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![[Post New]](/s/i/i.gif) 2011/04/08 07:11:46
Subject: 1750 kan wall simplify, simplify...
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Yellin' Yoof
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1750 list, my newest kan wall, kinda boring looking, but it seems like it would be effective.
30 boyz, nob PK, BP
30 boyz, nob, PK, BP
29 boyz, nob, PK, BP
29 boyz, nob, PK, BP
Big Mek, KFF, PK, BP
Big Mek, KFF, PK, BP
3 kans, grotzookas
3 kans, rokkits
3 kans, rokkits
5 lootas
5lootas
5lootas
Haven't had a chance to run it yet, looking forward to it.
Any changes?
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~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/08 13:30:31
Subject: 1750 kan wall simplify, simplify...
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Tower of Power
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Big Meks don't need bosspoles as Nobz have them and don't need power klaws as strike last. You want a c.c weapon get burna.
Kanz should always have rokkits. Grotzookas are pretty meh and Orks are anti horde anyway, in fact you really can't get much hordier than Orks.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/08 13:31:19
Subject: 1750 kan wall simplify, simplify...
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Mekboy on Kustom Deth Kopta
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it's ... competative
you really only have contesting units for objectives with the lootas, I'd probbaly knock some boy soff on of the 29 boye in favor of a group of grots, or honestly i'd be more likely to knock it down to about groups of 25 oys instad of 30 and 29 to free up 108 points.
then i'd throw 67 points at 19 grots with one ruth
that leaves 42 points to either go back into boys with 7 boys for a total of 27 in 3 groups and 26 for the 4th.. or to up 2 loota groups to 6 lootas and still get two units from 25 boys to 26 each
thats just cause i like holding objectives in case i can't pulll off a full wipe out but your list as is is pretty strong so it smore of a here's another way to spend points as opposed to a you must do this suggestion
to the above i disagree. while i like rokkits on kans in a kan wall grotziookas i feel have thier place as anti infantry, you cna if you roll well get alot of troops in 6 disks and thats less stuff shooting at you as you slog forward
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This message was edited 2 times. Last update was at 2011/04/08 13:38:47
10000 points 7000
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![[Post New]](/s/i/i.gif) 2011/04/08 14:20:20
Subject: Re:1750 kan wall simplify, simplify...
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Longtime Dakkanaut
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My Kan Wall list (haven't used it yet) is pretty similar, but i only have 3 Squads of Boyz. I then have 2 Deffkoptas (You could use 4 Buggies though) with Buzzsaw and Rokkits and a squad of 15 Grots for staying back to hold the objectives.
But yours will work well anyway, but the Deffkoptas or buggies for a bit quick AT. And the Grots for grabbing an objective or two.
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/08 15:48:28
Subject: 1750 kan wall simplify, simplify...
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Krazed Killa Kan
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All you have to do to get the grots is drop the PK's on your meks. Boom a 50 pt objective holder.
And if you wanna spice it up with a buzzcopta you could drop a loota unit but that could go either way. Just some ideas to consider
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2011/04/09 15:09:28
Subject: 1750 kan wall simplify, simplify...
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Yellin' Yoof
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mercer wrote:Big Meks don't need bosspoles as Nobz have them and don't need power klaws as strike last. You want a c.c weapon get burna. Kanz should always have rokkits. Grotzookas are pretty meh and Orks are anti horde anyway, in fact you really can't get much hordier than Orks. Big Meks have a higher Leadership (If my memory serves, don't have my codex here), so I'd be re-rolling for L8, I'll drop 2 of the poles on the nobz (I had em there thinking of a re-re-rolling LD  ). I'll probably alter the kans wargear according to what I'm playing. Thinkin about dropping the PKs on the Meks (Only reason to keep them now is cause I have them modeled that way, n they look badass.. But thats a horrible reason.) for some grotz. Looking foward to rolling some puny 'oomies! Thanks for the advice, 'urrbody!
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This message was edited 1 time. Last update was at 2011/04/09 15:10:03
~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/09 16:04:10
Subject: Re:1750 kan wall simplify, simplify...
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Land Raider Pilot on Cruise Control
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Depending on what your playing, you could drop a few boyz and use the points to upgrade the Kans to have KMB's instead of Rokkits. The 5 point difference between the Rokkit and KMB is worth it (at least for me) for the AP2.
The amount of Boyz you have listed seem to be a bit much (I know, I know, you can never have too many Boyz) but in a Kan Wall, I find 3 mobs of 30 Boyz geared appropriately are plenty. Plus, as said before, some Grots would be a good cheap alternative to save points for other stuff while giving you a good option for Objective holding/Meat Shielding.
I would also consider throwing some fast attack in there (Buzzkoptas) since most of this is Footsloggin'. It's always nice to have something available that can do some stuff on Turn 1 or Outflank and distract later on.
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::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2011/04/09 17:42:02
Subject: 1750 kan wall simplify, simplify...
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Yellin' Yoof
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Okay here's an edit w/ some point values this time: 29 boyz, nob PK, BP 29 boyz, nob, PK, BP 28 boyz, nob, PK 29 boyz, nob, PK 840 19 grots, 1 RH 67 Big Mek, KFF, BP Big Mek, KFF, BP 180 3 kans, grotzookas 3 kans, rokkits 3 kans, rokkits 435 5 lootas 5 lootas 5 lootas 225 As much as I like outflanking and keeping my enemy guessing (this isn't exactly a sneaky list), I want to run this first with (maybe) too many boyz. I can't see how one could have too many 6-point-badasses, but I imagine experiencing more games against better players might tell me otherwise when mobility is more an issue. My roommate plays vanilla marines and sometimes fields up to 15 termies, I think I'll shuffle some points around for the KMB's in that case.
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This message was edited 3 times. Last update was at 2011/04/09 17:49:23
~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/11 12:28:26
Subject: 1750 kan wall simplify, simplify...
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Tower of Power
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BattlePope wrote:mercer wrote:Big Meks don't need bosspoles as Nobz have them and don't need power klaws as strike last. You want a c.c weapon get burna.
Kanz should always have rokkits. Grotzookas are pretty meh and Orks are anti horde anyway, in fact you really can't get much hordier than Orks.
Big Meks have a higher Leadership (If my memory serves, don't have my codex here), so I'd be re-rolling for L8, I'll drop 2 of the poles on the nobz (I had em there thinking of a re-re-rolling LD  ). I'll probably alter the kans wargear according to what I'm playing. Thinkin about dropping the PKs on the Meks (Only reason to keep them now is cause I have them modeled that way, n they look badass.. But thats a horrible reason.) for some grotz. Looking foward to rolling some puny 'oomies! Thanks for the advice, 'urrbody!
The Big Meks leadership is 8, however is a I.C and you need to get into combat to use that special weapon. If the Mek dies bye bye bosspole while the Nobz has all the Boyz for woundgs.
Changing Kanz wargear to what you're playing is list talioring and cheating. Rokkits are the best.
Grots for objective holding are pretty cool, gio to ground for 3+ cover save
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/11 17:27:42
Subject: 1750 kan wall simplify, simplify...
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Yellin' Yoof
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I played my roommate's vanilla marines, annihilation at 1750 last night, emerging from the fray with a pretty through victory (by surrender), the game lasted 4 turns and I only lost a squadron of kans and a full unit of boyz except for the big mek and the nob. I dropped the meks' PK's and sent them to the back of the squad during my WAAAGHH! shooting phase, keeping the L8 as long as I could (They passed their leadership and were about to assault his drednaught at the end). Ended up killing a termie chaplain, all but one of the termie squad, nearly two units of bikes and 2 10 man tact squads. Wish we could have played it out...
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This message was edited 2 times. Last update was at 2011/04/11 17:31:14
~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/11 19:47:01
Subject: 1750 kan wall simplify, simplify...
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Sneaky Kommando
Hereford
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I'd agree, go with 1 squad with zookas. They're awesome, even aginst marines.
I always take zookas on my kans, and I only have 3.. It always works out nicely. However, I don't often play against people with LOADS of tanks... All depends, but I don't suppose 3 rokkits will make much difference. Maybe think on KMBs, as they cut thro the thickest armour. I know the points cost is a big difference, but its nice to gun down termies like that!! ^^
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13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!
Greyplastic Marines (Not stuck together) 500points |
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![[Post New]](/s/i/i.gif) 2011/04/11 20:44:58
Subject: 1750 kan wall simplify, simplify...
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Yellin' Yoof
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Vichyssoise wrote:I'd agree, go with 1 squad with zookas. They're awesome, even aginst marines. I always take zookas on my kans, and I only have 3.. It always works out nicely. However, I don't often play against people with LOADS of tanks... All depends, but I don't suppose 3 rokkits will make much difference. Maybe think on KMBs, as they cut thro the thickest armour. I know the points cost is a big difference, but its nice to gun down termies like that!! ^^ I thought about KMBs, but all the termies I deal with ride up in a landraider, giving me no chance really to shoot at them. One thing about last night's game: maneuvering da boyz through impassible walls and other terrain is a real pain when they're placed to make your life difficult (although I enjoyed having a third of my army completely hidden from the marine's boyhatin turn 1) . it caused my ranks to not all hit at the same time. S'pose its the nature of the big, nasty, green, footslogging beast.. Automatically Appended Next Post: BTW, I built the 3 deffkoptas from my second AoBR, thinkin about outflanking with a squad of 5, they'd replace the lootas for 225 with TL rokkit upgrade all around. would it be better to run the 5 in separate squads? Is replacing the lootas just a bad call all around?
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This message was edited 2 times. Last update was at 2011/04/11 20:54:05
~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/11 21:25:00
Subject: 1750 kan wall simplify, simplify...
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Angry Blood Angel Assault marine
AZ
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Are your Boyz shootas, or just normal slugga and choppa?
Also, ever thought of running 2 deff dreads as troop choices instead of the Lootas?
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"While it is true that there is a very small sub-species of geek who are adept at assembling small figures and painting them with breath taking detail; the rest of us are basically the paste eating retards who failed art class. Because of this, what we build never even faintly resembles the picture on the box when we're done." - Coyote Sharptongue
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![[Post New]](/s/i/i.gif) 2011/04/11 21:40:24
Subject: 1750 kan wall simplify, simplify...
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Yellin' Yoof
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Zarynterk wrote:Are your Boyz shootas, or just normal slugga and choppa?
Also, ever thought of running 2 deff dreads as troop choices instead of the Lootas?
Slugga and choppa, a result of AoBR, and I don't mind the extra CC attack traded for a half decent ranged attack... I think the next boyz I buy I'll put shootas on them and mix them up.
Deffdreads? I doubt they'd make it into combat.. 4+ save or no, squads of AV12 vehicle that must get close to be effective... I've tried that already, not worth the points.
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~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/11 22:53:27
Subject: 1750 kan wall simplify, simplify...
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Grovelin' Grot Rigger
Peoria, IL
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BattlePope wrote:Deffdreads? I doubt they'd make it into combat.. 4+ save or no, squads of AV12 vehicle that must get close to be effective... I've tried that already, not worth the points.
I've never gotten it to work either. Ork drop pods would be win...
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A master of anything was once a beginner |
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![[Post New]](/s/i/i.gif) 2011/04/12 00:14:03
Subject: 1750 kan wall simplify, simplify...
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Battlewagon Driver with Charged Engine
Ye Olde North State
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vanghost wrote:BattlePope wrote:Deffdreads? I doubt they'd make it into combat.. 4+ save or no, squads of AV12 vehicle that must get close to be effective... I've tried that already, not worth the points.
I've never gotten it to work either. Ork drop pods would be win...
Imho, orks should be able to deepstrike all of their vehicles, representing the said orks just pushing the said vehicles out of a killkrooza and hoping for the best.
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