1. Marines lose combat.
2. Marine player chooses to fail.
3. Initiative roll-off.
3a. Marine player wins, runs 2d6.
3b. Enemy wins, ATSKNF kicks in and the Marines take No Retreat! wounds.
4. Next Marine movement phase, if no enemy is within 6" AND if squad is in coherency, they automatically rally. Otherwise they fall back an additional 2d6.
For the non-SM, non-Fearless unit, you don't have to be below 50% to be wiped out. You could lose combat by 1, be above 50%, and get wiped.
Also, Combat Tactics is a Space Marine codex only rule. No other Space Marine variants have it.
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