Well, I have finally decided to start a second
40k army, using the
SM codex to make a Novamarines army. Why Novamarines? I really like the blue & bone quartered scheme, plus I already have several
BFG ships painted up in the chapter's colors. Given the
BFG connection, I am planning this army to represent the 4th Company (who's captain is traditionally that chapter's Master of the Fleet, if I understand the fluff right). Overall, I'm trying to make an all-comers list that does a few things differently from my mech
IG army (like assault ability, psychic powers, etc).
Here is the first draft of my list:
SM Captain w/ Terminator armor and Thunder Hammer - 140
SM Librarian w/ Terminator armor - 125
2x Dreadnought w/
AC, Heavy Flamer, and Drop Pod - 320
Terminator Assault Squad w/
LR - 450
3x
Tac Squad w/ Heavy Flamer, Missle Launcher, and Rhino - 750
2x Land Speeder w/ Heavy Flamer & Multi-Melta - 120
2x Land Speeder w/ Heavy Flamer & Multi-Melta - 120
Predator w/
TL Lascannon - 105
(For those of you who are interested, I have uploaded the Army Builder HTML file here:
http://andysrandomstuff.com/wh40k/lists/NovamarinesMkI.htm)
So, at this point I am hoping for advice on the units I'm thinking about taking, since I don't have a real thorough understanding of the codex yet. I have a few general ideas of things I would like to take, based on how well I've seen these units perform in other players' armies:
-Dreadnought w/ Drop Pod: 1Tthis combo seems like an awesome disruption weapon, since it puts an assaulty dread right in the face of the enemy).
-Tactical Squad w/Rhino: Rhinos are a solid transport for 35 pts, and the tactical squads strike me as good general purpose units. Plus: Troops!
- Land Speeders - My experience with my vendetta in my
IG army has shown me the utility of fast skimmers.
Other units I would like to include that I'm not so sure about:
-
HQ: I chose a
SM captain with a thunder hammer, as I'd love to have the Master of the Fleet model running around, and I'm also intrigued by the Librarian. However, I do like some of the army-wide buffs that the named characters provide.
-Land Raider + Termies: I really like the models and fluff for this combo, not to mention its ability to chew through things in close combat. However, I'm concerned about the points cost involved in fielding it.
So, I welcome any input you all have. Since this is going to be my secondary army, I'm trying to get my list down before I start buying models so that I only pick up exactly what I need. Thanks in advance!