Here are some new rules.
super heavy carriage........................................................................................................points: 100
Type: super heavy vehicle, open top
BS: 3 front: 11 side: 11 rear: 11
Carriage points: 10
Transport: 20
Weapons: 4 mortar, search lights, smoke launchers
Options:
May replace it mortars for
• 4 Heavy bolter, Heavy flamer or autocannons..............................................points: 10 each
• 4 Missile launchers........................................................................................points: 15 each
• 4 Lascannons..................................................................................................points: 25 each
• 4 battle cannon..............................................................................................points: 50 each
• 1 baneblade cannon with coaxal auto cannon.....................................................points: 100
• extra space (can transport 50 troops but losses its heavy wepons)..........points: free
May take:
• A sealed cab ...............................................................................................points: 30
• Extra armour...............................................................................................points: 15
Rules: crash, tracks, pulled, ignores crew stunned and immobilised (except specified above) results
stratigic carriages ........................................................................................................points: 50
Type: vehicle, open top
BS: 3 front: 10 side: 10 rear: 10
Carriage points: 2
Weapons: 1 mortar, search lights, smoke launchers
Options:
May replace it mortar for:
• Heavy bolter, Heavy flamer or autocannon..............................................points: 10 each
• Missile launcher........................................................................................points: 15 each
• Lascannons.................................................................................................points: 25 each
must take one of the following:
• command cab..............................points: free
• ammo boxes................................points: free
• repair station...............................points: free
• prison cell..............................points: free
• fuel tank..............................points: free
• energy reactor..............................points: free
May take:
• A sealed cab ...............................................................................................points: 30
• Extra armour...............................................................................................points: 15
Rules: crash, tracks, pulled, ignores crew stunned and immobilised (except specified above) results
command cab: all units within 12 gain the relentless, stubborn, tank hunter and night vison/acute senses rules.
ammo boxs: all projectile weapons (bolt, missile, ect) can reroll failed wounds and hits.
prison cell: once a game you can force all your enamy models to take a leadership and pinning test (in that order).
fuel tanke: all template weapons can reroll failed wounds and become rending.
energy reactor: all energy weapons (plasma, melta, lance, las, ect) can reroll to wound and hit.
repair station: all vehicles ( including train and carraiges) within 12 can reroll on the vehicle dammage table.
super weapon carrages..........................................................points: 75
Type: super heavy vehicle, open top
BS: 3 front: 11 side: 11 rear: 11
Carriage points: 15
Weapons: 2 mortar, search lights, smoke launchers
Options:
May replace it mortars for
• 2 Heavy bolter, Heavy flamer or autocannons..............................................points: 10 each
• 2 Missile launchers........................................................................................points: 15 each
• 2 Lascannons..................................................................................................points: 25 each
• 2 battle cannon..............................................................................................points: 50 each
must take one of the following
• railway cannon..............................................points: 100
• rail way morter..............................................points: 100
• balistic rocket launcher..............................................points: 250
May take:
• A sealed cab ...............................................................................................points: 30
• Extra armour...............................................................................................points: 15
Rules: crash, tracks, pulled, ignores crew stunned and immobilised (except specified above) results
railway cannon: range:30/400 S:9
ap:2 type: ord barr, big blast
railway morter: range:10/100 s:10
ap:1 type: ord barr, 10 blast
balistic rocket: range: 15/ ulimited s:10
ap:2 type: ord barr
d6, 7 blast, one shot.
what do you think ?
Im not to sure about costs but for the weapons i will get some up for tomorrow.
got any idea on the points yet?