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Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

The last good MMO was pre-NGE Star Wars: Galaxies IMO. First WoW pretty much snuffed MMOs as a genre, then the themepark-treadmill model of "progression" metastasized out to the whole AAA industry.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

I was thinking and it is strange how loot boxes target specific sections of the market.

Of all the games I own, only two contain loot boxes; Mass Effect 3 and Hearthstone!
But I mainly play strategy and puzzle games. If you play mainly online FPS, you might struggle to find two that don't.

The annoying thing for me is actually DLC, the full suite of Field of Glory II DLC costs £60 which is twice the price of the main game.
And that seems mild compared with Paradox games or Total War games!

No where near as problematic as the 'pay for a random chance to get the thing you want' of loot boxes i'll grant you.
But it's annoying if you fancy playing a particular army or faction, only to told you have to pay more money to play that part of the game you just bought.
   
Made in gb
Decrepit Dakkanaut




UK

Thing is a game like Crusader King 2 has a lot of DLC, but at the same time the core game works great on its own and was popular; they just released more extensions to the core game instead of making Crusader Kings 3. Plus a lot of it goes on big sales every so often which cuts the price down if you don't need it at launch.

Wahrammer TW is somewhat similar, though the DLC was far more planned in advance. That said you pay less than you would have back in the "golden age" for an expansion pack and you get a full faction and content. So whilst in the past I recall paying £15 for Broodwar which was 30 new missions and 6 new units (plus music and cinematics and stuff); the new TW warhammer is generally about half that for a DLC and gives a full new 3D faction which has WAY more uniquely designed units.


To me they are examples of games that are great to buy into from launch; which can seem daunting if you look at them a long while after launch, but which also go on regular sales so you can get the stuff cheaper.

A Blog in Miniature

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Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

I think the way it is presented is key. CKII is a good example were there are some meaty expansions for a decent price, and there are things like portrait packs or the ruler creation tool which I don't think I should need to pay for!


Automatically Appended Next Post:
The point about sales is interesting, are lootboxes or 'nickel and dime' DLCs less of a problem if they are on sale?

The only time I've been suckered into buying lootboxes was because they were on sale and I thought I was getting a good deal. In fact nothing about a lootbox is a good deal!

This message was edited 1 time. Last update was at 2019/10/18 08:31:30


 
   
Made in ch
The Dread Evil Lord Varlak





 Kroem wrote:
I think the way it is presented is key. CKII is a good example were there are some meaty expansions for a decent price, and there are things like portrait packs or the ruler creation tool which I don't think I should need to pay for!


Automatically Appended Next Post:
The point about sales is interesting, are lootboxes or 'nickel and dime' DLCs less of a problem if they are on sale?

The only time I've been suckered into buying lootboxes was because they were on sale and I thought I was getting a good deal. In fact nothing about a lootbox is a good deal!


The difference is , i guess, that you get what is on the "box" so to speak with DLC. Nickle and dime DLC though i feel are only more acceptable because more and more people forget that they weren't allways a thing and secondly comparatively to other monetization shemes are acceptable (e.g. Normalized)

Whilest with lootboxes you get something, well technically nothing but you get my meaning.

Both prey on whales though altough i think on diffrent types: the shopping addict and the gambler.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Decrepit Dakkanaut




UK

I think the key difference is that when you buy a DLC pack from Crusader King 2 you get exactly what it says on the box without question. You know the contents exactly and there's no need to buy it again.

A random loot box you might get one and get the exact item you want, or you might be a hundred and still not get it. The content itself is random which necessitates repeat buying to get what you're after. Smart trading (if the game allows it) can also work, but often as not trading systems within games can be just as expensive to work unless you basically run it like a shop.



Both can be predatory, though the difference is often subtle. Crusader Kings 2, for example, is a functional full features game as a base game, it works. Additional content has been made after release to extend the core game.
At the same time you get games where core content is clearly stripped out (often you notice this with sequels) you could say that of something like Galactic Civilizations 3 where a fair few "core" features only appeared as DLC options after release.


It's a very subtle line though and sometimes hard to measure when its beneficial and when it becomes "abusive".



Sales do change things, but at the same time the starting price is important to consider.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in se
Ferocious Black Templar Castellan






Sweden

To use Paradox games as example, CK2 and EU4 are fine, they were perfectly decent games on release and added stuff through DLCs. HoI4 was a mess at release and added stuff that should be core mechanics in DLCs. No bueno.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ch
The Dread Evil Lord Varlak





 AlmightyWalrus wrote:
To use Paradox games as example, CK2 and EU4 are fine, they were perfectly decent games on release and added stuff through DLCs. HoI4 was a mess at release and added stuff that should be core mechanics in DLCs. No bueno.


Next update imagine, a focus tree for spain
.


.


How long is hoiv out excactly?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in se
Ferocious Black Templar Castellan






Sweden

And then there's Man the Guns where they remade the entire naval combat system and it came out just as broken as before.

I was very enthusiastic about HoI4. Was.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ch
The Dread Evil Lord Varlak





 AlmightyWalrus wrote:
And then there's Man the Guns where they remade the entire naval combat system and it came out just as broken as before.

I was very enthusiastic about HoI4. Was.


Laughs in Sub 3 xD With u-boat effort.


For those that don't know: Hoiv naval is completely borked atm partially because A you can't really find subs and B Subs tier 3 are doubly as effective as subs 2 but cost the excact same ammount of everything in production.
This in combination with the fact that you need to massively invest in infrastructure for radar and Airfields in order to even have a chance to finding maxed out subs makes it nearly impossible for the allies to win in a multiplayer scenario in which Sub 3 are allowed.



Also: Monetizing for the priviliege of turning you into an advertisement.

This message was edited 3 times. Last update was at 2019/10/18 15:48:05


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Consigned to the Grim Darkness





USA

 Kroem wrote:
Isn't that kinda reinforcing what the big publishers are saying though, that loot boxes are optional and don't prevent you from enjoying the game?
It does not reinforce it, because they're deliberately making inferior games in order to try to make money off of people who mare vulnerable to gambling addiction.

I have actually avoided buying certain games-- especially Ubisoft games-- just because I've had a lot of bad experiences with games that are deliberately made worse to entice players to gamble on lootboxes or buy "xp boosts" to get past the intentional, deliberate decision to make the game a slog and a grind in order to sell said boosts. There's games I have yet to finish because honestly they made the games so much worst in order to sell said boosts and lootboxes that it's to the point of being non-fun and instead the games in question have become work. And it's not even work you're being paid for... it's work you're paying to do!

This message was edited 3 times. Last update was at 2019/10/21 15:16:26


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Overread wrote:
Thing is a game like Crusader King 2 has a lot of DLC, but at the same time the core game works great on its own and was popular; they just released more extensions to the core game instead of making Crusader Kings 3. Plus a lot of it goes on big sales every so often which cuts the price down if you don't need it at launch.


Well, somewhat cuts the price. Paradox games are insane for the amount of DLC they release. Just look at the publisher sale on Steam

Crusader Kings 2 Imperial Collection at 59% off is £91, down from £210!

This message was edited 2 times. Last update was at 2019/10/21 15:22:44


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

A bunch of that CK2 stuff is cosmetic stuff like unit packs (skins, not stats) and heraldic shields for various countries/regions that don't affect gameplay mechanics though.

It's still expensive.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ch
The Dread Evil Lord Varlak





 AlmightyWalrus wrote:
A bunch of that CK2 stuff is cosmetic stuff like unit packs (skins, not stats) and heraldic shields for various countries/regions that don't affect gameplay mechanics though.

It's still expensive.


Well CK 2 atleast was somewhat complete at the start of it.
It's more a case of paradox desiding that it needs to MILK, every bloody penny out of a game, because it is cheaper then producing CK3.

Otoh with their recent trends i would think it is better they did not produce CK 3 else it would be another HOIV debalce all over again.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Decrepit Dakkanaut





 LunarSol wrote:
Voss wrote:

WoW doesn't let you do that every day, so that's a weird place to put blame. Raids and world bosses are on weekly timers, and progress is entirely an illusion at this point.
The big thing that contributes to intolerance of failure is they're a massive investment of time and herding idiots, so failing at them is essentially wasted effort. One that most players will happily blame on other members of the group.


It's a weird example simply because I don't really play WOW and don't know the current specifics. It's just really the only remaining MMO of its style with enough cultural reference to use as shorthand for the raid experience. It's just where I felt things really break down for me, as gaming shifted from accomplishing things in the game to accomplishing the same things day after day in the hopes of being blessed by the RNG. I got really disconnected from where games were going as they felt increasing less about what you do and more about what you get. WoW is just the most well known example of games where everyone seemed to be trying to skip as much content as possible to hit the level cap and get to the "good" part.


I think a better example wouldve been WAR. If y'all recall, once you hit max level there were levels of set armor like "devestator" and "annihilator" or whatever armor. The end game dungeons were kinda set up to where you could do the first one with whatever gear, but the only way to beat the 2nd dungeon was if 3/4th of the party had X gear, which you could ONLY get tickets for from the first dungeon (and you had to grind open PVP a crap ton to get renown rank high enough for some armors)


Star Trek Online currently does similar with their events: grind event daily for X marks/points. After Y number of days, you unlock special event thing, oftentimes a ship (wherein quite often the ship itself is a largely cosmetic aspect of the game, albeit one that can affect your play style depending on the slot setup)
   
Made in ch
The Dread Evil Lord Varlak







https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Terrifying Doombull




No, not the AI! The AI! Scourge of everything, everywhere... somehow.

I'm not going to bother with something so click-bait. Do they present an actual argument at some point, or is this just basically magic that will just happen and 'whales' will automatically buy into?

This message was edited 1 time. Last update was at 2019/10/22 23:20:09


Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

I think its more just using an AI to identify spending patterns in player groups. Once you can identify spending patterns in your most affluent market you can use that to design products to better focus on that market.

At the same time such AI might well be used to study patterns on other types of customer. Eg seeing what makes casual users likely to spend little to nothing actually spend. Heck they can also cross reference things to see how many free users they need per "Whale" to ensure that the big spender has enough game interest in order to retain their higher spending status.


Basically its data gathering and then using that to produce models to then predict gamer spending patterns. It's not really "AI" its just spending pattern prediction technology.

A Blog in Miniature

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Made in us
Terrifying Doombull




 Overread wrote:
I think its more just using an AI to identify spending patterns in player groups. Once you can identify spending patterns in your most affluent market you can use that to design products to better focus on that market.

At the same time such AI might well be used to study patterns on other types of customer. Eg seeing what makes casual users likely to spend little to nothing actually spend. Heck they can also cross reference things to see how many free users they need per "Whale" to ensure that the big spender has enough game interest in order to retain their higher spending status.


Basically its data gathering and then using that to produce models to then predict gamer spending patterns. It's not really "AI" its just spending pattern prediction technology.


That's about what I figured. Pattern dredging is something real-world 'AI' is actually good at.

The confluence of context-less video clips and the usual terminator/matrix bait (ie, magic fantasies about AI) is just super annoying.

Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

Eh we are in an age where there's so much material being produced online that many content creators get a bit extreme to get you to watch their stuff. And once they've an extreme style they stick to it.

Terminator AI watching your buying habbits is far more interesting to the lay person than "purchase pattern recognition and prediction software"

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ch
The Dread Evil Lord Varlak





Blame the youtube algorithms.
No clickbait, no bueno.

As for the AI used to collect data to then manipulate your winnings from lootboxes etc, is quite frankly nuts.

Even Casinos have to test their machines and maintain them, but lootboxes don't and actively push you to buy more.


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Decrepit Dakkanaut




UK

Not Online!!! wrote:
Blame the youtube algorithms.
No clickbait, no bueno.

As for the AI used to collect data to then manipulate your winnings from lootboxes etc, is quite frankly nuts.

Even Casinos have to test their machines and maintain them, but lootboxes don't and actively push you to buy more.



Yeah and this is another angle on why so many pressure groups want lootboxes classed as gambling. It throws in a huge number of protection measures designed to help reduce abuse of the system. Even something that, on the outside, seems really simple like declaring the random chance to get items on packs (say for magic cards they have to declare the chances to get content within them including shinies). It means that each pack HAS to attain the same specified chances on the packet. They can't vary pack rarity and make half the packs contain more rares and half contain less. It has to be at the value they state.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ch
The Dread Evil Lord Varlak





 Overread wrote:
Not Online!!! wrote:
Blame the youtube algorithms.
No clickbait, no bueno.

As for the AI used to collect data to then manipulate your winnings from lootboxes etc, is quite frankly nuts.

Even Casinos have to test their machines and maintain them, but lootboxes don't and actively push you to buy more.



Yeah and this is another angle on why so many pressure groups want lootboxes classed as gambling. It throws in a huge number of protection measures designed to help reduce abuse of the system. Even something that, on the outside, seems really simple like declaring the random chance to get items on packs (say for magic cards they have to declare the chances to get content within them including shinies). It "means that each pack HAS to attain the same specified chances on the packet. They can't vary pack rarity and make half the packs contain more rares and half contain less. It has to be at the value they state.

"bUt iT's OpTiOnAl, aND nOt StRIcTlY gambling!!!!!!!"

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Fixture of Dakka





 Overread wrote:
Not Online!!! wrote:
Blame the youtube algorithms.
No clickbait, no bueno.

As for the AI used to collect data to then manipulate your winnings from lootboxes etc, is quite frankly nuts.

Even Casinos have to test their machines and maintain them, but lootboxes don't and actively push you to buy more.



Yeah and this is another angle on why so many pressure groups want lootboxes classed as gambling. It throws in a huge number of protection measures designed to help reduce abuse of the system. Even something that, on the outside, seems really simple like declaring the random chance to get items on packs (say for magic cards they have to declare the chances to get content within them including shinies). It means that each pack HAS to attain the same specified chances on the packet. They can't vary pack rarity and make half the packs contain more rares and half contain less. It has to be at the value they state.


The scariest thing I've seen in a while is EAs new patent on lootboxes that degrade as they are purchased. So like the first 100 purchases have a 20% chance of a rare, but the next 1000 drops to 10% until they drop below 1% or something like that. Limited time better odds just sounds like an absolute nightmare.
   
Made in ch
The Dread Evil Lord Varlak





 LunarSol wrote:
 Overread wrote:
Not Online!!! wrote:
Blame the youtube algorithms.
No clickbait, no bueno.

As for the AI used to collect data to then manipulate your winnings from lootboxes etc, is quite frankly nuts.

Even Casinos have to test their machines and maintain them, but lootboxes don't and actively push you to buy more.



Yeah and this is another angle on why so many pressure groups want lootboxes classed as gambling. It throws in a huge number of protection measures designed to help reduce abuse of the system. Even something that, on the outside, seems really simple like declaring the random chance to get items on packs (say for magic cards they have to declare the chances to get content within them including shinies). It means that each pack HAS to attain the same specified chances on the packet. They can't vary pack rarity and make half the packs contain more rares and half contain less. It has to be at the value they state.


The scariest thing I've seen in a while is EAs new patent on lootboxes that degrade as they are purchased. So like the first 100 purchases have a 20% chance of a rare, but the next 1000 drops to 10% until they drop below 1% or something like that. Limited time better odds just sounds like an absolute nightmare.


......

i am at the point where i respect the gambling industry infinitely more then the gaming industry.

...

We have successfully entered ultra dense territory. The gambling industry has more ethic behaviour then the gaming industry.

...

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in se
Ferocious Black Templar Castellan






Sweden

Only because we force them to.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Decrepit Dakkanaut




UK

Exactly - the gambling industry as a beast (not at the individual level) would certainly use degrading rewards and all other kinds of tricks to prevent winners. Heck even with the legislation and rules enforced by law today many gambling establishments will bar players playing poker if they catch you "card counting" even though its not an illegal move and simply represent playing the game really well (they also pool data so getting banned from one major establishment can roll over and block you from others as well - that's something game companies don't yet do - share background information between publisher studios - that we know of).


Degrading loot boxes and the like are all simply evolution of the core concept of increasing user spending. Often by gradual amounts.
Sadly its also something that clearly requires legislation. That quite a few major companies are willing to take these big steps in concept and in actuality is honestly quite worrying, but also just a reflection of how big business can often end up focused far too much on their own end return and shareholder returns and forget the customer.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ch
The Dread Evil Lord Varlak





Depends, you had here atleast quite a bit the urge to selfregulate, altough that might correlates with the fear that the general population decides to make nails with heads if they 'd screw up.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Decrepit Dakkanaut




UK

Not Online!!! wrote:
Depends, you had here atleast quite a bit the urge to selfregulate, altough that might correlates with the fear that the general population decides to make nails with heads if they 'd screw up.


The problem is self regulation is hard if, say, the random chances with the lootbox start to change. You might be happy with 1 box a week with a decent return on investment in terms of in-game content. But if the developer then puts in a code that after two months lowers your chances that return on investment lowers, pressuring the player to change their buying habit. Those on budget or with more self control or less interest in the game might well pass; others will get hooked.


The key is that humans are predictable and there are ways to predate on our behaviour patterns and abuse how we think and react to situations. That's why we have legislation for things like gambling. Gambling in itself is totally voluntary and totally open to you walking away and yet many people don't. They get hooked.



Furthermore as a gaming community do we want to see more games, esp big budget ones, move toward ever more expensive systems that steadily not only lock out more players; but also put pressure on us to play only one game so that we can put more of our money into it. Esp when, even in the not distant past, we got more for less of our coin.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ch
The Dread Evil Lord Varlak





I meant more in regards of the swiss gambling industry which has allready to be quite cautious.

As for the rest, yes i agree fully.
It is hightime that the excuse "but it's not strictly gambling" get's eliminated as a cop out for them and they faace the responsibility.

Prefereably by backwards taxing according to the law.

Yes that would HURT alot, however at this point i am perfectly willing to let the AAA industry crash.
Like arcades did.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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