Blackmoor wrote:Brother Bartius wrote:Hi folks.
Here is my 1750pts Footslogging Eldar list for an upcoming tournament.
As a foot eldar player here are my thoughts...
HQ
Eldrad - You know his cost
Avatar - You know his cost
The best
HQs available for a foot eldar list.
Elites
8 Harlequins inc shadowseer all with kisses (cover for the wraithguard) - 206
I run a troupe leader with a power weapon, but what you have is fine. I like the power weapon for things like terminators and Blood Angels with
FNP because they are power weapons attacks that I can count on. If you charge something you will do only 3.5 rends (about 5 with doom) so I like the reliability of the troupe leader's power weapon. But your tactic of running them in front of your wraithguard will be a major problem. Harlequins are very fragile, and once they lose some numbers are very feeble in assault so you need to protect them. A rhino racing up and dumping out marines to rapid-fire them, or anything with a flamers with BBQ them, Dark Eldar with Venoms, Fire Warriors out of a devil fish, etc. Every army has something that can wipe them out without working up a sweat. You need to keep them back behind the wraithguard and counter attack anything that gets into assault with you.
Troops
10 wraithguard - 350
A good tar pit wall to hold units in combat so the harlequins can counter-assault. You need a Warlock with Conceal because you are not going to have the Harlies to screen you. Also in assault he takes some wounds because you should have fortune going for a re-rollable 4++ save.
10 Dire Avengers inc Exarch + 2 x shuricats - 137
Quality troop unit.
10 Guardians + Bright Lance + Warlock + Embolden + Singing Spear + Embolden = 143
10 Guardians + Bright Lance + Warlock + Embolden + Singing Spear + Embolden = 143
I like guardians because not only do the have a heavy weapon that can move and shoot, but they can step up and with the help of guide and doom can do some short range damage. But I do not understand the use of the warlocks. The first thing is that the Avatar makes you fearless. The second is who shoots at guardians? If my opponent is shooting at guardians I am glad because he is not shooting at the other units. Also if you want to you can screen the wraithguard with them, because again, no one wants to bother shooting at them, and they are a cheap unit that you can throw away if you want to. Take one warlock and add it to the wraithguard unit, and take the other one off and upgrade your wraithlords.
Heavy Support
3 War Walkers + 6 Scatter Lasers = 180
Great unit.
1 Wraithlord + EML + Wraithsword = 125
1 Wraithlord + Wraithsword = 100
I like wraithlords in foot lists because they compliment them very well. They have long range BS4 heavy weapons that a foot list needs, they have flamers for anti-horde, and are even good in assault when needed. Here is the problem with your army and your wraithlords: I have seen wraithswords used, but only in foot armies that do not have the harlequins where they need the extra assault for counter attacks. Since you have the harlies you don't need the swords, and can take what your army really is in desperate need of is ranged anti-tank. You should equip them with Brightlance and Missile Launchers combination. You really need them in your army because otherwise you have no answer for anything with a hint of Mech in their army.
I had some tactics above but here are some more.
Every turn you need to cast fortune on the wraithguards and the Avatar.
You should keep Eldrad with the Wraithguard. You need to keep them alive in assault and he and the Warlock can eat some power weapons and still be ok as long as you have fortune, and then move in the Avatar and Harlequins to finish off whatever charged you.