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		![[Post New]](/s/i/i.gif)  2011/04/04 00:22:20
	     Subject: 2000 Point Three Dreadnought Space Marine Army List: Thoughts? | 
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						|   Adolescent Youth with Potential
 
 
 
 
	
	
	
 Oregon, USA
 
 
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									2000 Point Three Dreadnought Space Marine Army List
 Please note that I have 9 points left and Ideas on where to use these would be appreciated!
 Also note that I have divided the list into "Groups", these groups are for organizational purposes so that I know which units operate together.
 Much appreciated if someone could also cut down the list from 2000 to 1750 and 1500.
 
 
 
 Group One: Total Points Cost: 750
 
 Predator: Points:135
 
 -Auto-cannon
 -Lascannon Sponsons
 -Extra Armour
 
 
 
 Dreadnought One: Points: 140
 
 -Plasma Cannon
 -Heavy Flamer
 -Close Combat Fist
 -Extra Armour
 
 
 Dreadnought Two: Points: 140
 
 -Same as Dreadnought One
 
 
 Tactical Squad: Points:185
 
 -Five Additional Marines
 -Give Sergeant Power Weapon
 -Flamer
 -Missile Launcher
 
 
 Assault Squad: Points: 150
 
 -Give Sergeant Power Fist
 -Give Squad Melta Bombs
 
 
 ---------------------------------------------------------------------------------------------------------------------------------------------------------------
 
 
 Group Two: Points: 411
 
 
 
 Devastator Squad With Razorback: Points: 266
 
 -Four Missile Launchers
 -Give Sergeant Power Fist
 -Add One Tactical Marine
 -Add Razorback
 -Give Razorback Twin-Linked Lascannon
 
 
 Dreadnought Three: Points: 145
 
 -Twin-Linked Lascannons
 -Missile Launcher
 
 
 -------------------------------------------------------------------------------------------------------------------------------
 
 
 
 Group Three: Points: 760
 
 
 
 Captain: Points: 135
 
 -Artificer Armour
 -Power Fist
 
 
 Librarian: Points: 100
 
 -Powers
 
 - Ideas?
 -Ideas?
 
 
 Predator: Points: 135
 
 -Auto-Cannon
 -Lascannon Sponsons
 -Extra Armour
 
 
 Tactical Squad: Points: 195
 
 -Five More Marines
 -Sergeant Has Power Fist
 -Missile Launcher
 -Flamer
 
 
 Tactical Squad: Points: 195
 
 -Same as Above
 
 
 
 --------------------------------------------------------------------------------------------------------------
 
 
 
 Land Speeder: Points: 70
 
 -Heavy Flamer
 -Multi-Melta
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		![[Post New]](/s/i/i.gif)  2011/04/05 13:11:02
	     Subject: 2000 Point Three Dreadnought Space Marine Army List: Thoughts? | 
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						|   Brainy Zoanthrope
 
 
 
 
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									Why not just make a full Dread Marine list, it makes for amazingly fun game play and you can paint them however, you want as you can only play Dread Marines with a custom Chapter, The one downside to dread marines is the price of Codexs :S It starts to get expensive if you play it properly.
 Hope this helped,
 Hezekial
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		![[Post New]](/s/i/i.gif)  2011/04/05 13:35:22
	     Subject: 2000 Point Three Dreadnought Space Marine Army List: Thoughts? | 
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						|   Infiltrating Broodlord
 
 
 
 
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									Mate, the way you written your list is absolutely unreadable.. 
 Anyway, why not include 6 Dreads thanks to a Master of the forge?
 
 Maybe not the best build available btu funny and on theme. Dress them as Iron Hands and they will look very good.
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							| This message was edited 1 time. Last update was at 2011/04/05 13:37:55 
 Every molecule will be useful
 
  6000+ pts NIDS 
  (  ) 2000 pts growing to 4000... | 
		
					 
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		![[Post New]](/s/i/i.gif)  2011/04/05 13:45:12
	     Subject: 2000 Point Three Dreadnought Space Marine Army List: Thoughts? | 
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						|   Tower of Power
 
 
 
 
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									Hmmm well you don't really need the extra armour on the Predator because you still cannot shoot anyway.
 Plasma cannon is ok but don't expect it to do wonders. I've always found Dreadnought to be meh in combat though if you want combat stick with the extra armour, but a shorted ranged weapon would be better to encourage you to get into the fight if not replace the other arm with twin-linked autocannons.
 
 Tactical Squad has no transport so won't get into range and if you combat squad 5 Marines aren't going to win combat.
 
 5 Assault Marines? If so they won't do a fat lot. You need 10 of them and double units.
 
 Devs don't need power fist as they're shooting not assaulting and if they did get assaulted the fist would strike last which would probably mean half the Devs will be dead when it does strike. TBH Devs cost too much in the normal Marine codex I'd get another Predator.
 
 I'd change the las/mis Dreadnought to match the others.
 
 Captain isn't that coll just stick with the Librarian. Other Tactical will have same problem as the others, won't get into range.
 
 
 
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 warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
 Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
 
 
  Blood Angels - 2000  Iron Warriors - 2000  Orks -2000  Imperial Guard - 2000 
  Eldar - 2000  Hive Fleet Krakken - 2000  Dark Eldar - 2000  Necrons - 2000  Grey Knights - 2000  Daemons - 2000  Ravenwing - 2000 | 
		
					 
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		![[Post New]](/s/i/i.gif)  2011/04/05 14:05:24
	     Subject: 2000 Point Three Dreadnought Space Marine Army List: Thoughts? | 
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						|   Bounding Assault Marine
 
 
 
 
	
	
	
 Kamloops, BC, Canada
 
 
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									As it was said you don't need extra armour on the predator, I'd give the Devs Razorback to one of the Tac squads as they're a heavy weapons team that relies on range somewhat and finally I think the Librarian should have the powers: Smite and The Gate of Infinity.
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 Space Marines Rules!!              Become a Battle Brother! Join the Hellsing Crusaders in their purge of Xenos and everything not nice.
 http://www.dakkadakka.com/dakkaforum/posts/list/0/367631.page
 
 
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		![[Post New]](/s/i/i.gif)  2011/04/05 14:17:56
	     Subject: 2000 Point Three Dreadnought Space Marine Army List: Thoughts? | 
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						|   Infiltrating Broodlord
 
 
 
 
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									HQ - Master Of The Forge - Conversion Beamer - Bike. 155
EL - Dreadnought - TL Lascannon - ML. 145
 EL - Dreadnought - TL Lascannon - ML. 145
 EL - Dreadnought - TL Lascannon - ML. 145
 TR - 10x Tactical Marines - Serg. w/meltabombs - Meltagun - MM - Rhino. 215
 TR - 10x Tactical Marines - Flamer - ML - TL Assault Cannon Razorback. 245
 TR - 10x Tactical Marines - Flamer - ML - TL Assault Cannon Razorback. 245
 FA - Land Speeder - HB - TML. 90
 FA - Land Speeder - HB - TML. 90
 FA - Land Speeder - HB - TML. 90
 HV - Dreadnought - TL Lascannon - ML. 145
 HV - Dreadnought - TL Lascannon - ML. 145
 HV - Dreadnought - TL Lascannon - ML. 145
 Tot. 2000
 
 
 You will outshot a lot of armies but you will suffer hardly CC specialists that survive at the massive fire. Pay really attention to deep-strikers and teleported Deathstars in general.
 
 Obviously the 2 NON-MELTA Tactical sq. will split, flamers in the Razorbacks and ML on your table edge in cover.
 
 
 Automatically Appended Next Post:
 Have you considered BA? Or even SW?
 
 The SW have a very good list that include 4 Dreadnoughts.
 Of course not a Dreadnought spam list but a very competitive list in tournaments and consequentely even in friendly games.
 
 You will table most of your friends in your local games club with this:
 
 HQ - BJORN The Fell-Handed - Plasma Cannon. 270
 HQ - Rune Priest - Living Lightning - Storm Caller. 100
 EL - Dreadnought - Plasma Cannon - HF on DCCW. 125
 EL - Dreadnought - Plasma Cannon - HF on DCCW. 125
 EL - Dreadnought - Plasma Cannon - HF on DCCW. 125
 TR - 5x Grey hunters - Meltagun - LAS/PLAS Razorback. 155
 TR - 5x Grey hunters - Meltagun - LAS/PLAS Razorback. 155
 TR - 5x Grey hunters - Flamer - LAS/PLAS Razorback. 150
 TR - 5x Grey hunters - Flamer - LAS/PLAS Razorback. 150
 HV - 6x Long Fangs - 5x ML - LAS/PLAS Razorback. 215
 HV - 6x Long Fangs - 5x ML - LAS/PLAS Razorback. 215
 HV - 6x Long Fangs - 5x ML - LAS/PLAS Razorback. 215
 Tot. 2000
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							| This message was edited 2 times. Last update was at 2011/04/05 14:30:00 
 Every molecule will be useful
 
  6000+ pts NIDS 
  (  ) 2000 pts growing to 4000... | 
		
					 
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