Switch Theme:

A few Sister questions + some Dark Eldar...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Focused Fire Warrior




Nottingham

Hey guys,

Played a game last night with my Sisters against DE (and did surprisingly well, a solid draw that would have been a victory if the game ended on the last turn, so very happy with that) but a few questions arose that I am not 100% sure on...

1) Cannoness - I used the Act of Faith to +2 Strength in CC (I am going to always go last against DE so extra strength helped) with an Eviscerator - do I use the S3 and double it or do I use the S5 and double it. As it acts as a Powerfist which doubles strength. My opponent said it is the former and only works on unmodified strength, I agreed with him but stilled wounded on 2+ so no difference.

2) Turbo-boosting DE Vehicles. Do they have to move OVER 18" to be classed as turbo-boosting ? He did a few over 12" but under 18" moves and I was a bit "hmm" about it but we are good friends so I didn't want to be a rules lawyer. Also - can Ravs fire all 3 Dark Lances even after turbo-boosting?!?!

Cheers guys :-)

-= =- -= =- 
   
Made in gb
Decrepit Dakkanaut




1) Look under "modifiers" in the rulebook, it restates the rules of arithmetic for you - addition occurs after multipiication, unless you're Grey Knights.
2) Do you mean flat out or turboboost?

Bikes, which are NOT vehicles in 40k, turboboost
Vehicles (fast ones) go Flat Out!

From your context I assume you mean the latter option - vehicles going flat out.

Vehicles are Flat out! if they move over 12". No requirement to move over 18"

Bikes HAVE to move over 18" to count as turboboosting, however only 1 model in the unit has to move more than 18" due to the way you measure models

Lastly - no, ravagers can fire all 3 at up to 12", none at over 12".
   
Made in gb
Focused Fire Warrior




Nottingham

Cheers for the fast reply Nosf, much appreciated.

1) So that would make my S3 Cannoness hit at S8 right? S3 double to S6 + S2 (Act of Faith). Makes sense now, thanks mate.

He called it turbo boosting and used it on all of his DE Vehicles. Ravangers and Raiders (The transport and the tank) to gain 4+ cover saves. Sure he said he could Flat Out and still fire his Dark Lances, said there is a DE special rule? It seemed all a bit weird to me he could move so far and still fire all his guns. I didn't like pulling him up on it because he's a lot older and gamed a lot longer so I just assumed he was right...

-= =- -= =- 
   
Made in gb
Decrepit Dakkanaut




1) Yep. Otherwise it would be S10....but this way you can still ID Marine level characters.
2) He is wrong. Flat Out! is vehicle speed above 12" (up to 18" if youre on the floor, 24" if youre a skimmer) that only Fast vehicles can manage

He is also wrong on Ravagers. They have the Supersonic rule (from memory) which lets them fire all their lances when moving up to 12" (for a fast vehicle you can normally only fire 1 main weapon when moving between 6 and 12"), which IS an improvement, *however* they may not fire ANYTHING AT ALL if they want to move Flat Out!

If you move Flat Out! you gain a 4+ cover save, with the trade that no vehicle can fire any weapon* while doing so. They could be confused with 4th ed, when vehicles could move over 12" and gain "skimmers moving fast" rule, which downgraded all pens to glancing ,however in 5th ed this rule was removed.

Lastly: if something seems hokey, ask them to prove it to you in the game. Have your rulebook with you, and check up on things such as the difference between turboboost and flatout (to be fair, bikes were vehicles once upon a time, so some get confused...) AND never be afraid to ask to see the rule in their codex. Going "wow, thats awesome - can i have a look at it?" is normally enough to make your request a pleasant one

If they dont have the codex on them, and a rule sounds hokey, see if someone else has a codex, ask others, or simply dont let them use tht rule. If they cant prove they CAN do something, they CANT do it - general rule of 40k

*DE Voidraven bombers can drop the mine they carry, but that is movement phase and a bit of an oddity!

This message was edited 1 time. Last update was at 2011/04/08 09:47:21


 
   
Made in gb
Focused Fire Warrior




Nottingham

Yeah I am normally one for questioning all rules but in a nice manner. However his "Tourney" Dark Eldar were getting a bit owned by my lowly Sisters so he was getting frustrated with himself and obviously me going "You sure you can do?" wouldn't have made it any easier to play :=P

Basically he tabled me when I played as Tau and I think it gave him a shock that I really took the fight to him. Just some of the rules here and there made me raise an eyebrow.

He's not that sort of player normally as he tends to play quite well and is often forgiving on rules if I mess up or do something accidental. I guess the game going down the pan for him when he expected to table me just frustrated him and he tried to pull a crafty one!

I'll have him next time, don't worry

-= =- -= =- 
   
Made in gb
Decrepit Dakkanaut




SOunds like you gave the pointy ears a bit of a thrashing, all good

Although as I was saying - you dont have to say "are you sure you can do that", you can be more "wow, thats awesome - can i see what the rules called?" or similar. LEss confrontational
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

nosferatu1001 wrote:Sounds like you gave the pointy ears a bit of a thrashing, all good

ditto,well done sir!

Less confrontational


hopefully anyway....

and for confirmation, nos is right on the rules questions (as usual )

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
Longtime Dakkanaut





Funny, I just played my DE against sisters this past weekend also. Summarily had my...rear... handed to me.

Everyone's pointed out your opponents errors no reason for me to beat that dead horse.
   
Made in us
Malicious Mandrake





nosferatu1001 wrote:
Bikes HAVE to move over 18" to count as turboboosting, however only 1 model in the unit has to move more than 18" due to the way you measure models


Close, but not quite, nos. You must end your move at least 18" away from yoru start point to get the cover save from Turbo Boosting, but anything over the normal 12" move is turbo boosting. OF course, why anyone would not want the cover save from it, and so move less than 18", is well beyond my reasoning to grasp, except for if you needed like 14" to get behind a solid wall so you couldn't be shot at at all!!

Kabal of Isha's Fall 12000PTs

Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.


And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch.
 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

nosferatu1001 wrote:1)
If you move Flat Out! you gain a 4+ cover save, with the trade that no vehicle can fire any weapon* while doing so.


Unless something like PotMS is involved which allows the vehicle to fire a weapon even i moving flat out. BA FAQ:

Q: Can a Stormraven Gunship that has moved flat out still
use its Power of the Machine Spirit to fire one gun? (p38)
A: Yes.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Focused Fire Warrior




Nottingham

Rymafyr wrote:Funny, I just played my DE against sisters this past weekend also. Summarily had my...rear... handed to me.

Everyone's pointed out your opponents errors no reason for me to beat that dead horse.


I'd played him before against his DE army with my Tau and got tabled really bad. I mean, him passing every 5+ save on his tanks in the first two rounds didn't help but still, he uses a fully mech DE army.

I made him deploy first and I reserved everything. I've never tried this before but straight from doing that it really made him think what to do and that caught him off guard. Then I used two pieces of terrain to create a choke point so he had to feed his Wyches to me so I couldn't get multi-assaulted. I managed to loose a small squad to his Wyches and then proceeded to toast them with two 10 man squads with 6 flamer templates :-D

I think by simply forcing him to fight my way really hurt him.

Our T3 doesn't care about poisoned weapons either - 4+ is actually a bonus !!! lol

I was really pleased with how I played and it's the first time I've really done so well against his DE.

This message was edited 1 time. Last update was at 2011/04/09 08:32:35


-= =- -= =- 
   
 
Forum Index » 40K You Make Da Call
Go to: