Switch Theme:

Iggy's Dark Eldar Wych Cult 1750  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Fresh-Faced New User




Emerald Isle

Haemonculus w/ Liquifier gun
Haemonculus w/ Liquifier gun
Haemonculus w/ Liquifier gun

8x Wyches w/ Shardnet, Hekatrix w/ Agoniser, Haywire
Raider w/ Flickerfield
8x Wyches w/ Shardnet, Hekatrix w/ Agoniser, Haywire
Raider w/ Flickerfield
8x Wyches w/ Shardnet, Hekatrix w/ Agoniser, Haywire
Raider w/ Flickerfield


5x Warriors w/ Blaster
Venom w/ 2 Cannons
5x Warriors w/ Blaster
Venom w/ 2 Cannons

4x Trueborn w/ 4x blasters
Venom w/ 2x Cannons
4x Trueborn w/ 4x blasters
Venom w/ 2x Cannons

Ravager w/ Flickerfield, Darklances
Ravager w/ Flickerfield, Darklances
Ravager w/ Flickerfield, Darklances

Would *love* to get some beasts in there, but sadly I lack the points, and Baron just wouldn't 'fit' with what I have here, so i'm relying on lucky rolls to secure first turn.

22 lance weapons, lots of poison, some nice cc in there, haywire grenades, FnP and a nice Wych theme going on. Any comments would be most welcome

I have about 5 points to spare, may throw an upgrade on one of the Raiders perhaps. Maybe, maybe not :p

Sword of Vaul

"The reason raptors went extinct is because there were no doors to open back then, thus they couldnt leverage that competitive advantage over other dinosaurs." 
   
Made in us
Commoragh-bound Peer



Central Texas, USA

I don't have my codex infront of me so I can't be exact on points, but here's what I would try to do...

1. Drop the shardnets on the wych squads. I'd rather get them to full (9-man) squads. If you have the points later, then maybe you can fit one or two back in. I don't dislike them, I just dont think you need them.

2. Drop both warrior squads and instead add a third trueborn squad setup exactly like the others... or...

3. Instead of the third trueborn squad, that should free up enough points for the Baron and Beasties. I may even have cut too much. After getting the Baron's squad in there, you may find you can still afford one of those warrior squads.

Just my 2 cents... hope it helps.

DE - 2500 pts.
SM - WIP 
   
Made in us
Irked Blood Angel Scout with Combat Knife






I pretty much respectfully disagree with everything said above.
   
Made in us
Kabalite Conscript




Boston, MA

I disagree with Talos as well.

1) I would drop Haywires on two of the squads, you have lots of anti-armor everywhere else, and I have never been in a battle where I felt like I needed more than one squad with haywire grenades.

2) At 1850 points you need at least 5 troop choices. Keep the warriors. I would even try to get one to a ten man squad and take the splinter cannon. Obviously they would have to be in a raider.

3) Since you have so much anti-armor I would say you could drop the blasters on the warrior squads if you needed the points.

4) A Raider with a Flickerfield is only 5 points more than a Venom with 2 Splinter Cannons. That gives you 5 Dark Lance shots instead of 4, and the cannons are useless against vehicles.
   
Made in se
Sybarite Swinging an Agonizer





Never go to battle without haywires on wyches as aggie tells you. Otherwise it looks solid.

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Sybarite Swinging an Agonizer



Alabama

First off, the list is pretty good where it's at. The only thing you may want to do is what Talos suggested and either drop the shardnet for another wych, or maybe trade it for a razorflail. Otherwise, looks good. Contrary to Aggie, you can never have too much AT.

I haven't checked your points, but if you have 5 points to spare, you may want to swap one of the liquifiers on the Haemy to a shattershard. The shattershard is probably the single most powerful weapon DE have that's marginally useful. It does things like ignore invulnerable saves and is great for removing chunks of hard to kill multi-wound squads like nobs that are T4. Stay away from T5 and higher with it as it gets hard to make it useful then.

Make sure with the Wych squads that you multi-assault any other squads though, otherwise, you'll end up tarpitting and losing the usefulness they have.

@ confoseph, Why bother posting if you have nothing useful to bring to the conversation?


   
Made in us
Irked Blood Angel Scout with Combat Knife






ThePhish wrote:
@ confoseph, Why bother posting if you have nothing useful to bring to the conversation?


I guess its because I really like his original list, its very optimized and no-nonsense. Its really the most logical build for a Wych cult in my opinion.

I simply wanted to reinforce the OP, because I believe his list to be much better. I meant no offense.
   
Made in ie
Fresh-Faced New User




Emerald Isle

Thanks all, I think i'll find some points for the Shattershard by dropping Shardnets - though i'll be sad to see them go!

My concern with the Shattershard is that everyone seems to have a different interpretation of how it works (can you snipe specific models or not) - so i've avoided using it so far for this reason. That said, it does seem extremely powerful vs T4 or less.

Does anyone feel that this list needs the help of Baron to go first? He just doesn't seem to fit with an A-typical Wych Cult list, unless you add in Beasts, but at the cost of much needed AT.

Thanks again for all your awesome feedback!

Sword of Vaul

"The reason raptors went extinct is because there were no doors to open back then, thus they couldnt leverage that competitive advantage over other dinosaurs." 
   
Made in us
Sybarite Swinging an Agonizer



Alabama

igradar wrote:
My concern with the Shattershard is that everyone seems to have a different interpretation of how it works (can you snipe specific models or not) - so i've avoided using it so far for this reason. That said, it does seem extremely powerful vs T4 or less.

Does anyone feel that this list needs the help of Baron to go first? He just doesn't seem to fit with an A-typical Wych Cult list, unless you add in Beasts, but at the cost of much needed AT.


I think, at 1750, you're fine without the Baron. If you bump the list up to 2k, he would certainly be a worthwhile addition.

On the shattershard, there's not really any debate that I've seen. It's not even sniping per say, it's simple wound allocation, just like any other shooting phase. The same as any other weapon also, the wound can be allocated to a model not under the template to avoid putting it on the IC as well, just not when the template hits every model in the squad. When you roll for unique models, the idependant character rolls by itself, meaning he suffers the same consequences as any other time you shoot at him. The only difference is, the wound from the shattershard happens to remove him from play if he fails. A T4 HQ w/ invulnerable saves and multiple wounds can still be removed on a 1/3 chance by an auto-hit weapon. That's a fun weapon.
   
Made in br
Deadly Dark Eldar Warrior



Curitiba, Brazil

I don't know about Wound Allocation.

I know you force models under the template to make a T test. Those that fail are removed.

It has wound allocation, or may i say, YOU are allocating on your oponent's unit.
   
Made in us
Sybarite Swinging an Agonizer



Alabama

Err, I see where the question is. The rule under the shattershard says that "the model hit". Ahh well... apparently there is a debate after all. Sorry to hijack the post talking about the shattershard. I suppose it could be played either way, between you and your opponent in a friendly game.
   
Made in us
Lethal Lhamean






Venice, Florida

igradar wrote:Thanks all, I think i'll find some points for the Shattershard by dropping Shardnets - though i'll be sad to see them go!

I'm actually finding the nets an interesting choice for your army as stands. The purpose of nets is to help the Wyches lock down units better, the purpose of the Flails/Gauntlets is to help them kill better. Your list looks like it's built to have the Wyches be the hammer, but you've got them equipped to be a tarpit to help a shooting army - I would advise against that.

My biggest concern with your list is a relative lack of alpha lance strike considering your goal of assaulting with the Wyches. You should either adjust for better alpha lance strike to pop vehicles, or scale back your intent of a Wych assault and go with some of the Kabal shooty-ness you have in the list.

Considering your stated title of 'Wych Cult' I would advise dropping the Nets (maybe even upping the squads to 9 with said gained points). Next, I'd change out the Dakka Venoms the Warriors are in for Raiders w. Flickerfields - you could afford that switch easily by dropping the Trueborn squads by 1 man and 1 Blaster each. The loss of some extra oomph to 2nd turn tank hunting will be balanced by a gain in 1st turn tank hunting. After all, it's important for the Wyches to have something to assault - and while sometimes you need to rampage into a parking lot with your Haywire grenades it's nice if there are options in front of you for what to kill.

Sathy's +1 is pretty sweet, but you really need him to have a squad to allow him to be more than a 100 point +1 to your first roll. I just think that if you want him it will involve a ground up reorganization of your army.


Automatically Appended Next Post:
ThePhish wrote:Err, I see where the question is. The rule under the shattershard says that "the model hit". Ahh well... apparently there is a debate after all. Sorry to hijack the post talking about the shattershard. I suppose it could be played either way, between you and your opponent in a friendly game.

I don't really want to get into this but I'd like to point out something.

You 'hit' models by placing a template over them.

Your opponent assigns 'wounds' not hits.

Toughness tests are not wounds.

The Shattershard says you take toughness tests for the models 'hit'. It is a weapon where the person placing the template has some control over what is hit (though pay attention to the rules of placing a template - as there are restriction sin how you do that vis'a'vi placing the template to hit the maximum nuber of models). There's no confusion, debate, or needed clarification here in my opinion.

This message was edited 1 time. Last update was at 2011/04/12 15:14:20


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Sybarite Swinging an Agonizer



Alabama

@ Thor, very good explanation of the shattershard. I think that defines it nicely.

   
 
Forum Index » 40K Army Lists
Go to: