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Made in no
Liche Priest Hierophant





Bergen

I am trying to come up with some good grey knight builds and as I am working on it I am starting to se some patterns. I will moastly be haveing a stream of consusesnes here, but please comment and I will put it in this post:

Psycannon: This is the gun people are going laidy gaga over. In short it is not that special on terminators as it is an S7 assault cannon with the assault 2/heavy 4. What makes this gun interesting is that GK can give "assault cannons" to power armour infantery. The same is true for Incinerator as it is a heavy flamer with +1 str. All terminators are running the missile launcher these days (with good reason) so it in short in the power armour troops where we have to look for shenanigang abuses. Good exampels are 5 purgation squads to make a short range long fangs. Eather grab one with 4 S6 flamers in a rhino for 140 points (quite cheap) or you can get a good deal from the 4 psycannons in the same squad for 180 points (transports not included.) Another weard option is 4 psilencers for 180 points in a rhino who can pomp out 24" S4 shots the turn after they disembark or the transport gets shot up. Although a lott of people will be getting there anti tank from the S8 dreadnought, there are other good options in the heavy suport scetion.

Intersceptor squads also have cool opertunaties to shot at the rear armour of tanks with the 30" shunt move. It is a bit expensive but it is very impresove. (Yes the nemesis dreadknight can do simular things but it is not realy point eficient in terms of destruction.)

Terminators: The terminators are weard. It apears that the good stuff is in troops and you get more psycannon and power weapon attacks for a cheaper price in the power armour section (weather it is paladins or terminators) however, what is amasing is that GK can get scoring terminators withouth having to pay for a belial or logan entry cost. Terminators can be hard to kill for some armies, especialy in a melta enviorment they need to get close to you for doing this. This can be exploited to give your rhinos/razorbacks coversave the first turn and having a really though scoring unit for you oponent to deal with. (If they are in cover with halberds they have a 2+/4+ save, witch I think sounds impresive. But again perhaps regular power marines are better suited (pun inteded) for this. Of course, the special character upgrade for temrinators is REALLY cool as it is worded before he gets an erata. Now you have a 50% chanche of him coming back each turn on witch he can charge with A3 (on the charge) S5, I6, Frag Greandes, power weapon that kills instantly if he makes his psykik test. This person alone can quite easlay kill a lott of Trygons.


Deep Strike: All of the basic troops can deepstrike, witch is cool. If you take servo skulls you also increase the chances that they will arive aprocemently where you want them to. Librabrian and purgation squads can get teleport homers. It would seem like it could be a good idea to deepstrike grey knights, giving your oponent few good targets until you are within that 24" psycannon range. A settback is that you cannot manipulate the arival of your troops before the commander is on the board and can cast his psykick power.

HQ: The HQ's in this codex are just ridicules. This codex, along with Tau, DE and Eldar acualy have heroes that can get a good and bad ass gun. (Rad grenades to boot.) This seems good for a BS6 or 5 rerelentles psycannon. Cool. (However there are cheaper psycannons to grab.) If you go for these "Mega-man-clones" and turn some of your units into scouts they will pass on scout to the transports they have (not land raiders) and you can drive 12" and pop smoke during the first turn. With this you can in theory park the tanks sideways, earning yourself another inch or two since they will move before the first turn. This can be mega gresive.

Storm bolters and Powerswords: Yes you get storm bolters and powersowrds. Storm bolters are good vs swarms because you can walk backwards and fire 24" (two shots even!) while power weaponds are good vs other elite armies (not deamonds, but we have prefered enemy to counter this.)

I think a good GK list will have to have some long range to deal with the moast dangerush things out there. Big vindicators or leman rushes are on top of the list. (Monoliths as well, but to be honest we can't deal with them, but we slaughter the poor warriors in CC.) After that they need to close in vs elite armies/gunnlines, and fight at a distance vs hordes. (Power armour being better vs hordes since you get so many more attacks.)

This message was edited 2 times. Last update was at 2011/04/04 16:49:50


   
Made in us
Charing Cold One Knight




Lafayette, IN

I think you are discounting the Psycannon a bit much. Sure it is ONLY a S7 assault cannon, but think about what that +1 strength means. It means you are much more likely to pen AV 12, you can't actually glance AV 13 (only pen) and you pen AV 14 twice as often as you do with a regular assault cannon. Regular assault cannons actually out perform lascannons vs AV14, so this is a big deal. GKs can get them so cheap on everything, just like how DE get darklight weapons everywhere. On termie squads the cannon might not seem like a good deal, since people are running with MLs (when they even run shooty termies) but these guys get a better weapon, a automatically 4 shot S7 rending weapon. Only real down side is lack of decent invul save.

I don't think we will see any psilencers in serious lists. Heavy weapons in assault weapon armies need to have better range and strength/abilities. Its only use right now is to screw over daemons, which you don't really need to do. Support weapons should be attacking targets your basic weapons can handle.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I agree with notabot.

you are SERIOUSLY under playing the psycannon. it's probably the best weapon a terminator can carry.

as for Incinerators, i belive they are the meh option. they arn't bad, but why take it when you can get a psycannon. it aso won't get more then 1 round of shooting anyway before assaults. the psycannon can get 2-3 rounds before the assault with the ability to kill ANY vehicle except for monoliths(which you would be ignoring anyway)


I am not that impressed with the basic strike squad aside from it being cheap and having Warpquake.

the best troops are the terminators or taking Crowe to make Purifiers troops. that becomes nasty as purifiers have more base attacks(better in CC) and can take more guns(suboptimal as you lose Force Weapon attacks, but 2 guns is good).

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Regular Dakkanaut





dreadknights with telportas and the hammer are INCREDIBLE, mix with a scout move from you HQ and you win.
   
Made in us
Major






far away from Battle Creek, Michigan

I am similarly impressed with psycannons. Aren't purifiers the most efficient point wise for spamming them? I'm planning on Crowe + six 5-man squads each with 2 psycannons shooting out of a rhino.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Charing Cold One Knight




Lafayette, IN

I dunno, I kinda like the strike squads since they are cheap, 110 pts gets you a cannon. Compare with 225 pts for a termie squad cannon. So you can take 2 strike squads for less than the cost of one termie squad and get twice the firepower. That being said, those two squads will get the same number of cannon shots if they move as that single termie squad. Termies are much more survivable than strikes though, so it is sort of a wash, and is list dependent.

I'm going to be using strike squads in razorbacks, at 160 pts, its is quite a good deal of Fire Power. 8 S4 shots, 3 TL S6 shots, and 2-4 S7 shots. Purifiers are a much better unit, but they are going to cost more when you do the typcial upgrades. 5 guys with a single cannon and razorback is going to cost 190, and that is before possibly adding halberds, additional cannons, or even falcions to the squad. Add in the Crowe tax, and that way of running them gets pricey quick. Now the purifiers have pretty scary CC ability, one that is certainly worth the extra points... if you have the points, and wish to use them in that role.

 
   
Made in us
Major






far away from Battle Creek, Michigan

What is wrong with rhinis for purifiers? 2 psycannon shooting out of the top seems like a better option than a 'back.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Charing Cold One Knight




Lafayette, IN

olympia wrote:What is wrong with rhinis for purifiers? 2 psycannon shooting out of the top seems like a better option than a 'back.


Well, rhinos are 40 pts. TLHB with upgraded ammo is 50. Once you get to midfield, it isn't terrible to have your guys get out. That way for 10 pts more, you get your cannons, HBolter shots, and your storm bolters (if you expose them) instead of just your cannons. Purifiers are decent at CC too, so actually being in their transport limits them to both only moving 6, and only shooting 2 guns. Compared with moving 6, firing all guns, and having the ability to assault, well, I personally like the second.

 
   
Made in us
Pyromaniac Hellhound Pilot






There is no way you are going to be able to convinced point efficient spammage experts that GKSS are just as good as purifiers.

   
Made in au
Devestating Grey Knight Dreadknight





For a long teyem i thortt this hole thread was a trol becoz of the bad speling.

Its called spellcheck, and I believe its one of the tenets of Dakka to at least capitalize and spell correctly, to the best of your ability.


None the less, psycannons are great, and they're cheaper than assault cannons to boot. They are going to be the primary tank poppers here, daemonhammers and DKs a close second. I like terminators, but it is truly horrible that A) the warding stave doesnt work in ranged combat and B) we have no storm shields. For all terminator armies, its crushing.

Edited for SPELLING!

This message was edited 1 time. Last update was at 2011/04/04 23:54:43


 
   
 
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