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Made in br
Human Auxiliary to the Empire




Hi, this'll be my first tournament with my Tau army. My friends will participate, which will include CSM, Tyranids, Necrons, SM, IG and Orks.

I'd like to point out that I still don't have Sniper Drone Teams, and I'm already using all the Battlesuits I have.

Here it goes:

HQ1: Shas'El w/ AFP, CIB, BF, HWMT, HWDC:1SD

HQ2: Shas'El w/ FB, PR, BF, HWMT, HWDC:1SD

Elite1: Shas'Vre w/ HWTL, TA and TLPR
Shas'Ui w/ TA and TLFB

Elite2: Shas'Vre w/ HWTL, MT, MP and BC
Shas'Ui, w/ MT, MT, MP and BC

Elite3: Shas'Vre w/ HWTL, MT, MP and BC
Shas'Ui, w/ MT, MT, MP and BC

Troop1: 10 Kroot Carnivores

Troop2: 10 Kroot Carnivores

Fast Attack: Piranha w/ FB, TA, DP, SS

Heavy Support (HS): Hammerhead Gunship w/ Railgun, SMS, DP, SS, MT, FD

[1000 points]

The idea: HQ1, Elites 2 and 3 are supposed to tackle mobs (IG, Tyranids, Orks); HQ2 and Elite 1 are supposed to tackle (C)SMs and Necrons.

Thoughts?

This message was edited 2 times. Last update was at 2011/04/10 03:34:57


 
   
Made in us
Fixture of Dakka





Los Angeles

Forge wrote:HQ1: Shas'O w/ AFP, CIB, SG, HWMT, StimInj, HWDC:1SD
HQ2: Shas'O w/ FB, PR, SG, HWMT, EjctSys, HWDC:1SD
Overall, two HQ suits, heavily kitted out, are a points sink at 1k. Specific fixes:
1. Ditch the SG altogether and Stims. If he takes a wound that gets through the SG, the Stims won't help, likely it'll be a PFist, LAsCan or other Instant Death fun. Change the Shield Gen to a 2nd SD.
2. On #2, do you have the pilot model? I'd love to see a picture.
3. Most importantly, you'll save points by demoting both to Shas'el, and adding Target Arrays. The extra wound is not likely to matter, given Crisis Suits (mine) are usually targeted by Instant Death fun anyway.

Forge wrote:Elite1: 2 Shas'Uis, both w/ TA, one w/ TLFB, one w/ TlPR
Elite2: 2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC
Elite3: 2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC
These are really off setting. Do they work for ya? Really, FireStorms (BC/MP/MT) would be better for the extra shots and the PathFinders you'll eventually add at higher points.

Forge wrote:Troop1: 9 Kroot Carnivores, 1 Shaper, with Armour.
Troop2: 9 Kroot Carnivores, 1 Shaper, with Armour.
Armor Save? Really? It is not the best of points spent. Also, one unit of FireWarriors is mandatory. The listing says, "+1", not "0-6".
Forge wrote:Heavy Support (HS): Hammerhead Gunship w/ Railgun, DP, SS.
Sensor Spines are unneeded. The MultiTracker is *badly* needed because you want to Move&Shoot like a fast vehicle, yes? Don't have it camp in Area Terrain. Target Lock is good to have the BCs shoot troops and the RG hits armor.

1005 points- If this is for a Tourney then you absolutely need to come in under 1k. Tourneys are absolute on that.

Forge wrote:The idea: HQ1, Elites 2 and 3 are supposed to tackle mobs (IG, Tyranids, Orks); HQ2 and Elite 2 are supposed to tackle (C)SMs and Necrons; Shas'Os have a better BS, and TAs improve a lot the TL chance of hitting; Troops are boosted for Ld tests and to withstand CC;
You want the leadership boost to ensure they don't run from getting shot up. Not to survive a round of h2h. You want your FWs to flee or die *immediately* from a h2h so you can get retalitory shooting on your turn, and not have a whole Game Turn cycle through so his unit gets lose to assault something else of yours. <--- I typed that thinking that there was a unit of FWs, but now that I see you mean it for kroot, okay. Still, Shapers for a small unit is over spending. I'd combine the kroot into one unit as you need to add a unit of FWs anyway.

Forge wrote:I'm ready to Point Deny my opponent by using the Ejection System,
There is no longer a consistent use of "Victory Points" in 40k; that went out with 4th edition rules.

Forge wrote:hiding my Railhead through its SS Thoughts?
Why hide your Railhead, when a Dispod does the same thing, even out in the open? Also, as mobile as 5th edition is, you don't want that tank staying in one spot for too long, even if it bobs and weaves slightly.

I'll edit and add something more helpful in a hour or so, but din-din is on the table right now.Done.

This message was edited 3 times. Last update was at 2011/04/05 03:04:47


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in br
Human Auxiliary to the Empire




I didn't have enough opportunities to test this list thorougly

Brothererekose wrote:
Forge wrote:HQ1: Shas'O w/ AFP, CIB, SG, HWMT, StimInj, HWDC:1SD
HQ2: Shas'O w/ FB, PR, SG, HWMT, EjctSys, HWDC:1SD
Ditch the SG altogether and Stims. If he takes a wound that gets through the SG, the Stims won't help, likely it'll be a PFist, LAsCan or other Instant Death fun. Change the Shield Gen to a 2nd SD. On #2, do you have the pilot model? I'd love to see a picture. You'll save points by demoting both to Shas'el, and adding Target Arrays. The extra wound is not likely to matter, given Crisis Suits (mine) are usually targeted by Instant Death fun anyway.


-I'll think about those. But no, I don't have a specific model for the pilot

Forge wrote:Elite1: 2 Shas'Uis, both w/ TA, one w/ TLFB, one w/ TlPR
Elite2: 2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC
Elite3: 2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC
These are really off setting. Do they work for ya? Really, FireStorms (BC/MP/MT) would be better for the extra shots and the PathFinders you'll eventually add at higher points.

-Well, here's what I thought: Firestorm Teams, instead of Firestorm Units: improved accuracy.

Forge wrote:Troop1: 9 Kroot Carnivores, 1 Shaper, with Armour.
Troop2: 9 Kroot Carnivores, 1 Shaper, with Armour.
Armor Save? Really? It is not the best of points spent. Also, one unit of FireWarriors is mandatory. The listing says, "+1", not "0-6".

-I'll remove the Armour.

Forge wrote:Heavy Support (HS): Hammerhead Gunship w/ Railgun, DP, SS.
Sensor Spines are unneeded. The MultiTracker is *badly* needed because you want to Move&Shoot like a fast vehicle, yes? Don't have it camp in Area Terrain. Target Lock is good to have the BCs shoot troops and the RG hits armor.

-I do like the SS: it allows my to mode wherever I want, hide and deny my opponent line of sight. I'll add the MT and even a DL. In the end, it'll be 1002 points.

1005 points- If this is for a Tourney then you absolutely need to come in under 1k. Tourneys are absolute on that.

Forge wrote:The idea: HQ1, Elites 2 and 3 are supposed to tackle mobs (IG, Tyranids, Orks); HQ2 and Elite 2 are supposed to tackle (C)SMs and Necrons; Shas'Os have a better BS, and TAs improve a lot the TL chance of hitting; Troops are boosted for Ld tests and to withstand CC;
You want the leadership boost to ensure they don't run from getting shot up. Not to survive a round of h2h. You want your FWs to flee or die *immediately* from a h2h so you can get retalitory shooting on your turn, and not have a whole Game Turn cycle through so his unit gets lose to assault something else of yours. <--- I typed that thinking that there was a unit of FWs, but now that I see you mean it for kroot, okay. Still, Shapers for a small unit is over spending. I'd combine the kroot into one unit as you need to add a unit of FWs anyway.

-Agreed, one Shaper is too much for just nine Carnivores...

Forge wrote:I'm ready to Point Deny my opponent by using the Ejection System,
There is no longer a consistent use of "Victory Points" in 40k; that went out with 4th edition rules.

-Those Victory Points seem quite simple in the 5th edition rulebook...

Forge wrote:hiding my Railhead through its SS Thoughts?
Why hide your Railhead, when a Dispod does the same thing, even out in the open? Also, as mobile as 5th edition is, you don't want that tank staying in one spot for too long, even if it bobs and weaves slightly.

-By hiding it, I prevent it from being picked as a target by my opponent; DP alone is too risky.

I'll edit and add something more helpful in a hour or so, but din-din is on the table right now.

Thank you very much, Brother Rekose!
   
Made in us
Regular Dakkanaut





I don't generally post on unorthodox point value lists, but I really think your list needs work. I think that for such a low points value, you're taking inefficient list options. You can pretend that your HQ's can handle mobs, but trust me, they can't. I gather you'll figure that one out the first time you try to. Also, kroot shapers are really bad. They're expensive and don't do anything except make your mediocre troop choice worse by making kroot more expensive. I think you need to trim your HQ choices and get rid of the kroot shapers. Here's what I recommend:

--HQ-- 999/1000

1 Shas'el 87
-Plasma Rifle
-Missile Pod
-Multi-tracker
2 Bodyguard 164
-Plasma Rifle x2
-Missile Pod x2
-Targeting Array x2
--HW Multi-tracker x2

--Elites--

3 Crisis Suit 159
-TL Missile Pod x3
-Targeting Array x3

3 Crisis Suit 159
-TL Missile Pod x3
-Targeting Array x3

--Troops--

6 Fire warriors 60

10 Kroot Carnivores 100
5 Kroot Hounds

10 Kroot Carnivores 100
5 Kroot Hounds

--Heavy Support--

2 Broadside Battlesuits 170
-A.S.S. x2
-Team Leader
-Target Lock

A traditional suit n' kroot list at 1000 points should work well, unless you specifically suspect running into just mob after mob of boyz or foot guard. If such is the case, post and I'll come up with something.

Hope that helps,

Knute
   
Made in br
Human Auxiliary to the Empire




Knute, thank you for the effort.
I'll take what you said into consideration but the list you proposed is too different from what I was thinking and from what I'm used to playing.
At this point range, I like smaller Battlesuit teams to make their footprint on the battlefield smaller, and to give my opponent more targets to shoot at (if any).
Again, at this point range, I don't believe Broadsides are effective; I've tried them and haven't had any luck with them. So I'll be sticking to my Railhead and leaving those teams for 1500 and up.
Although the MP is a powerful ST7 weapon, its AP is only 4 - and most of my enemies will have armour saves either 3 and 2 or 5 and 6. That's why I chose, beside the MP, BCs and FBs: increased shots and higher ST/low AP.
Now, I'm seriously considering trading my Shapers for Hounds. They are really too expensive and the Hounds' high Init. is trully precious.


Knute wrote:I don't generally post on unorthodox point value lists, but I really think your list needs work. I think that for such a low points value, you're taking inefficient list options. You can pretend that your HQ's can handle mobs, but trust me, they can't. I gather you'll figure that one out the first time you try to. Also, kroot shapers are really bad. They're expensive and don't do anything except make your mediocre troop choice worse by making kroot more expensive. I think you need to trim your HQ choices and get rid of the kroot shapers. Here's what I recommend:

--HQ-- 999/1000

1 Shas'el 87
-Plasma Rifle
-Missile Pod
-Multi-tracker
2 Bodyguard 164
-Plasma Rifle x2
-Missile Pod x2
-Targeting Array x2
--HW Multi-tracker x2

--Elites--

3 Crisis Suit 159
-TL Missile Pod x3
-Targeting Array x3

3 Crisis Suit 159
-TL Missile Pod x3
-Targeting Array x3

--Troops--

6 Fire warriors 60

10 Kroot Carnivores 100
5 Kroot Hounds

10 Kroot Carnivores 100
5 Kroot Hounds

--Heavy Support--

2 Broadside Battlesuits 170
-A.S.S. x2
-Team Leader
-Target Lock

A traditional suit n' kroot list at 1000 points should work well, unless you specifically suspect running into just mob after mob of boyz or foot guard. If such is the case, post and I'll come up with something.

Hope that helps,

Knute
   
Made in us
Regular Dakkanaut





Well, I tried. I think your approach is wrong, but it's your money. If you want kroot hounds, I use wargs for counts-as from the LOTR range on GW's website. They're only $16.75 for six.

ASIDE: I think your idea of running small units of suits is really flawed. I also think your kit choices is really flawed. Burst Cannons won't help because they're only 18". That's really close for your crisis suits. Fusion Blasters suffer from the same problem, only worse. You're running a bunch of close-range weaponry on your expensive elite choices that are basically the best units in the codex. I think that approach is really flawed, especially when you can take long-range, high-strength weaponry that has a comparable number of shots. Also, just because you run up against a lot of MEQ doesn't mean missile pods aren't good. 3+ still fails 1/3 of the time, and missile pods put a bunch of high-strength shots really far down field. As for hammerheads v. broadsides: run what you want, but I hammerheads just can't handle anti-tank by themselves. You can take two broadsides for the cost of one hammerhead. That seals the deal in my book. Without broadsides and missile pods you're really going to hurt against any lists running vehicles. /shrug

Good luck with your list though. Let me know how it goes.

Knute
   
Made in br
Human Auxiliary to the Empire




Knute wrote:Well, I tried. I think your approach is wrong, but it's your money. If you want kroot hounds, I use wargs for counts-as from the LOTR range on GW's website. They're only $16.75 for six.

ASIDE: I think your idea of running small units of suits is really flawed. I also think your kit choices is really flawed. Burst Cannons won't help because they're only 18". That's really close for your crisis suits. Fusion Blasters suffer from the same problem, only worse. You're running a bunch of close-range weaponry on your expensive elite choices that are basically the best units in the codex. I think that approach is really flawed, especially when you can take long-range, high-strength weaponry that has a comparable number of shots. Also, just because you run up against a lot of MEQ doesn't mean missile pods aren't good. 3+ still fails 1/3 of the time, and missile pods put a bunch of high-strength shots really far down field. As for hammerheads v. broadsides: run what you want, but I hammerheads just can't handle anti-tank by themselves. You can take two broadsides for the cost of one hammerhead. That seals the deal in my book. Without broadsides and missile pods you're really going to hurt against any lists running vehicles. /shrug

Good luck with your list though. Let me know how it goes.

Knute


Those Wargs are surely nice substitutes, but I've also been considering Chaos Warhounds. Their bases are long (as for bikes) but I guess I can convert them to 25mm bases.

More comments: 18" might seem too close but let's not forget that you're JSJ'ing 12" in your turn - if you calculate right, not even Beasts with Fleet can get to you in that turn.
Now the FBs are there mainly to take out armor 14.
And the way I equipped my Elites, their BS4 "is" Twin-linked, so all of their shots will be hitting on 88,88% of the time - that's almost three times better than what you predicted.
I agree that a Broadside can handle tanks more easily than Railheads, but the latter are more durable, maneuverable and can Blast mobs. Besides, it has the effect of drawing your opponent's attention while the not-all-the-time-targetable Battlesuits can chop away their lines.
   
Made in br
Human Auxiliary to the Empire




I managed to get my hands on a Piranha, and after thinking about what you guys said, and how fragile Tau units inherently are, I did the following changes (mainly trimmed HQs down):

HQ1: Shas'O w/ AFP, CIB, SG, HWMT

HQ2: Shas'O w/ FB, PR, SG, HWMT

Elite1: 2 Shas'Uis, both w/ TA, one w/ TLFB, one w/ TlPR

Elite2: 2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC

Elite3: 2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC

Troop1: 10 Kroot Carnivores

Troop1: 10 Kroot Carnivores

Fast Attack: Piranha w/ FB, DP, TA.

Heavy Support: Hammerhead Gunship w/ Railgun and SMS, DP, SS, MT, DL, FD

[1000 points]

I believe now to have a bit more diversity on my army, in the form of a fast vehicle bearing a high St/low AP weapon, although I've read that Piranhas (as other fast skimmers) work better in formations of about three models.

EDIT - LIST UPDATED: PLEASE REFER TO ORIGINAL POST

This message was edited 2 times. Last update was at 2011/04/08 13:44:18


 
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

On your HQ, I would suggest shield drones rather than shield generators. I say this because it gives you an extra wound, and it is slightly cheaper.

I believe your crisis suits need revision. I have mathhammered crisis suits, and it your points-to-killy ratio is better when you use 2 different weapons and a multi-tracker.

That said, I would change your crisis suits to be:

Crisis Suits (2)
PR/FB/MT
-124

Crisis Suits (2)
BC/MP/MT
-100

Crisis Suits (2)
BC/MP/MT
-100

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in br
Human Auxiliary to the Empire




The Bringer wrote:On your HQ, I would suggest shield drones rather than shield generators. I say this because it gives you an extra wound, and it is slightly cheaper.

I believe your crisis suits need revision. I have mathhammered crisis suits, and it your points-to-killy ratio is better when you use 2 different weapons and a multi-tracker.

Thanks!
I totally agree on the SG/SD, but I prefer an accuracy-to-killy ratio on the Crisis Suits. With TL-weapons+TA, I hit on average 88,88...% of the time; with normal weapons and no TA, it'll be only 50%!
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

You would hit with a higher % with how you do it, but I would hit with more shots overall because they are throwing out 2X as many shots... for relatively similar points, thus it is more worthwhile to do it my way

For example, your (2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC ) would look like this:

2.67 BC Hits
1.78 MP Hits

(for 100 pt. unit)

My suits would look like this:

3 BC Hits
2 MP Hits

(for 100 pt. unit)

Exact same number of points, just more hits.

Beyond that fact, my suit layout also has the potential for far more damage than yours, up to twice as much, which also makes it a better system.

This message was edited 2 times. Last update was at 2011/04/07 17:34:51


 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in br
Human Auxiliary to the Empire




The Bringer wrote:You would hit with a higher % with how you do it, but I would hit with more shots overall because they are throwing out 2X as many shots... for relatively similar points, thus it is more worthwhile to do it my way

For example, your (2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC ) would look like this:

2.67 BC Hits
1.78 MP Hits

(for 100 pt. unit)

My suits would look like this:

3 BC Hits
2 MP Hits

(for 100 pt. unit)

Exact same number of points, just more hits.

Beyond that fact, my suit layout also has the potential for far more damage than yours, up to twice as much, which also makes it a better system.

Tsc, I'm convinced. It's just that I love the idea of TL-weaponry, but the possibility of scoring 6BC and 4MP/Elite in one turn is too tempting. Besides, I wanna win!
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA



There is a case where TL weaponry is more viable than 2 weapons and a MT. This would be when you want to have a suit unit that has 1 strict focus. TL MP suits are strictly for light vehicles and medium infantry, and at long range. There is no weapon for battlesuits with the range of an MP, and anything very similar to its AP and Str, and so the TL MP suit would be viable.

I want you to win as well

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in us
Fixture of Dakka





Los Angeles

Forge wrote:Troop1: 10 Kroot Carnivores
Troop1: 10 Kroot Carnivores
Forge, while you thanked me for advice, you only applied one piece. You're still missing something crucial. Without at least *one* FW unit, your list is illegal. It *must* have 1 unit of Fire Warriors. Not, "it's a good idea" but a *requirement* .

And no heeding of the other advice?
Forge wrote:Hammerhead Gunship w/ Railgun and SMS, DP, SS, MT, DL, FD
Now, you're over doing it. The Decoy Launchers were great in 4th ed, but no more. Toss 'em. SMS is better for range, but the BCs are cheaper, more dice, at 6" less. Sensor Spines *still*? Why? You don't need them with the DisPod doing the same (better) job; you're paying for two pieces of wargear that will yield the same results, and they don't compliment each other. And parking a Railhead in terrain doesn't guarantee a Cover Save. DisPod does.

Mixed Wep XV8s in the same unit?
Shas'Os instead of Shas'els + TAs?
Shield Gens? Really?


You aren't playing in the local Los Angeles scene, are you? If so, I hope to see you across the table.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

+1 to BE

Thanks Brother Erekose for covering all that, I missed a lot :O

This message was edited 1 time. Last update was at 2011/04/08 03:49:40


 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in br
Human Auxiliary to the Empire




Brothererekose wrote:
Forge wrote:Troop1: 10 Kroot Carnivores
Troop1: 10 Kroot Carnivores
Forge, while you thanked me for advice, you only applied one piece. You're still missing something crucial. Without at least *one* FW unit, your list is illegal. It *must* have 1 unit of Fire Warriors. Not, "it's a good idea" but a *requirement* .

And no heeding of the other advice?
Forge wrote:Hammerhead Gunship w/ Railgun and SMS, DP, SS, MT, DL, FD
Now, you're over doing it. The Decoy Launchers were great in 4th ed, but no more. Toss 'em. SMS is better for range, but the BCs are cheaper, more dice, at 6" less. Sensor Spines *still*? Why? You don't need them with the DisPod doing the same (better) job; you're paying for two pieces of wargear that will yield the same results, and they don't compliment each other. And parking a Railhead in terrain doesn't guarantee a Cover Save. DisPod does.

Mixed Wep XV8s in the same unit?
Shas'Os instead of Shas'els + TAs?
Shield Gens? Really?


You aren't playing in the local Los Angeles scene, are you? If so, I hope to see you across the table.

Dear Brother 'krose,

unfortunately, I live in the backwater country named Brazil. And unfortunately, Los Angeles is not in my travel plans for the near future

The Troops thingy, my (wargaming) friends and I have agreed that the +1 rule is a relic of an ancient edition - I'd quote the new Codices such as Tyranids 5th Edition that have no such silliness anymore. Therefore, I simply don't feel obligated to field FWs.

Now, on the Hammerhead, I use the SS not to park my HH and hide it, but to allow it to move wherever I want while running away from CC - yes, even though I've also selected FD. The DL are there just to spend some points; and I've solved some nasty problems with my SMS, but again, spending some points.

Now, some corrections were made, I just hadn't uploaded them yet, but as for the Shas'Os, don't you think that his other stats are useful, such as +1W and +1Ld?
   
Made in br
Human Auxiliary to the Empire




Well, the tournament starts in one hour; I've changed my Shas'Os to Shas'Els and added Target Lock to all my Elite units. Let's see what I can do!
Thank you guys from DakkaDakka! I'll post my results as soon as I can.
   
Made in us
Fixture of Dakka





Los Angeles

Forge wrote:The Troops thingy, my (wargaming) friends and I have agreed that the +1 rule is a relic of an ancient edition - I'd quote the new Codices such as Tyranids 5th Edition that have no such silliness anymore. Therefore, I simply don't feel obligated to field FWs.
Ah. You & your buds have agreed to it. Okay.


Forge wrote:Now, on the Hammerhead, I use the SS not to park my HH and hide it, but to allow it to move wherever I want while running away from CC - yes, even though I've also selected FD. The DL are there just to spend some points; and I've solved some nasty problems with my SMS, but again, spending some points.
It could be a Team Leader with BK here or there. Okay.

Forge wrote:Now, some corrections were made, I just hadn't uploaded them yet, but as for the Shas'Os, don't you think that his other stats are useful, such as +1W and +1Ld?
Nope. No as mine usually get Instant Deathed from Pfists, MLs or LasCans. The LD? Not worth the price, IMHO.

I hope you did better in your tourney than I: 1-1-1. WLD.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in br
Human Auxiliary to the Empire




Well, I sucked.
I missed my hits that would've come from the twin-linking, though it helped me against the Tyranids. And now I know why Piranhas are recommended in squadrons of three - my lonely one was utterly useless on all three games.
And yeah: I gotta use my troops better; I'll reevaluate FWs.
The first battle against CSM was good: I lost but I had too much bad luck, my opponent (smart and experienced) had a lot of luck, and the terrain didn't help Tau tactics (too few line-of-sight blocking obstacles).
The second one one, I almost wiped the floor with the Tyranids, but the opponent, although experienced, is not a good one. But I could've done without all that redundant weaponry.
The third one, against Orks, didn't go as I had forseen, but didn't make much difference: I moved on to the next phase, facing Black Templars tomorrow.
I reckon that what you guys said is what the Tau champs use (I read ATT.com), but I guess it might not be what I need at 1000 points range, and I wasn't comfortable with all those misses, specially against CSM, when I really needed to knock those Obliterators and Daemon Princes out.
Well, another chapter written in my war40k learning history. Let's see what the new days brings.


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Brothererekose wrote:I hope you did better in your tourney than I: 1-1-1. WLD.
Was it your first tournament playing Tau?

This message was edited 1 time. Last update was at 2011/04/10 03:38:35


 
   
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Brothererekose wrote:I hope you did better in your tourney than I: 1-1-1. WLD.
Forge wrote:Was it your first tournament playing Tau?
No. I've played tau off and on for 5 years and in a few RTTs, mostly in the previous two years, '09 & '10. I last played tau in November of last year, in a tourney. Bad dice in one game (vs. Blood Angels) and speedy Black Templars in the next had me 0-2 when it came to round 3 and thus a *buy*. No opponent and an early go home.

At that point, my Chaos SM army was ready and I've played them since ... with a slightly winning record, 18-7-5. Although, *now* I've 1800 or so of Dark Eldar that need painting, and I'm on to them for the *next* monthly tourney.


This message was edited 1 time. Last update was at 2011/04/10 04:05:46


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
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I placed 3rd (out of 8 contestants!) !
On the semi-finals, I faced the Black Templars. I knew the army and my opponent. It was a hard fought battle. I gave everything I had to give, but one crucial (dumb) mistake in the beginning and something important forgotten down the end, cost me the game, I believe. I definitely need to rethink my Troop choices.

Thanks for the advices, guys!
   
 
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