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![[Post New]](/s/i/i.gif) 8000/04/03 04:08:34
Subject: 750pt CSM
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Fresh-Faced New User
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played WH fantasy for years, now moving on to 40k, chose to roll with CSM * MY FIRST LIST*
please help me improve my list - open to comments and changes.
HQ
chaos lord
Khorne, pair of claws, Jump pack (attached to raptors)
TROOPS
5xCSM
5xCSM
ELITES
4xTerminators
Hvy flamer, 3x pairs of claws, 2x upg. to champions
FAST ATTACK
5x Raptors
Khorne,
HEAVY SUPPORT
Defiler
-the plan is to hit them hard and quick with the lord+raptors and the terminators while the small marine squads advance (or hold objectives) with the defiler.
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![[Post New]](/s/i/i.gif) 2011/04/03 04:33:10
Subject: 750pt CSM
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Fixture of Dakka
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filbertfrog wrote:5xCSM
5xCSM
These are easily eaten in such small bites. One of the Elite or Heavy choices ought to go to boost your troops to two fuller squads. And foot slogging in 5th Ed is generally bad. They need rhinos or turn them into plague marines who can survive a walk.
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![[Post New]](/s/i/i.gif) 2011/04/03 04:51:47
Subject: 750pt CSM
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Fresh-Faced New User
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yeah, true that, so should i bolster the squads and put them in rhino's?
also, what should i drop - defiler or terminator squad?
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![[Post New]](/s/i/i.gif) 2011/04/03 05:00:00
Subject: 750pt CSM
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Savage Khorne Berserker Biker
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You should drop the Terminators as they will be footslogging. There's also no way to deep strike them on the board without scatter (which you want as CSM) due to a lack of Icons. Dropping the squad will give you enough points to give both CSM squads Rhinos and some more bodies.
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![[Post New]](/s/i/i.gif) 2011/04/03 05:05:54
Subject: 750pt CSM
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Fresh-Faced New User
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true, i'll amend it and repost it in this thread. any reccomendations on weapons etc. for the marine squad?
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![[Post New]](/s/i/i.gif) 2016/12/15 08:16:57
Subject: 750pt CSM
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Fixture of Dakka
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AresX8 wrote:You should drop the Terminators as they will be footslogging. There's also no way to deep strike them on the board without scatter (which you want as CSM) due to a lack of Icons. Dropping the squad will give you enough points to give both CSM squads Rhinos and some more bodies.
I disagree. Termies will have a longer life than a single Defiler. All the enemy anti-Tank will be on it and therefore, boom. One Shot.
filbertfrog wrote:yeah, true that, so should i bolster the squads and put them in rhino's?
Yes on the rhinos, and include 1 or 2 special weps, meltas or plasmaguns 7 to 8 guys each. Icons for the termies to Deep Strike (which I normally don't like, but feel it's okay at such a low point game and is good as they are h2h termies). Skip the Pfist/Champ ... unless you have the points.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2011/04/03 06:03:02
Subject: 750pt CSM
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Fresh-Faced New User
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hrm, yeah i can see the defiler copping some serious punishment
based off all your ideas guys im thinking about dropping the defiler ( i do have a soft spot for terminators, hehe)
get a rhino for each squad, add a member or two per squad and make shure one has an icon to assist the terminators. any remaining points will be spent on assault weapons.
sound like a decent plan fellas??
loving all your constructive feedback too lads!
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![[Post New]](/s/i/i.gif) 2011/04/03 06:05:23
Subject: Re:750pt CSM
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Death-Dealing Devastator
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Yeah if you use the icons then go for the terminators but if not just drop them.
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we may be few, but even though we are near destruction. we the shadow wolves survive and move on to get our vengence on the tyrinids! |
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![[Post New]](/s/i/i.gif) 2011/04/03 07:06:49
Subject: Re:750pt CSM
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Fresh-Faced New User
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ok guys here is my amended list - decided i wanted a daemon prince instead of a lord, i dropped the defiler and beefed up the CSM and gave them both rhinos
HQ
daemon prince
wings, mark of nurgle, warptime
Elites
4x terminators
4x pairs of claws
TROOPS
7x CSM
glory icon, plasma gun, RHINO
7x CSM
Melta gun, RHINO
FAST ATTACK
5x raptors.
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![[Post New]](/s/i/i.gif) 2011/04/03 09:56:46
Subject: 750pt CSM
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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How abut going for Thousand Sons? They're durable, and nasty against MEQs.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2011/04/03 15:05:07
Subject: Re:750pt CSM
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Fixture of Dakka
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filbertfrog wrote:daemon prince wings, mark of nurgle, warptime
4x terminators 4x pairs of claws
7x CSM glory icon, plasma gun, RHINO
7x CSM Melta gun, RHINO
5x raptors.
Do ya have the special wep bits (melta) for the Raptors? Otherwise, fun enough.  Play it!
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2011/04/03 16:58:16
Subject: 750pt CSM
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Pulsating Possessed Chaos Marine
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Echoing BrotherErekose question, do the raptors have any special weapons? If no, I'd suggest dropping them, since they are very frail for20 pts/model. If you gave them flamers or meltas they could be used as shocktroops, but atm they probably wont achive much.
If you choose to drop em, use the points to get your CSM squads to full strengh and give them both a icon.
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Woff, I'm a Cow! |
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