|
Depends a lot on the rest of your list...
both choices will be really random though, doing really odd things. The warphead is unreliable, but none of the things you can get are bad (except maybe 1..., which if spaced correctly will only hit 1 model in the unit)
The shock attack gun is actually quite scary looking... simply because of the AP2. The issue is that almost all of the the doubles rolls are a BAD thing, and really weighs down on its effectiveness. Kill the bigmek and his unit, big mek shoots at your units (either nearest or opponents choice) becomes S6 AP6 small blast, charges the target unit (which may or may not be that bad a thing), only use the hole of the template... and it can't fire next turn... honestly, none of these sound beneficial, and they are all very likely to happen.
Fluffwise, the bigmek just because of the catastrophic things it may do to itself. Gamewise, the warphead (only using the choices given)
|