necronsftw wrote:So a few issues within this list. First for the ghost knights you realize the brotherhood banner replaces the sword, so you cannot add 4 halbreds. I would say keep the 3. ;D For four more poinrs for that purifier squad you could get a purgation squad with 4 pyscannons. The terminators are meh, in this codex as th/SS will out gun them. This is why I would not take them, (ghost knights are different thanks to that 1st turn drop and being a retinue.) You should also drop that land raider get more henchmen. Also take another Psifleman dreadnought. Arco flagellents are trash remove them, for cortez unit get crusaders and death cult assassins. The Jokerao should not be used seeing that to use the melta you need to get up close instead I would get x3 Acolytes w/melta and maybe some crusaders. Now you need to make more, for them to be effective. And a little bit more redundancy.
Yeah I agree with you on most of that, I just hate having the exact same list as everyone else, thus the termie's, mordrak, and the redeemer.
So here's the updated
HQ
Mordrak - 200
Ghost Retinue (x5) - 230
1
DH
3 Halberds
Bro banner
Coteaz - 100
Elites
Vindicare Assassin - 145
Troops
Henchmen - (Coteaz's Unit) 218
5 Crusaders
4 Death-Cult assassins
2 Acolytes w/ meltaguns
Chimera
Henchmen- 196
4 Crusaders
4 Death-Cult assassins
2 Acolytes w/ meltaguns
Chimera
Henchmen (Shooty) - 138
2 Jokearo
8 Acolytes w/ bolters
2 Acolytes w/ plasmaguns
Henchmen (Shooty - Sucide Squad) - 143
10 Acolytes (Bolters)
2 Acolytes w/ Meltaguns
2 meltabombs
Chimera
Heavy
Purgation Squad(x5) - 200
2 Psycannons
2 Psilencers
Rhino
Dreadnought -135
2 Autocannons
Psybolt
Dreadnought -135
2 Autocannons
Psybolt
That leaves about 160 in points what could I spent it on that isn't an another henchmen squad? Interceptors? Purifiers?