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Made in us
Longtime Dakkanaut






Norfolk, VA

Well, I have finally decided to start a second 40k army, using the SM codex to make a Novamarines army. Why Novamarines? I really like the blue & bone quartered scheme, plus I already have several BFG ships painted up in the chapter's colors. Given the BFG connection, I am planning this army to represent the 4th Company (who's captain is traditionally that chapter's Master of the Fleet, if I understand the fluff right). Overall, I'm trying to make an all-comers list that does a few things differently from my mech IG army (like assault ability, psychic powers, etc).

Here is the first draft of my list:

SM Captain w/ Terminator armor and Thunder Hammer - 140

SM Librarian w/ Terminator armor - 125

2x Dreadnought w/ AC, Heavy Flamer, and Drop Pod - 320

Terminator Assault Squad w/ LR - 450

3x Tac Squad w/ Heavy Flamer, Missle Launcher, and Rhino - 750

2x Land Speeder w/ Heavy Flamer & Multi-Melta - 120

2x Land Speeder w/ Heavy Flamer & Multi-Melta - 120

Predator w/ TL Lascannon - 105

(For those of you who are interested, I have uploaded the Army Builder HTML file here: http://andysrandomstuff.com/wh40k/lists/NovamarinesMkI.htm)

So, at this point I am hoping for advice on the units I'm thinking about taking, since I don't have a real thorough understanding of the codex yet. I have a few general ideas of things I would like to take, based on how well I've seen these units perform in other players' armies:

-Dreadnought w/ Drop Pod: 1Tthis combo seems like an awesome disruption weapon, since it puts an assaulty dread right in the face of the enemy).

-Tactical Squad w/Rhino: Rhinos are a solid transport for 35 pts, and the tactical squads strike me as good general purpose units. Plus: Troops!

- Land Speeders - My experience with my vendetta in my IG army has shown me the utility of fast skimmers.

Other units I would like to include that I'm not so sure about:

- HQ: I chose a SM captain with a thunder hammer, as I'd love to have the Master of the Fleet model running around, and I'm also intrigued by the Librarian. However, I do like some of the army-wide buffs that the named characters provide.

-Land Raider + Termies: I really like the models and fluff for this combo, not to mention its ability to chew through things in close combat. However, I'm concerned about the points cost involved in fielding it.

So, I welcome any input you all have. Since this is going to be my secondary army, I'm trying to get my list down before I start buying models so that I only pick up exactly what I need. Thanks in advance!

 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Hey Ruckdog. I've listed some thoughts in red---keep in mind, it's just opinion---so take it for what it's worth .

Ruckdog wrote:Well, I have finally decided to start a second 40k army, using the SM codex to make a Novamarines army. Why Novamarines? I really like the blue & bone quartered scheme, plus I already have several BFG ships painted up in the chapter's colors. Given the BFG connection, I am planning this army to represent the 4th Company (who's captain is traditionally that chapter's Master of the Fleet, if I understand the fluff right). Overall, I'm trying to make an all-comers list that does a few things differently from my mech IG army (like assault ability, psychic powers, etc).

Here is the first draft of my list:

SM Captain w/ Terminator armor and Thunder Hammer - 140----If you want a beat stick Captain with TH---might as well go Lysander. He's the best beat stick they have---comes with a Storm Shield----EW---4 wounds---Str. 10 Hammer, etc. He is the TH monster you want. Otherwise, drop the TH and go with a relic blade/LC or something else to take advantage of the Captain's high initiative. I would heartily suggest Lysander though-----he's very good.


SM Librarian w/ Terminator armor - 125------If you're going to take a Libby in Term armor---might as well give him a SS. It's relatively cheap and gives you a good save for HTH---and perils if you roll bad. What powers you taking? I would definitely suggest Null Zone---then maybe Avenger?

2x Dreadnought w/ AC, Heavy Flamer, and Drop Pod - 320---I don't believe in AC Dreads that pod. I would leave him with a base MM and run him behind your rhinos for a 4+ cover save. Drop dreads generally end up melta'd dreads. AC can be ok----but again just run it behind a rhino. If you really like drop dreads----try the Ironclad. He can drop close for melta range---and AV 13 v. AV 12 is a big difference.

Terminator Assault Squad w/ LR - 450---Give it the MM (It's cheap and can be machine spirited for a good range). Also---this is the only case where you always give it EA. Too many points in there for it to be stunned. I would put your libby in here----but never disgorge with the Terms against tough opponents. Just let him squat in there and cast null zone to give you the edge against big bad guys and other TH/SS Terms.

3x Tac Squad w/ Heavy Flamer, Missle Launcher, and Rhino - 750----I'm assuming you meant flamer--not heavy flamer? If so---that all looks great!

2x Land Speeder w/ Heavy Flamer & Multi-Melta - 120----Excellent!

2x Land Speeder w/ Heavy Flamer & Multi-Melta - 120----Excellent!

Predator w/ TL Lascannon - 105----I believe in two different Preds in the Vanilla dex. You have the AT Version (Auto cannon---two las sponsons) or the Dakka version (Auto cannon---two heavy bolter sponsons). Twin linked las is pretty inefficient (You hit on a 3 anyways)---plus one weapon destroyed and you have a metal box. I would suggest one of the two before mentioned builds.

(For those of you who are interested, I have uploaded the Army Builder HTML file here: http://andysrandomstuff.com/wh40k/lists/NovamarinesMkI.htm)

So, at this point I am hoping for advice on the units I'm thinking about taking, since I don't have a real thorough understanding of the codex yet. I have a few general ideas of things I would like to take, based on how well I've seen these units perform in other players' armies:

-Dreadnought w/ Drop Pod: 1Tthis combo seems like an awesome disruption weapon, since it puts an assaulty dread right in the face of the enemy).

-Tactical Squad w/Rhino: Rhinos are a solid transport for 35 pts, and the tactical squads strike me as good general purpose units. Plus: Troops!

- Land Speeders - My experience with my vendetta in my IG army has shown me the utility of fast skimmers.

Other units I would like to include that I'm not so sure about:

- HQ: I chose a SM captain with a thunder hammer, as I'd love to have the Master of the Fleet model running around, and I'm also intrigued by the Librarian. However, I do like some of the army-wide buffs that the named characters provide.

-Land Raider + Termies: I really like the models and fluff for this combo, not to mention its ability to chew through things in close combat. However, I'm concerned about the points cost involved in fielding it.

So, I welcome any input you all have. Since this is going to be my secondary army, I'm trying to get my list down before I start buying models so that I only pick up exactly what I need. Thanks in advance!




Again, just some thoughts! Good luck!

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in ca
Bounding Assault Marine




Kamloops, BC, Canada

I suggest adding a devastator squad or a vindicator to further augument your armies firepower.

Space Marines Rules!!
Become a Battle Brother! Join the Hellsing Crusaders in their purge of Xenos and everything not nice.
http://www.dakkadakka.com/dakkaforum/posts/list/0/367631.page

 
   
Made in eu
Longtime Dakkanaut






Norfolk, VA

Yeah, I was thinking along the lines of a Vindicator myself . I've been a bit busy the last few days, but hopefully tonight or tomorrow I can sit down and take another crack at this list.

 
   
Made in de
Longtime Dakkanaut






Norfolk, VA


Ok! After duly considering the advice above, here is the second draft of my list:

Master of the FLeet (counts-as Lysander) - 200

SM Librarian - 100

2x Dreadnought w/ MM, Heavy Flamer - 230

Terminator Assault Squad w/ LR, MM, and EA - 475

2x Tac Squad w/ Flamer, Missile Launcher, and Rhino - 410

1x Tac Squad w/ Razorback - 130

2x Land Speeder w/ Heavy Flamer & Multi-Melta - 120

2x Land Speeder w/ Heavy Flamer & Multi-Melta - 120

Predator w/ AC and HB sponsons - 85

Vindicator w/ dozer blade - 120

Total: 1990

So, I have simplified some of my options on the dreadnoughts and scaled back on the 3rd tactical squad to free up enough points to buy a Vindicator. I wanted to keep 3 troop units in my army for scoring purposes, although I am also contemplating a variant of this list that takes Devesators instead of the 3rd combat squad. What do you all think?

 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Looks pretty lean/mean. Some questions:

What variant LR are you running? (I'm at work so I'm guessing = 475-200 for the Terms = 275 - 15 for EA - 10 for MM = 250. Is that a normal Raider? If so---where is your Libby going to ride? (Lysander + 5 Terms = full LR)
What powers is your libby going to take?

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in de
Longtime Dakkanaut






Norfolk, VA

Yeah, I was looking at your run-of-the-mill LR. I was figuring I would stick the librarian with one of the tactical squads. Do you think it would be better to take a Crusader instead, so that I can keep the libby with the termies?

As for the psycic powers, I'm really not sure. The problem is, I haven't faced this unit much, nor have I used one myslef; that is one of the big reasons why I want to take one, in order to learn . Looking through the list, Smite seems like a good one to take for putting wounds on MCs, and Might of the Ancients seems like a good boost when assaulting armor.

 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Well, not to say you should 'always' pick a power-----but Null Zone just wrecks armies dude. You can throw your TH/SS terms against pretty much anyone else given your TH are MC---and then cast Null Zone to make them re-roll their Inv. I've seen my Terms taken down quick to that power.

Against Daemons it's equally devastating---especially when it's cast from a Crusader that is putting out all that rapid fire. It's almost always useful anymore---so I would strongly suggest Null Zone for one---the other is up to you really---as your thoughts seem as valid as any other power. One thing to consider is when the power is cast (IE Two shooting psychic powers in the shooting phase---means only one will be cast all game).

I think Crusaders are superior to Godhammers for Th/SS transport----but given that I still run my pre-heresy Godhammer because of aesthetics, so *shrug*....it's up to you .

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Grovelin' Grot Rigger





Wisconsin (madison)

A quick note on the land speeders, they are actually 70 pts per model with how you have it set up. Check your codex if Army builder is lying to you.

Other than that; I would either go double vindicators or double preds. Having redundancies built into the list has always been more effective for me than one of each.
   
Made in de
Longtime Dakkanaut






Norfolk, VA

AgeOfEgos wrote:Well, not to say you should 'always' pick a power-----but Null Zone just wrecks armies dude. You can throw your TH/SS terms against pretty much anyone else given your TH are MC---and then cast Null Zone to make them re-roll their Inv. I've seen my Terms taken down quick to that power.

Against Daemons it's equally devastating---especially when it's cast from a Crusader that is putting out all that rapid fire. It's almost always useful anymore---so I would strongly suggest Null Zone for one---the other is up to you really---as your thoughts seem as valid as any other power. One thing to consider is when the power is cast (IE Two shooting psychic powers in the shooting phase---means only one will be cast all game).

I think Crusaders are superior to Godhammers for Th/SS transport----but given that I still run my pre-heresy Godhammer because of aesthetics, so *shrug*....it's up to you .


Hmmmm...interesting points! I didn't realize Null Zone was so powerful, but after thinking about it some more that makes sense. Maybe Null Zone and either Force Dome or Might of Ancients as the second would be the way to go. Of course, I would need to look at the Epistolary upgrade to cast both in a turn. I'm not totally wedded to one variant of the LR over another, so at this point I am seriously considering the Crusader so that I can keep the librarian with the termies.

Xicsess wrote:A quick note on the land speeders, they are actually 70 pts per model with how you have it set up. Check your codex if Army builder is lying to you.

Other than that; I would either go double vindicators or double preds. Having redundancies built into the list has always been more effective for me than one of each.


Doh! Good catch. Yeah, it looks like AB was lying to me; I should probably check and make sure my data file is up to date. Hrm....this is going to require some re-thinking since that would put me over the top in terms of points.

I also hear what you are saying about redundancy; I happen to agree, which is why I'm taking 2 tac squads, 2 dreads, etc. When it comes to the Heavy Support, though, I just couldn't resist including both a Predator and a Vindicator, as I really like both the models! However, given the fact that I'm now short on points, I might have to look at taking two of the cheaper Vindicators...I'll take a look at it and get back to you guys.

EDIT: Okay, I figured out what the problem with AB was...I was using an old version .

Anyway, I've re-done the list. Major changes include fully upgrading the Librarian (epistolary, terminator armor, storm shield) and taking a Crusader so that he can stay with the assault termies and Lysander. To make space for these changes, I ended up dropping the 3rd tac squad, leaving me with just two troops choices. The Predator/Vindicator mix stays for now; I just can't decide which I'd rather have !

Here is a link to the mobile roster output, if you guys are interested (you can click on each unit to pull down more info about it): http://andysrandomstuff.com/hostedpics/NovamarinesMkIc.htm

This message was edited 1 time. Last update was at 2011/04/13 07:29:51


 
   
 
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