besides, it would hardly be the biggest fluff abomination that GW has created...especially lately.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/04/02 19:01:55
Subject: Re:Necron Pariah: How drunk were they in production?
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Monstrous Master Moulder
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They should really cause fear, as should flayed ones in CC. Maybe a -2 leadership modifier after CC is resolved, and the loser takes the morale check? That would make them more effective, fluffy and all round slightly better. Also maybe a 5++, or even better a 4++, as they are ludicrously expensive for what you get.
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![[Post New]](/s/i/i.gif) 2011/04/02 19:09:23
Subject: Re:Necron Pariah: How drunk were they in production?
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Loyal Necron Lychguard
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They already reduce Ld to 7 and have a chance of forcing psykers to run, I think that's pretty good for the whole fear thing.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/04/02 19:42:34
Subject: Re:Necron Pariah: How drunk were they in production?
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Monstrous Master Moulder
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Sorry, I typoed that, I meant to say reduce leadership by 3, that may be a little OP for an ability though. I just still can't believe that they are 40p, I would reduce them by 10p, bringing them to the same cost as a chaos terminator.
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![[Post New]](/s/i/i.gif) 2011/04/02 20:15:45
Subject: Necron Pariah: How drunk were they in production?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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I've seen them used in a list where the player castled up in the corner with 2 monoliths, nightbringer+pariahs behind them, ready to curbstomp anything that tried to get to the warriors inside, but they never got attacked by any sort of dedicated cc troop, so i'm not sure if that's worth anything.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/02 20:29:35
Subject: Re:Necron Pariah: How drunk were they in production?
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Loyal Necron Lychguard
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Yeah, unfortunately castling like that doesn't really win many games. The best you can usually expect is a draw.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/04/02 20:38:40
Subject: Necron Pariah: How drunk were they in production?
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Insect-Infested Nurgle Chaos Lord
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Plus it's amazingly boring to play against if you don't have S9 or better guns, and really easy to beat if you do
Stand off 25'' and pulverise those liths  It'll take a while, but it's effective, and traps the necron force into a tiny area ripe for indirect fire templates..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/02 21:39:49
Subject: Re:Necron Pariah: How drunk were they in production?
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Pulsating Possessed Chaos Marine
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winnertakesall wrote:Sorry, I typoed that, I meant to say reduce leadership by 3, that may be a little OP for an ability though. I just still can't believe that they are 40p, I would reduce them by 10p, bringing them to the same cost as a chaos terminator. They are 36 points, I beleive the point cost should be increased and they should get either higher initiative, WBB, more attacks, invulnerable or all 4 and get rid of the Ld 7 reduction and psyker scare.
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This message was edited 1 time. Last update was at 2011/04/02 21:40:16
Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
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![[Post New]](/s/i/i.gif) 2011/04/03 00:30:53
Subject: Necron Pariah: How drunk were they in production?
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Regular Dakkanaut
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From what I can tell, necrons suffer from having fluff seeming to have a higher priority than the rules.
I like the fluff a lot, but seriously 1 choice for HQ, and 1 choice for Troops (that only have one possible squad upgrade and no sergeant option).
As for the pahria, they just have too few attacks/too low initiative/lack of invul save for their price and they seem to be a liability for phase out because of their cost.
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GENERATION 14: The first time you see this, copy it into your sig and add 1 to the generation. social experiment. |
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![[Post New]](/s/i/i.gif) 2011/04/03 00:34:35
Subject: Re:Necron Pariah: How drunk were they in production?
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Loyal Necron Lychguard
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Defeatmyarmy wrote:winnertakesall wrote:Sorry, I typoed that, I meant to say reduce leadership by 3, that may be a little OP for an ability though. I just still can't believe that they are 40p, I would reduce them by 10p, bringing them to the same cost as a chaos terminator.
They are 36 points, I beleive the point cost should be increased and they should get either higher initiative, WBB, more attacks, invulnerable or all 4 and get rid of the Ld 7 reduction and psyker scare.
No thanks. Aside from packing a warscythe, the Soulless special rule is the biggest reason to take them.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/04/05 09:06:50
Subject: Re:Necron Pariah: How drunk were they in production?
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Drop Trooper with Demo Charge
Tongala, Victoria, Australia
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Maelstrom808 wrote:Defeatmyarmy wrote:winnertakesall wrote:Sorry, I typoed that, I meant to say reduce leadership by 3, that may be a little OP for an ability though. I just still can't believe that they are 40p, I would reduce them by 10p, bringing them to the same cost as a chaos terminator.
They are 36 points, I beleive the point cost should be increased and they should get either higher initiative, WBB, more attacks, invulnerable or all 4 and get rid of the Ld 7 reduction and psyker scare.
No thanks. Aside from packing a warscythe, the Soulless special rule is the biggest reason to take them.
Agreed.
To fix them, only something simple would be needed; such as adding the Necron rule, or increasing to I4 + reduced points.
Termintor squad or pariahs? hmmm
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