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Made in us
Paingiver





I see a lot of diversity in nobz mobs for what I hear is for wound allocation. I'm new to the game, can someone explain this to me and why it is necessary to take unique loadouts? Thanks.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Lord Commander in a Plush Chair






When you have a unit of identical models then any hits you take roll on your units T value, and then the whole units take saves for every wound inflicted, any save that fails applies 1 wounds to 1 model, removing it(units with Multiple wound models remove whole models, applying wounds to the same model until it dies, then moving on to the next model).

When you have units that are different, you group all identical models into "wound groups". The unit is still wounded based on the majority toughness(the toughness that most models in the unit have, or the highest available if there is a tie for most models with the same toughness value) now before Saves are taken you assign a wounded hit to each model, one at a time, in any order you choose, and must assign 1 wound to every model before you assign a second wound to any models. You then roll for saves based on the "wound Groups", if you have more failed saves on any wound group than you have wounds available to be removed, the remainder are lost. Units of multiple wound models go back to the necessity to remove whole models from within the wound-group before you apply any wounds to the next model.

Diversified nobz are all 2-wound models, and each their own wound group; so if you had 10 and they were diversified you could take 11 wounds before you had to remove 1 Nob(this is the best possible outcome).

EX: 10 Diversified nobz take 8 Wounds, those wounds get applied to 8 different nobz, leaving the Painboy and Waagh banner unwounded. Each nob then gets to make any Armor, invulnerable or cover saves available(Cover saves are never available in Close-combat), and if the wounds allow an armorsave/are not AP1 or 2, and not S8 or higher, a further 4+ Feel no pain save would apply. If they still manage to fail 3 of those saves, then 3 separate nobz would each take 1 wound(even though Multi-wound model units are normally forced to apply all wounds to 1 model until it is dead) because each model was a separate "wound Group".

All of these rules can be found on pages 25+26 of the basic Rule book(BRB).

This message was edited 1 time. Last update was at 2011/04/08 07:02:06


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Paingiver





Thanks for the advice, I come from fantasy, so the whole wound allocation is kind of a hard to grasp.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Lord Commander in a Plush Chair






It is(at least fairly) new to 40k as well; i do not remember if it was in 4th edition and I am not sure where my 4th ed rulebook is at the moment, but i remember when I first got back into 5th, my friend and I were just rolling all saves and removing basic troopers until we ran out of those as that is similar to how it worked in 3rd(we only played in 4th for about a year and didn't get many games in)

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
 
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