| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/04/09 13:23:46
Subject: No Tanks Please, We're Grey Knights!
|
 |
Thinking of Joining a Davinite Loge
|
Posting this here more for a critique of my tactics than anything else which is why I've not put it in the army list section.
I was wondering - can you take a pure GK force without any tanks and have success with it? As an idea for a list, I'd be thinking something like this:
Crowe =150
3 squads of Purifiers:
2 x psycannon
3 x halberd = 146 x 3
Interceptors:
1 x incinerator
1 x daemonhammer
3 x falchions =190
1 x incinerator
1 x daemonhammer
3 x halberd =175
1 x incinerator
1 x daemonhammer
3 x halberd = 175
2 x TL AC dread w psybolt ammo =280
Total = 1478
I'd take a 10 man purifier squad and a 10 man interceptor squad, give them psybolt ammo then combat squad them. The remaining 5 man purifier and interceptor squads would just have to cost 20 points a piece to give the psybolt ammo to :( There's a few points left over so I'd probably master craft the justicar's daemonhammers in the interceptor squads.
So, all squads would have the psyammo. The justicars would have master crafted Daemonhammers. The dreads would have STR8 autocannons. Basically, I'm making everything I can hit as hard as I can.
So, instead of taking razorbacks, Im using my Interceptors. I could get into combat really quickly with my interceptors - a 30" jump right from the off. They'd have S5 storm bolters and the incinerators would be useful to hit several models all at once helping to whittle down numbers, and they're S6 so they'll do OK. Two of the interceptor squads have halberds so chances are they would hit first in CC. Interceptors could deep if I wanted them to. All 3 interceptor squads have a daemonhammer on the Justicar who has 2 attacks base and is mastercrafted so I could go for tough characters or tanks/whatever with them. The idea here is to be able to hit hard quickly and have a reasonable chance against most things. The PsyDreads would obviously be going for armour with their range as they closed in but are there for long range support as much as anything else.
So, here's the thing. Will the dreads and interceptors be able to cause enough damage and keep my opponent tied up long enough for my 3 Purifier squads to get into range and unleash their psycannons and then get into CC with their halberds? Is there any realistic chance of this tactic working or do I really, really need razorbacks/rhinos?
|
|
This message was edited 1 time. Last update was at 2011/04/09 13:53:07
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/09 14:08:04
Subject: Re:No Tanks Please, We're Grey Knights!
|
 |
Charing Cold One Knight
Lafayette, IN
|
You can get away with a footslogging list, but not with this list. You need better fire magnents than just the dreads, I suggest dreadknights, with teleporters. You still need long range fire support, so I suggest ven dreads. That doesn't leave many points for other things, so your purifiers are right out. Strike squads and intercepters are fine though, but you can't go crazy with upgrades. This also means going for a cheaper HQ. Normally I would say a inquisitor, but you want pure so that is a brotherhood champ.
Brother hood champ: 100
2 dreadknights 205 EA ~ 410
3 ven dreads with 2 tl autocannons 195 ea~ 585
5 man strike squad, 1 cannon ~ 110
5 man strike squad, 1 cannon ~ 110
5 man strike squad, 1 cannon ~ 110
5 man strike squad, 1 cannon ~ 110
5 man interceptor, hammer, cannon ~ 150
5 man interceptor, hammer, cannon ~ 150
5 man interceptor, hammer, cannon ~ 150
Total: 1985
That leaves 15 pts for other upgrades. Notice how this is a 2k list? That is because I don't really think you can pull off a pure foot GK list at 1500, poor model count and not enough fire support or targets for your opponent to fire at instead of you normal guys. This list they have 17 models coming in quick, and an annoying group of guys plinking away with cannons.
If you went with a coteaz list, I could probably pare it down to 1500.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/09 15:29:38
Subject: No Tanks Please, We're Grey Knights!
|
 |
Daemonic Dreadnought
|
Correct me if I'm wrong but a GM's grand strategy is before deployment, and combat squads is during deployment. So if D3 purifier squads become scoring units then full 10 man squads can be given the bonus, and then the GK player can combat squad the scoring unit into 2 scoring units.
At 1,500 I would say go with a GM or Crowe (My vote is for a GM) +50 various power armor GK that are either strike, Purifiers, or interceptors take your pick it's 1300 points/50=an average of about 26 points a model. I would also go with full 10 man squads as the ability to combat squad would save a lot of points on psybolt ammo. Plenty of scoring units for standard games, and 6KP would make the list a nightmare in annihilation.
|
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/09 18:22:47
Subject: Re:No Tanks Please, We're Grey Knights!
|
 |
Thinking of Joining a Davinite Loge
|
notabot187 wrote:You can get away with a footslogging list, but not with this list. You need better fire magnents than just the dreads, I suggest dreadknights, with teleporters. You still need long range fire support, so I suggest ven dreads. That doesn't leave many points for other things, so your purifiers are right out. Strike squads and intercepters are fine though, but you can't go crazy with upgrades. This also means going for a cheaper HQ. Normally I would say a inquisitor, but you want pure so that is a brotherhood champ.
Brother hood champ: 100
2 dreadknights 205 EA ~ 410
3 ven dreads with 2 tl autocannons 195 ea~ 585
5 man strike squad, 1 cannon ~ 110
5 man strike squad, 1 cannon ~ 110
5 man strike squad, 1 cannon ~ 110
5 man strike squad, 1 cannon ~ 110
5 man interceptor, hammer, cannon ~ 150
5 man interceptor, hammer, cannon ~ 150
5 man interceptor, hammer, cannon ~ 150
Total: 1985
That leaves 15 pts for other upgrades. Notice how this is a 2k list? That is because I don't really think you can pull off a pure foot GK list at 1500, poor model count and not enough fire support or targets for your opponent to fire at instead of you normal guys. This list they have 17 models coming in quick, and an annoying group of guys plinking away with cannons.
If you went with a coteaz list, I could probably pare it down to 1500.
Im going to be playing at 1500 mostly so that means I can't really utilise that 2k list. At 1500, I managed to get in 30 guys with 2 dreads so you get an extra 5 guys in there, 1 more dread and 2 DK. Do you think I need extra numbers for a footslogger? I could take less upgrades but I prefer the idea of making them hit harder. I think that my 30 guys could cause a lot more damage than your 35 since I would have cleansing flame, halberds and falchions. Obviously, it's the DK and extra dread Im missing. Do you not think that having less guys that hit harder can compare with more guys who are more basic?
@Schadenfreude - Are you suggesting an all GK list? No heavy stuff at all? I suppose if I deployed all my purifiers in cover and took them as elites, then took Coteaz to help me bring in deepstrikers asap and with the points saved on Dreadnoughts, take two Strike Squads with a psycannon and DH each. Deepstrike those in as fast as possible, backed up with the three squads of Interceptors and follow those up with the purifiers, I'd have three waves of attack and a DH in each squad for attacking armour. I'd only have two troop choices, though and they'd deepstrike in so I could lose them pretty fast if I was unlucky. I could dump Coteaz and take Crowe but then my deepstriking would not be as reliable. I do intend to experiment with set ups and I actually think that I will try a PAGK only list just for fun - might even take a purgation squad with psilencers.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/09 19:43:32
Subject: No Tanks Please, We're Grey Knights!
|
 |
Longtime Dakkanaut
|
Some people are big fans of all-infantry lists, even excluding Dreads, the idea being to force opponents to 'waste' expensive anti-tank weaponry on 'mere' infantry targets. With GK, the main differences would seem to be:
- even your 'mere' infantry are worth a lot of points
- you'll need to get to within 24" of the enemy to do anything much shooty
I can see it working, especially with lots of Deepstriking and Interceptors - would certainly be an interesting build
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/09 22:42:26
Subject: Re:No Tanks Please, We're Grey Knights!
|
 |
Battleship Captain
Oregon
|
You could always try some variation of Terminators in front as a mobile 4+ cover save for everything behind them supported by Purgation Squads providing fire support.
Strike squads could pop in for support or objective claiming.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 00:06:20
Subject: No Tanks Please, We're Grey Knights!
|
 |
Fixture of Dakka
|
If you're going all foot.. why in the world would you not take a librarian with Shrouding and Sanctuary? Those are some of the best powers in the entire game
3+ cover save to your infantry and a way to potentially halt assaulting units that move faster than you
|
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 01:47:16
Subject: No Tanks Please, We're Grey Knights!
|
 |
Daemonic Dreadnought
|
Purgation squads have to compete with the ability combat squad purifiers into a heavy weapons squad with 4 psycannons and an assault squad with none.
|
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
|
|
|
 |
 |
|
|
|