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Just wondering if it's worth it to pick up a box of scouts to use for my army (Which is still very small and isn't legally ready for play yet).

   
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No.

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Matter of opinion. Are they an essential? Not really. You can just play Tacticals. But Scouts do have their place, if you can find it.



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Dragons, man. DRAGONS.

Ya gotta find out what your scout-ers say about the enemy's power level.




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Unless you play Black Templars, in which case they're really useful as abalative wounds and extra attacks.

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Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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Made in us
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Guess I'll put in a little more consideration to just using tactical marines.

   
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Have you considered this tactic with scouts on a Land Speeder Storm?




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Phalanx

Outflanking with a power fist can be pretty fun, but their crappy guard BS prevents them from being too reliable. Throw them in a LS Storm and outflank or use its scout move for a first turn assault.
I use mine as a harassment unit. It's fluffy.

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killeen TX

i find them good for getting objectives when you infiltrate. related, they are good for holding objectives that are in cover, the 3 points for each cammo cloak is worth it. done it with a techmarine, bolstered the building, and cammo cloaks. 2+ cover save.

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Kasrkai wrote:Ya gotta find out what your scout-ers say about the enemy's power level.


IT'S OVER NINE THOUSAAAAAAAAAND!!!!!


Let the galaxy burn.

 
   
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I've seen sniper scouts used to great effect, often.
   
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Dragons, man. DRAGONS.

ZacktheChaosChild wrote:
Kasrkai wrote:Ya gotta find out what your scout-ers say about the enemy's power level.


IT'S OVER NINE THOUSAAAAAAAAAND!!!!!


WHAT? NINE-THOUSAND? THAT'S APOCALYPSE!




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MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
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California

Kasrkai wrote:
ZacktheChaosChild wrote:
Kasrkai wrote:Ya gotta find out what your scout-ers say about the enemy's power level.


IT'S OVER NINE THOUSAAAAAAAAAND!!!!!


WHAT? NINE-THOUSAND? THAT'S APOCALYPSE!

OH, WAIT NAPPA. IT'S ONLY NINE HUNDRED. [Pause] KICK HIS @$$

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Formae wrote:Just wondering if it's worth it to pick up a box of scouts to use for my army (Which is still very small and isn't legally ready for play yet).


I often use a 85 point squad with bolters and heavy bolters. They function as a midfield harassment unit that has the side benefit of keeping scout movement away from things I care about. The small 2+ blast has killed enough enemies that I can say they on average get their points back (which my tacs can't say the same about...). Even in games where they don't do that well, they have usually absorbed fire/served as a valuable distraction unit.

At low points, like 750, I take 1 full tac squad and one scout squad, that way I still have points for fire support units, and can score with 3 units by combat squading the tacs.

 
   
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Thanks, Notabot187. Also, are devastators worth it?

   
 
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