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Made in us
Sinewy Scourge







Heh low everyone.

HQ
Archon, Agonizer, Combat Drugs, Shadowfield 120
Haemonculus, Liquifier 60
Haemonculus, Liquifier 60
Elites
4 Trueborn, 4 Blasters 108
Venom, Night Shields 65

4 Trueborn, 4 Blasters 108
Venom, Night Shields 65
Troops
9 Wyches, Shardnet, Sybarite w/Agonizer 130 (Archon goes here)
Raider, Night Fields, Flickerfield 80

9 Wracks, Liquifier, Acothyst, Agonizer 120
Raider, Night Fields, Flickerfield 80

9 Wracks, Liquifier, Acothyst, Agonizer 120
Raider, Night Fields, Flickerfield 80

10 Warriors, Splinter Cannon, Shredder 105
Raider, Night Fields, Flickerfield, Splinter Racks 90

10 Warriors, Splinter Cannon, Shredder 105
Raider, Night Fields, Flickerfield, Splinter Racks 90

Fast Attack
10 Hellions, Helliarch, Stunclaw, Phantasm Launchers 195

Heavy Support
Ravager, Flicker Field 110
Ravager, Flicker Field 110

C&C welcome. I'm not sure if I'm focusing too much on CC and leaving out anti-infantry shooting but I have enough AT to go far.

Kabal of the Void Dominator - now with more purple!

"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic." 
   
Made in us
Lethal Lhamean






Venice, Florida

Mr. Self Destruct wrote:HQ
Archon, Agonizer, Combat Drugs, Shadowfield 120
Haemonculus, Liquifier 60
Haemonculus, Liquifier 60

I like these individual builds, but sort of wonder at where you're using them. It's Haemys with Wracks and Archon with Wyches. That's not unreasonable - but it's tossing away an easy chance to give your Wyches FNP which dramatically increases their survivability on the board. Is 60 points worth a Liquifier and Furious charge considering how affordable it would be to get an additional Liquifier in the Wrack squads? Just make sure you understand why you're paying thse points, 120 points is an entire additional Troop selection, you can't afford to toss it away unless it's important to your strategy.

Elites
4 Trueborn, 4 Blasters 108
Venom, Night Shields 65

No Splinter Cannon upgrade and a set of Night Shields on a vehicle that will want to be operating within 18" of the enemy. I guess they will make it harder for you to be rapid fired and weaken some melta options, but I'm not sure I see the Night Shields as an optimal upgrade here.

9 Wyches, Shardnet, Sybarite w/Agonizer 130 (Archon goes here)
Raider, Night Fields, Flickerfield 80

Just presume I question the use of Night Shields throughout your list. I find them to be better for an army that is about shooting rather than assaulting. Many very good players disagree with me, many very good players agree. If you've never tried them before, give it a few games, but when analyzing your list for ways to save points recognize they are an optimal consideration.

10 Warriors, Splinter Cannon, Shredder 105
Raider, Night Fields, Flickerfield, Splinter Racks 90

I pretty strongly advise against splinter racks - they are just pricey for what they actually bring to the field. I'll note once again you have a vehicle designed to get in close to the enemy while also having Night Shields. I'll also add that, personally, I see the Blaster as a better value than the Shredder. The Shredder is only good versus infantry. The Blaster is okay versus infantry (it's still assault, and will eat through armor and wound easily) but is also good versus vehicles, allowing your squad to help destroy vehicles if there is no infantry to pound on. It's a personal decision but it's the way I usually roll, I consider the rifles and S.Cannon to be a functional anti-infantry tool all by themselves and I think you could benefit from more anti-vehicle tools.

Fast Attack
10 Hellions, Helliarch, Stunclaw, Phantasm Launchers 195

If you're going this route I would at least strongly advise for the Agoniser over the Stunclaw. The Stunclaw is there as something very fluffy that sounds very cool but is, in reality, just not tactically that viable most of the time. Seriously, ask yourself, what unit with an IC will you want to attack and separate that IC from? Are you really going to drag Ghazzie or Lysander or Vulkan off from their squads of beatsticks after surviving a round of combat? Really? Just go with an Agoniser and let the Hellions do what they, more or less, do best - assault things.

I'd also add I personally consider Wyches in a Raider to be superior in every way to Hellions and functionally identical pointwise so I see little reason to take Hellions when I still have Troop slots open.

Heavy Support
Ravager, Flicker Field 110
Ravager, Flicker Field 110

And these do not have Night Shields? ...I really do not understand your Night Shield strategy - are you trying to protect from rapid fire and melta and that's it? I think your points could be spent better.
In any case - Ravagers are awesome, the only thing I'd add is that while 2 Ravagers are great, 3 is wonderful. Do you really think the Trueborn in their non splinter cannon upgraded Venom will be better at punching apart vehicles than a Ravager? I hope so because you're paying an extra 50 points or so for them - and I don't think that's optimal.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Sybarite Swinging an Agonizer



Alabama

Mr. Self Destruct wrote:
I have enough AT to go far.


I would strongly disagree with this. 3 Ravagers is pretty standard at 1500 and you only have 2 at 2k. If anything you're overkill on anti infantry.

I would take another look at your warrior boats and consider dropping them to 5 man squads with a blaster and lose the splinter cannon. Then put them in a venom with an extra spl. cannon. You end up with 12 36" range shots that can move 12" and still fire and you're also carrying a little AT as well. The venom comes standard w/ a flickerfield and you end up spending 125 points for a squad that doesn't have to sit on top of the enemy to be effective.

I'm not much a fan of wracks. They really don't bring enough to the table that wyches can't do. They can't assault through cover and retain their iniative, they can't affect vehicles, and they can't fleet. Wyches can fleet, come standard with plasma grenades, can carry haywire grenades for 2 points a model and wreak havoc on vehicles, and still gain FNP from a Haemy, which imo is the best of the 3 Pain Token abilities anyway. Furious charge really doesn't do much. Wyches have been fine for years without fearless.

I'll second what Thor said about the night fields. Some people swear by them, but i personally don't use them. They typically are used on your long range weapon carrying vehicles, such as Ravagers to prevent the enemy from being able to hit them.

   
Made in us
Sinewy Scourge







Thanks guys, updated list;
HQ
Archon, Agonizer, Combat Drugs, Shadowfield 120
Haemonculus, Liquifier 60
Haemonculus, Liquifier 60

Elites
4 Trueborn, 4 Blasters 108
Venom, Splinter Cannon 65

4 Trueborn, 4 Blasters 108
Venom, Splinter Cannon 65

Troops
9 Wyches, Shardnet, Sybarite w/Agonizer, Haywires 148
Raider, Flickerfield 70

9 Wyches, Shardnet, Sybarite w/Agonizer, Haywires 148
Raider, Flickerfield 70

9 Wyches, Shardnet, Sybarite w/Agonizer, Haywires 148
Raider, Flickerfield 70

5 Warriors, Blaster 55
Venom, Splinter Cannon 65

5 Warriors, Blaster 55
Venom, Splinter Cannon 65

Fast Attack
10 Hellions, Helliarch, Agonizer, 185

Heavy Support
Ravager, Flickerfield, Night Fields 110
Ravager, Flickerfield, Night Fields 110
Ravager, Flickerfield, Night Fields 110

This message was edited 2 times. Last update was at 2011/04/05 22:12:48


Kabal of the Void Dominator - now with more purple!

"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic." 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Golden coast games, shelton Connecticut

Looks alot better

The only thing I would change is the shardnet on the wyches I think razor flails are the best but I dint remember what shardnets do so I can't be sure

2000pts of
3500pts of
Charles Darwin wrote:It is not the strongest of a species that survives, nor the most intelligent. It is the one most adaptable to change, that survives
 
   
 
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