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Made in us
Decrepit Dakkanaut





Vallejo, CA

So, I was joking with someone and came up with this as a gag. I'm actually now starting to think that it's actually deceptively viable:

Kharn - 165
Khorne Berzerkers (9), champ with fist, meltabombs - 226
Khorne Berzerkers (9), champ with fist - 221
Khorne Berzerkers (9), champ with fist - 221
Khorne Berzerkers (9), champ with fist - 221
Khorne Berzerkers (9), champ with fist - 221
Khorne Berzerkers (9), champ with fist - 221

... for a 1500 point list.

Firstly, this list clearly laughs in the face of horde armies, what with putting down 192 WS5 S5 I5 attacks on the charge. Secondly, it laughs at power armor armies, what with all those attacks plus 24 S9 powerfist attacks on the charge + kharn. Against vehicle spam, there are krak grenades and the fists.

Meanwhile, on the durability side, there are 57 power armor wounds, and you probably wouldn't get all that many turns to shot at them. They'd have to chase stuff down on foot, but with that kind of field presence...

Then, for missions, it has 6 tough scoring units, but only gives away 6 KP before a wipe.

So, there are certain things that would clearly break this (2x lash, 3x vindicator CSM list, for example), but I'm starting to get the swarthy feeling that this list is deceptively good.




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Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

The problem with that army is that it severely lacks mobility. I played against a friend who ran a similar list with my Guard, and I didn't even take a terribly hardcore army list. I ended up wiping him off the table, and he only ever got into hand to hand with my sacrificial units.

I know mech isn't your thing (judging by your awesome battle reports) but you've got to have some mobile or long range element in the army. As is it'll just get thwomped by artillery and long range fire.

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Made in au
Scouting Shadow Warrior






I agree with Brother SRM about the mobility - this army would struggle greatly in Tournaments, particularly when you have to go out to get objectives, which this army is just too slow to do effectively. Dropping a squad or two of Khorne Beserkers and adding Transports, and some long range fire support (Havocs, Defilers, ect) would be advisable.
   
Made in cn
Possessed Khorne Marine Covered in Spikes




Kelowna BC

love it. i'm pretty sure it would be shredded by IG pieplates, DE armor, eldar armor, or any other shooty army with mobility, but i think it would be great fun to play (which is what counts!). the problem is getting all those zerker models painted =)

put them all in rhinos and stick em in a 1750 pt tournament for lawls and fun all around.


This message was edited 2 times. Last update was at 2011/04/02 05:44:08


 
   
Made in us
Raging Ravener



Bay Area, CA

do it right, add a lash sorcerer, and make good use of cover and this list is brutal.

4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
Made in nl
Storm Trooper with Maglight






fuegan17 wrote:do it right, add a lash sorcerer, and make good use of cover and this list is brutal.


a sorcerer at a khorne themed army... something is going wrong

don't think, you have to know it if you want to be a commander
2010-> IG losses:5, draws: 1, wins: a really lot of wins
2011 IG losses: 2, draws: 1 wins: 32
2012 losses: 8, draws: 0 wins: 15 
   
Made in us
Devestating Grey Knight Dreadknight






This list will get crushed by anything that can outmaneuver it, which is pretty much most 5th edition armies. In 4th edition I played a foot berzerker army but when the new csm codex came out and 5th edition rolled in my berzerkers started riding in land raiders and then later rhinos.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I've actually played 5th ed foot hordes for awhile now, so comments about lack of movement/maneuverability will all fall on deaf ears. All-foot armies are plenty mobile. If the only real complaint about this list is that it doesn't bow down and worship the bawks, I think I've made a pretty solid list, then.

I have been waffling on sorcerers for awhile now. I don't think I'd do one with lash, and I'd have to be creative with the fluff, but I don't see how they've necessarily better than lords (or in this case, kharn), so much as they're roughly equal, but less fluffy.

So, the list I'm more seriously going with replaces 3 of those berzerker squads with MoK raptors. The funny thing is, though, that people in the "Why are raptors bad" thread in the tactics section are always talking about how bad raptors are because they're not berzerkers or plague marines. I love the idea of flying khorne marines, but I'm curious about the all-troops option.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Raging Ravener



Virginia

The problem isn't that you don't have any vehicles, but that you can't reliably open them. Unlike your IG blob army, you don't have any fire support and you don't have any melta.You don't want to rely on krak grenades and power fists to get the job done (Probably a better idea to just use the S5 attacks, actually). IIRC you can get melta in raptor squads, so that'll help a bit, but it will also make them even more of a target.

Also, an all-CC foot army allows the opponent a lot of maneuverability. He doesn't have to worry about cover, so he can do whatever he wants in his backfield.

Finally, unlike your IG foot army, this one can't hurt the enemy until it's within 12" of it. A smart opponent will move out to get you within range, then backpedal for a couple turns. 2 turns of unmolested shooting does a lot of damage, and if he has any kind of counterassault unit, I wouldn't count on chewing through him with your depleted squads.
   
Made in gb
Elite Tyranid Warrior






High Wycombe

My 2000 point army of 198 orks in total would struggle here, especially considering you could add another 500 points of stuff to get up to the same point value. I'm not saying it would be easy for either of us but this is the first list that stands a chance without being specifically designed by one of my friends to take me out and they still struggle. Well done.

I play:
Imperial Fists - 9000 pts
Tyranids - 1500 pts

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Made in gb
Lone Wolf Sentinel Pilot




England, UK

This army only starts to do something 12" from the enemy. That's a lot of time spent being shot at. Sure, when (if) they get into CC they'll do what Bezerkers do best, but when there's only 2 left per squad you have to wonder whether that will actually amount to all that much.

Oh, and any competent player would advance upto the centre field and then fall back towards his board edge, shooting as he goes. Then when you eventually DO get close he'll charge you first with his assault specialists anyway.

The reason people continually suggest transports is that they double the speed of infantry, whilst protecting them from small arms fire, allowing them to get where they need to faster, and in one piece. If you think your list is a success because that's the only thing people suggest you add (and you have no intention of following that suggestion) then I wish you the best of luck getting 57 3+ saves across the table.

L. Wrex

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<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Raptors would add some welcome mobility. The problem with this army on foot as opposed to say, your power blob army on foot, is receiving fire. 30 Guardsmen can often hold up to shooting longer than 10 Marines, given today's cover-rich environment. By the time they reach the enemy, they should still have some killing power.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

This is all actually rather enheartening. I was doing this as a joke before, but now I think I might actually do it.

So far, most of the advice is "you're trying to run a CC foot horde, which can't possibly work". As I know this to be both theoretically and demonstrably false, this means that the only real drawbacks to this list are ones that aren't based on this premise.

As there seem to be few other objections (or are ones based purely on woefully outdated thinking or misunderstanding of mathhammer), in my mind, this means that there ARE few objections.

Whether I go with this option or something else, I agree with Lycaeus that it will definitely be fun to see the look on someone's face when only half my army shows up turn 3, but then utterly eats everything anyways.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Raging Ravener



Bay Area, CA

well the main reason for the lash sorceror is to pick off one foot unit and drag it towards your army to get another extra 6 inch of movement. But as for not being fluffy, just say its a khorne dude with a gift to challenge competitors to a fight, and compels them to move closer! something along those lines =p

4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
Made in us
Jinking Ravenwing Land Speeder Pilot






How do you deal with Land Raiders or other such things? As it stands I'd just park on an objective and launch torrents of fire into Kharn and his squad from my perfectly safe metal bawks and keep the rest of my army turbo boosting out of harm's way. This isn't criticism as much as curiosity, I'm not nearly as good at tactics as Ailaros or... pretty much most other non-newbie Dakkanaughts.


Angels of Acquittance 1,000 pts 27-8-10
Menoth 15 pts 0-0-0
Dwarves 1,000 pts 3-1-0
 Sigvatr wrote:
. Necrons should be an army of robots, not an army of flying French bakery.



 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





How would you deal with grey knights? S5 stormbolter and Psycannon blazing as you walk ever so slowly across the board and when you get into CC you get nailed by power weapons before you can strike back...

I just can't see this beating anything decent. it needs to charge to be effective and has no way of getting that with no mobility.

You've a lot of bodies but thats it.

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Made in au
Regular Dakkanaut




this also smacks of your ig guard horde. i thought the purpose for this new army is to do less models and run a different style army.

i think it would be fun but i think if you do this my vote is for less models and go with the raptors. also allowing more time for each model so you can showcase your gs skills.
   
Made in fi
Andy Chambers






Tampere

Its like a BA jumper army, except with none of the things that make BA jumper armies good, ie. FnP and jump packs.

If you want to play a marine foot CC horde, just do it with BA, they have far better mobility, meltas, and survivability thanks to FnP. And Mephiston is far killier than Kharn could ever hope to be.

I do agree with you on the fact that foot armies are perfectly viable in 5th ed, despite the internet's insistence that mech is king, and everything else sucks. Maybe its just good that people dont realize it, so that I can whip out my Grey Knight foot horde and smack their SW razorspam silly, and leave them wondering how they just got beaten by a gakky foot army

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

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Made in us
Regular Dakkanaut




The list works fine for a fun army, as far as not being able to take out vehicles, the only ones that could be trouble are landraiders and monoliths. AT 1500 points you usually dont see to many.

Instead of raptors try 5 melta chosen in a rhino 165 points
   
 
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