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yamato wrote: I agree the girl is way too skinny,.... You'd have to be tougher than that to make it through training to be a MERC
I wouldn't be surprised they over-compensated for the feminine body in response to their KS comments sections which was griping that you can't tell which models are women. For instance, the CCC Incinerator is a woman in their fluff, but as the most heavily armored model no one could "tell" and cried about there being no women in the game.
Pretty sure the Myth crossovers are single models. You would just be able to use them in the different games. The drawings certainly show a lot of crossover in appearance.
They cannot realistically "figure this out" without either redesigning the streatchgoals (I remembered the second "t") or it getting pace and reaching 400k faster than it slogs now, from then on its their ball to make it attractive again.
You keep implying that its not an attractive project and their miniatures suck and their stretch goals are awful and yada yada yada - but almost 2000 people and $300K seem to disagree with you. Do you just have some beef against these guys?
I am not implying I state my thoughts as they are, Salacious Greed did a nice comment on this, it has a long way to reach 2k backers and it just crawled over 300k something that needed 2 days and a "surprise" streatchgoal to happen, don't get me wrong, I want this to succeed pointing out the bad stuff is a good, if thankless, way to help, I met both at GenCon last year great guys and I really love Keiths art, I know it makes me look negative, but I will tell you this, things I do not care about I simply ignore them, I spent energy only in things I like and believe they can do better.
As far as sculpts go, its a golden opportunity for them to go one step above, their Myth sculpts were better quality than these, the plastic molds will be something they will be carrying a long time into the future, I would rather see them spend a pit more effort and make them better, the yellow jackets and most other mercs unarmoured legs look like spandex, the new leaders armour looks like it is on top of a spandex shirt, the art shows combat fatigues, I would rather see them go the extra step and make them Myth level quality.
Salacious Greed wrote:A quick question on the campaign: With the Myth crossovers, you're getting 2 figures right? 1 for Myth, and 1 to play in Recon? Just want to make sure I'm tracking the right stuff.
Also: Has anyone heard, are they going to include the one pager cards for Solo play in the expansion packs, or are they added into the $10 add-on, which only shows the two base Recon boxes one pagers?
Thanks for anybody that knows or is tracking this.
1 model, two set of rules from what I understood, No Idea for the solo play templates, the way it is written it will not even include the extra models stats, but there was some discussion in making them strips to accommodate the different unlocked models and the mix and match they will provide.
If Recon becomes known as "the game were you can get cheaper miniatures for Mercs" then it has failed, I would rather hear a good review next year from the dice tower than a "why did they even bother review".
God I hope you don't let Tom Vassel be a major factor in your game buying decisions. :-p He's a very nice man, but openly wears some absurd game-design biases on his sleeve which render his opinion near-moot if you happen to also enjoy miniatures games. :-p
Also, as the models are true-scale, I think they look better in real life than garishly blown up. I played a Sedafu vs. Greeks (forgot their faction name) game yesterday at the FLGS and thought everything looked beautiful painted up.
ISS they are Mediterraneans.
I like tom's reviews and take them for what they are reviews, not gospels, the fact remains and I could put any other reviewer there, I would rather see the game be good and not mediocre in any form, rules or components and to be fair as I said it is a boardgame and it should stand up by itself as a boardgame, not a cheap way to get figures for Mercs.
Automatically Appended Next Post:
cincydooley wrote: It would be really, really inexpensive for them to include two models so anal-retentive types can keep them in their respective boxes.
Someone should recommend this.
I feel someone should recommend them the novel Idea of using streatchgoals to upgrade the basic boxes offerings.
This message was edited 1 time. Last update was at 2014/03/21 17:25:52
drazz wrote: Pretty sure the Myth crossovers are single models. You would just be able to use them in the different games. The drawings certainly show a lot of crossover in appearance.
im pretty sure in the comments they said that at least one of them, the crossbow dude, was two figures.
edit. Here you go:
We converted the mini to have a crossbow. You will get House 4 Priest AND Myth Hunter figures. It isn't one mini used in both games
and regarding the misson packs content that people were wondering about.
There are just so many places for missions to go. We'll have an update later about them, but each Mission pack has special rules (not unlike Ticket to Ride maps, for lack of a better example) and these special rules apply only to those missions, or unique map tile. nothing major different, but just enough that each Mission pack is different. And each Mission pack asks you to do something different
This message was edited 1 time. Last update was at 2014/03/21 18:01:39
I am not implying I state my thoughts as they are, Salacious Greed did a nice comment on this, it has a long way to reach 2k backers and it just crawled over 300k something that needed 2 days and a "surprise" streatchgoal to happen, don't get me wrong, I want this to succeed pointing out the bad stuff is a good, if thankless, way to help, I met both at GenCon last year great guys and I really love Keiths art, I know it makes me look negative, but I will tell you this, things I do not care about I simply ignore them, I spent energy only in things I like and believe they can do better.
As far as sculpts go, its a golden opportunity for them to go one step above, their Myth sculpts were better quality than these, the plastic molds will be something they will be carrying a long time into the future, I would rather see them spend a pit more effort and make them better, the yellow jackets and most other mercs unarmoured legs look like spandex, the new leaders armour looks like it is on top of a spandex shirt, the art shows combat fatigues, I would rather see them go the extra step and make them Myth level quality.
As with Salacious Greed, I appreciate your responding and clarifying your viewpoint.
This message was edited 1 time. Last update was at 2014/03/21 23:12:00
But, looking at it, I now have a question: The list of CCC mercs said that you get the incinerator in the basic 5 CCC, but isn't the picture for the SG for the CCC Heavy a flame thrower? So I am a bit confused. Are we getting the flamethrower or the mini-gun for the Heavy? It shows a guy with a mini-gun in the basic 5, but the list says incinerator. Anyone know?
I'm sort of surprised that they don't seem to be doing much of anything for their campaign right now. Are they just taking a break at the perceived slow middle point of this? I'm hoping it takes off again, but it looks stuck in the doldrums right now...
I know when ever I check the comments all I ever see is non project related drivel from a handful of backers, and very little participation from the MERCS folks. I asked a couple of questions a few days ago, never got an answer I saw so figured addressing questions from backers was not a priority.
Every time a terrorist dies a Paratrooper gets his wings.
The middle figure is the incinerator model, they look similar, but the heavy has a round barrel and ammo feeds.
I was expecting for it to speed up after the 300k barrier, it is faster than before, but I was expecting it to go faster than that, there was a small burst of activity by Mercs, but from their earlier comments they have been swarmed with Myth related PMs (mostly) and try to short hem out.
I liked this comment
Although, I should say we think Recon is pretty compelling and the add-ons and stretches right now are good, so we are willing to be patient to see where it goes.
I wonder if they set the way for more compelling streatchgoals in the near future.
This message was edited 1 time. Last update was at 2014/03/23 17:27:30
For a second there I thought we on the verge of "Fake Stretch Goal" territory - and you know it is but a short hop, skip and jump to pledges getting pulled from there!
For a second there I thought we on the verge of "Fake Stretch Goal" territory - and you know it is but a short hop, skip and jump to pledges getting pulled from there!
Haha, excellent obfuscation through sarcasm. Well played, Sir, well played.
It is rather disheartening to hear that Mercs thinks the momentum is there. I liked the combat video, but you're going to have to kill the SecFor before they can gang up. The guys with shotguns and black dice are brutal, especially with them all getting 2 attacks apiece. Ready to watch this new video, see what light it sheds on the game.
Looks like the reserve action mechanic is a neat little risk/reward addition to the game,... It sure can help clear out those pesky shot gun wielding guys before they have a chance to cause havoc,...... But you could also be slaughtering poor office workers in the process.
I'd like to see how that works in ramping up the security level.
I think they are part of the mission set up,... And then they more around based on the event cards,..... But what they become (workers, SecFor, etc) it think depends on the security level and a card drawn,... So it is somewhat random.
Oh, forgot to post that latest video:
Automatically Appended Next Post: Finally got the ads going on BGG, and the pledges are moving a bit better today.
This message was edited 2 times. Last update was at 2014/03/24 16:04:28
Conner is a special joke that was birthed in our Myth campaign.
He constantly interrupted the video shoots with his excitement. As requested by our early backers, Conner has appeared in Recon. He has had a slight upgrade in that he has a double pulse rifle harness in the 40 watt range.
Does it feel like, even though they've put out a couple updates, that Mercs has been totally hands off on this for several days now? No answers in the comments section. No real push to turn up the pace. I wonder if they believe there will be a rush like everyone keeps talking about with Myth? We'll tick over the $330k SG, but that $35k to the next SG will take til the middle of next week at this rate.
I don't play anything where the goofy armed dog will be useful.
I understand vanity stretch goals, but I would have placed it later in the campaign when momentum was screaming along. Filling out factions or filling out the 'office folks' for use int he games would have been more attractive to me. If we end up with an armed dog but the others are not present the game suffers in my opinion. Poor prioritization.
This message was edited 1 time. Last update was at 2014/03/24 19:37:35
Every time a terrorist dies a Paratrooper gets his wings.
I think people are expecting too much from the end of this the inclusion of the Twilight Knight really pushed Myth on I don't think I would have backed without it and the way it rocketed after her inclusion I think others where in the same boat it was clever not offer her as a paid add on and only with the game so you were either all in or out, that said I'm still happy I did back. I think talk of $1 million plus might be unrealistic more and more miniatures KS aren't getting to that level or what people expected they would at the start.
I'm currently sitting on a $1 place holder pledge for Recon and I've yet to see anything that makes me go yep I'm in, even the homage characters aren't that interesting to me most of them don't fit the feel of a Sci-Fi game, there's a weird mix of modern and Sci-Fi going on here that I'm not entirely convinced by time will tell.
This message was edited 2 times. Last update was at 2014/03/24 19:49:55
Salacious Greed wrote: Does it feel like, even though they've put out a couple updates, that Mercs has been totally hands off on this for several days now? No answers in the comments section. No real push to turn up the pace. I wonder if they believe there will be a rush like everyone keeps talking about with Myth? We'll tick over the $330k SG, but that $35k to the next SG will take til the middle of next week at this rate.
I brought up the lack of MERC participation coupled with the inane babble which is honestly worse than I have seen in a KS comments section, and basically was chastised.
Obviously all questions are answered either by MERCs or by the handful of MERCs knowledgable backers that inhabit the comments section, regardless of what I thought. And they have published over 20 updates.
Salacious Greed wrote: Does it feel like, even though they've put out a couple updates, that Mercs has been totally hands off on this for several days now? No answers in the comments section. No real push to turn up the pace. I wonder if they believe there will be a rush like everyone keeps talking about with Myth? We'll tick over the $330k SG, but that $35k to the next SG will take til the middle of next week at this rate.
I brought up the lack of MERC participation coupled with the inane babble which is honestly worse than I have seen in a KS comments section, and basically was chastised.
Obviously all questions are answered either by MERCs or by the handful of MERCs knowledgable backers that inhabit the comments section, regardless of what I thought. And they have published over 20 updates.
Yes, I know they have 20+ updates. I'm talking about in the last 3-5 days though. Since they hung Robocop, which gels with the futuristic feel, they've been pretty mum, minus the posting of the combat videos. And while it walks us through how to roll the dice, we don't see any real gameplay. They aren't turning cards to show how you unblip SecFor and Workers, how a real game feels in pacing, how hard it actually is to fight the SecFor. And they don't seem to be bothered that their campaign seems to be mired in the doldrums.
I've also asked if they will be supporting this game post-KS. Like, will you be able to get any of the other mercs for these groups in plastic afterward, and whether there will be cards and Recon play stuff for new figures/factions etc. Really nothing on that right now. I'm hoping we'll hear something of their long term plan for Recon, or whether it is just a vehicle to port Mercs over to plastic.
Yeah, I send the creators a message. I don't post in "general population". It is too full of the psycophants and hard cases. Nothing really gets pulled out of there.