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![[Post New]](/s/i/i.gif) 2021/08/17 16:11:48
Subject: Game Designers: What did you work on today?
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Dakka Veteran
Seattle, WA USA
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Congrats on getting the Patreon set up @Easy E. I put one up myself about a year ago. For myself, I did a bit of social media mentioning and so on, but didn't really push very hard, so consequently really only got a couple of friends as backers, lol. I'm not very good at marketing (definitely a skill I need to get better with...), and with so many out there relying just on the google type thing or searching on Patreon's website isn't going to net you many patrons.
Also, it seems the most successful Patreons also have regular updates, again something I'm not terribly great with. Did you set it up as a monthly thing or per-release thing? I think with the monthly thing, there's more pressure to keep a regular push of something out, otherwise people don't see a reason for keeping subbed. The per-release thing might be better for some, but then you still have the pressure of regular releases if you want any kind of consistent monthly intake.
If you figure out a really good pattern, share.  Good luck!
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![[Post New]](/s/i/i.gif) 2021/08/17 16:52:14
Subject: Game Designers: What did you work on today?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Yeah, Patreon seems like a full time job. If you're not a well defined and consistent content schedule it seems like a real struggle to attract patrons.
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![[Post New]](/s/i/i.gif) 2021/08/17 17:02:38
Subject: Game Designers: What did you work on today?
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Dakka Veteran
Seattle, WA USA
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In other news, more OT, I got some more playtesting in over the weekend on the current project, and feel it went pretty smoothly (got a different tester this time, so different viewpoints). I mostly need to write up and test some more scenarios, then I think I'm ready to start doing layout and collecting more artwork. Though before that, I should probably try to arrange some more blind playtests.
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![[Post New]](/s/i/i.gif) 2021/08/17 18:21:35
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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I manage to make Blog content weekly, so I am going to modify what content goes where and see what I can do. I also have a back log of content for playtesting and such.
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/08/17 19:36:13
Subject: Game Designers: What did you work on today?
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Dakka Veteran
Seattle, WA USA
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Easy E wrote:I manage to make Blog content weekly, so I am going to modify what content goes where and see what I can do. I also have a back log of content for playtesting and such.
That can be a good flow, I think. Something I've seen some Patreons do is release stuff "early" for supporters (videos, articles, etc.) then like weeks or a month later make it on their "public" side, whatever that is.
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![[Post New]](/s/i/i.gif) 2021/08/22 17:01:24
Subject: Game Designers: What did you work on today?
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Dakka Veteran
Seattle, WA USA
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Did some more testing yesterday, after deciding I didn't quite like the way ranged attacks were working in comparison to melee (as far as flow anyway). Tried out a couple of different options, and tossed out both the first and second in favor of a third (despite me really liking aspects of 1 and 2; they just didn't work the way I wanted them to here). So, couple babies out the window, as they say, but I think the game will be better for it.
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![[Post New]](/s/i/i.gif) 2021/08/23 16:41:34
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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Good.
For some reason, I have been working on a L5R mini-campaign that I will probably never run.
I guess it is just keeping the batteries fresh and the avoiding getting into a rules writing rut...... yeah, that's the ticket!
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/08/24 20:13:42
Subject: Game Designers: What did you work on today?
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Ravenous Beast Form
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Oh is this a topic? I tinker with game design all the time. Might have some stuff in my sig...
Currently on vacation in a cabin in the woods and hammering out a Warcry replacement with less restrictive force selection.
I'll have to take the time to read this topic through.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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![[Post New]](/s/i/i.gif) 2021/08/24 23:38:07
Subject: Game Designers: What did you work on today?
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Courageous Questing Knight
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So much last minute work with our KS launching in a week to mass produce our game - I have a podcast this Thursday and finalizing some ad space. And, constantly tweaking the miniature prototypes. You can check out the KS preview page for Minotaur Catacombs here: https://www.kickstarter.com/projects/mdsw/minotaur-catacombs?ref=aqvy44&token=669dbb8c
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![[Post New]](/s/i/i.gif) 2021/08/25 13:54:04
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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Good luck MDSW!
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/08/25 14:52:20
Subject: Game Designers: What did you work on today?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Wellp, I started on another game design today.
This one is based on a modification of a previous game design (still unfinished) with a different focus/scope, which is in turn a modification of another previous game design (my magnus opus, which is also still unfinished) with another difference in focus/scope, etc.
They say to kill your darlings, and I've actively avoided doing so with regards to the aforementioned magnus opus, but in practice I feel that the transition from my original concept to the latest iteration of the underlying "engine" has resulted in me doing exactly that in practice, as shifts and changes in subject matter, scale, scope, context, and audience has necessitated simplification in some areas, trends towards more familiar mechanics in other areas, and in some cases outright elimination of entire aspects of the design.
In some ways I view this as a positive thing, as it will hopefully allow me to work back in reverse starting with a simpler and more familiar base upon which to introduce new concepts and build up an audience towards something that they might otherwise not be as comfortable with.
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![[Post New]](/s/i/i.gif) 2021/08/27 14:38:28
Subject: Game Designers: What did you work on today?
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Courageous Questing Knight
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chaos0xomega wrote:Wellp, I started on another game design today.
This one is based on a modification of a previous game design (still unfinished) with a different focus/scope, which is in turn a modification of another previous game design (my magnus opus, which is also still unfinished) with another difference in focus/scope, etc.
They say to kill your darlings, and I've actively avoided doing so with regards to the aforementioned magnus opus, but in practice I feel that the transition from my original concept to the latest iteration of the underlying "engine" has resulted in me doing exactly that in practice, as shifts and changes in subject matter, scale, scope, context, and audience has necessitated simplification in some areas, trends towards more familiar mechanics in other areas, and in some cases outright elimination of entire aspects of the design.
In some ways I view this as a positive thing, as it will hopefully allow me to work back in reverse starting with a simpler and more familiar base upon which to introduce new concepts and build up an audience towards something that they might otherwise not be as comfortable with.
Gad, I love/hate when a new game idea pops into your head and just won't go away until you flesh it out. I already have a new idea and it is bursting my head to get out on paper, but need to focus on our current KS game...
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![[Post New]](/s/i/i.gif) 2021/09/02 16:15:11
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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Had to take time to weed out some Spam on my blog comments. It snuck in on some older posts.
Oddly enough, my Frostgrave Review and my Men of Bronze-Etruscans post attract the most spam posts. No idea why.
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/09/03 14:15:05
Subject: Game Designers: What did you work on today?
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Sagitarius with a Big F'in Gun
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Been making Supplements of sub-factions for OnePageRules GrimDark Future.
I have now made rules for
Midnight Brothers (Night Lords)
Hell-Pirates (Red Corsairs)
Holy Crusaders (Black Templars)
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This message was edited 1 time. Last update was at 2021/09/03 14:15:17
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![[Post New]](/s/i/i.gif) 2021/09/03 15:31:57
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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That is where I started my journey, making mods and hacks to existing games I liked. I still do it!
Have fun!
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/09/14 20:10:29
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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I spent some time pimping Castles in the Sky as it is up for Pre-order on many sites. It came up earlier than expected!
I am also preparing a blitz of content focused on Wars of the Republic.
I want the Osprey Wargaming Series to be successful, as it is the best place to see new ideas and concepts, a great intro to different genres, and a fantastic place for wargame creators to get started.
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/09/22 19:54:25
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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I made some tweaks to an *Updated* Persian Army List for various games to go on my Patreon page.
I also had an epiphany about my Korean Air War game regarding the action economy, pilot differentiation, and formation flying that I hammered out in the rules. Now, I just need to get models on table to test it out.
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/10/04 19:49:38
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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Spent time organizing a Book Launch party for Wars of the Republic locally, and the logistics involved with that.
Maybe I can get some local folks to pre-order.
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/10/15 10:43:36
Subject: Game Designers: What did you work on today?
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[DCM]
Homicidal Veteran Blood Angel Assault Marine
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Hmm, didn't know about this thread until now. I began making a Table Top Skirmish game based on my Angaran Chronicles setting months ago. It's more setting/miniatures agnostic, but it's still based on the Angaran Chronicles. More around character customisation a cross between a TT Skirmish game and a PP RPG might make an expansion to make it an RPG. Was playtesting it and having fun doing it and learning a lot. But haven't done much on it for weeks and weeks. Might get back on that soon! Mostly because I've been working toward self-publishing my 1st Angaran Chronicles novel on Amazon. This thread kinda reminded me about it lol thanks!
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"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.
The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?
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![[Post New]](/s/i/i.gif) 2021/10/19 17:58:08
Subject: Game Designers: What did you work on today?
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Pustulating Plague Priest
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Easy E wrote:I made some tweaks to an *Updated* Persian Army List for various games to go on my Patreon page.
I also had an epiphany about my Korean Air War game regarding the action economy, pilot differentiation, and formation flying that I hammered out in the rules. Now, I just need to get models on table to test it out.
Did someone say Persia?!?
Hard to find any wargaming material on Persia. Are we talking ancient, or pre-Iran? What system is this for? Do you plan on a standalone release?
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2021/10/22 01:50:17
Subject: Game Designers: What did you work on today?
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[DCM]
Homicidal Veteran Blood Angel Assault Marine
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The past few days I've been painting my Chaos Cultists from my Assassinorum: Execution Force box that I've been using as proxies for playtesting my TT Skirmish game. I tried to give them a colour scheme that would fit to make them be used as Chaos Cultists and Jaroaite Extremists, but sorta made them look a bit like they're a Necromunda gang lol. As they're a bit like the Continent of Angara's version of the KKK and the colours of the Jaroaian religion are mostly white and gold I was originally going to paint them that way as well as brown leathers. But decided against that. Now they're sorta khaki and grey with brown leathers. I decided they'd forgo white as they don't believe themselves "worthy" of the colours of Jaroai that only His holy priests are so pure (the extreme ones they agree with, anyway)
That's fifteen out of the thirty, the 2nd half I'm painting different colours, close but not too close to allow us to both use them together and against each other for playtesting horde vs horde skirmishes. One's Jaroaite and the other Jaroaian sects that butt heads from time to time over theological disagreements.
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"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.
The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?
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![[Post New]](/s/i/i.gif) 2021/10/22 20:14:39
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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SkavenLord wrote: Easy E wrote:I made some tweaks to an *Updated* Persian Army List for various games to go on my Patreon page.
I also had an epiphany about my Korean Air War game regarding the action economy, pilot differentiation, and formation flying that I hammered out in the rules. Now, I just need to get models on table to test it out.
Did someone say Persia?!?
Hard to find any wargaming material on Persia. Are we talking ancient, or pre-Iran? What system is this for? Do you plan on a standalone release?
Ancients from the Cyrus to Darius.  It is on my Patreon page at the moment, and slotted to go into a supplement that I want to put out late next year on the Ionian Revolt.
Also, tested the Korean Air War rules with the changes I made and I did not like. The hatchet came out once again on those.
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/10/28 19:51:05
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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Since the Holidays are coming up, I like to play some sort of Dexterity based "flick" game with my family. This year, I decided to give it a Naval flare!
https://www.wargamevault.com/product/375637/Warships-Paper-Ships-Steel-Resolve
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/12/03 21:16:59
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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With Wars of the Republic out, I am busily working away on my next three projects:
1. Castles in the Sky- Osprey - Still working with them on editing, but the first pass drafts look great! The artwork and photos from Brigade are top notch!
2. White Star/Red Star - Blood and Spectacles - I have collected a lot of Public Domain photos for the book and started laying it out. One good thing about modern historical works is that by an act of Congress, all DoD photos are public domain. That means there are plenty of photos of USAF aircraft and Korean war actions I can draw from. I also purchased some Tumbling Dice Korean War aircraft to paint up for the book.
3. Fury of the Northman - Blood and Spectacles- I have been laying out and doing post-production on this Viking Age rulebook that uses Men of Bronze/Wars of the Republic as a base. I have a Victrix viking army painted for this game, and I have been editing and laying in some photos, as well as public domain works I can find. I ordered some Dark Age Irish from Wargame Atlantic to help me flesh out the book with more model photos.
I expect all of these games to come out sometime next year, with some luck!
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This message was edited 1 time. Last update was at 2021/12/03 21:17:12
Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/12/03 23:54:05
Subject: Game Designers: What did you work on today?
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Dakka Veteran
Seattle, WA USA
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I shot off a 50% retainer for cover art for my solo/co-op horror skirmish game I've been working on for a while now. Hopefully that will prompt me to do some more final playtesting and possibly start layout over the winter holidays, since I have some time off. Nothing like putting up some money (and not a small amount; good art is not cheap) to light a fire under one's rump.
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![[Post New]](/s/i/i.gif) 2021/12/06 15:32:07
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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Indeed! I look forward to seeing it!
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2021/12/21 17:55:37
Subject: Game Designers: What did you work on today?
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Regular Dakkanaut
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finished playtesting period of 4 decks in a kaiju brawler of a famous IP today. Sadly, 3 significant concerns of mechanical abberations were caught, so the submission to the producer will have a likewise significant delay to address this. Better delayed and fixed, than early and broken.
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This message was edited 1 time. Last update was at 2021/12/21 17:56:22
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![[Post New]](/s/i/i.gif) 2021/12/30 23:57:01
Subject: Game Designers: What did you work on today?
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Infiltrating Broodlord
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Re-worked the list of biological adaptations and evolutionary/inherited traits for the titular creatures in the Aliens skirmish game I've been tinkering with (for what seems like an eternity).
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RevlidRas wrote:The current state of Necrons is all a random lark by the Deceiver, who reprogrammed all the Lords to believe they beat the C'tan aeons ago, replaced their personality engrams with those of unused villains from Brendan Fraser's The Mummy series, coated everything in cheap bling, and even managed to convince them that they actually use clearly satirical units like the Tomb Blades. |
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![[Post New]](/s/i/i.gif) 2022/01/06 23:32:21
Subject: Game Designers: What did you work on today?
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Longtime Dakkanaut
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I am reworking morale in my system, so rather than it being a 'pool' of dice on the enemy unit that can be spent on "fixing" individual die rolls, it instead is a "counter" that can be spent to debuff individual stats when said unit is about to Resolve an Action.
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This message was edited 1 time. Last update was at 2022/01/06 23:32:33
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![[Post New]](/s/i/i.gif) 2022/01/11 15:11:55
Subject: Game Designers: What did you work on today?
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Battlefield Tourist
MN (Currently in WY)
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Made a QRS for Wars of the Republic and am sending over to Osprey for their site.
Got Castles in the Sky V2 to look over and edit a bit. I am excited because it was green lit to be 80 pages! That will make it the largest of the Blue Books ever! Claim to fame..... or something.
Finally, I also painted up some aircraft for post-production work on White Star/Red Star.
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Support Blood and Spectacles Publishing:
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