hmmm interesting idea...my only problem is I'm going for tanks with the conversion beamer so plasma cannon probably would be the most useful or multi meltas and just sit 24" away.
Automatically Appended Next Post: Here's a new list. Added two Henchmen units which don't take slots. Got three multi meltas in the squads thanks to the space monkeys and I just hope I roll the right dice for a ability as they will be in cover so extra armour save wouldn't be too bad but invulnerable not so good. Extra range would be best followed by rending

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HQ
Ordo Xenos Inquisitor conversion beamer
Ordo Xenos Inquisitor conversion beamer
Elite
5 x Purifiers w/ Rhino 2 x psycannons & nemesis daemon hammer
5 x Purifiers w/ Rhino 2 x psycannons & nemesis daemon hammer
Inquisitorial Henchmen Warband 2 x Servitors w/ multi meltas & Jokaero Weaponsmith
Inquisitorial Henchmen Warband 2 x Servitors w/ multi meltas & Jokaero Weaponsmith
Troops
5 x Grey Knights w/ Rhino psycannon & nemesis daemon hammer
5 x Grey Knights w/ Rhino psycannon & nemesis daemon hammer
5 x Grey Knights w/ Rhino psycannon & nemesis daemon hammer
5 x Grey Knights w/ Rhino psycannon & nemesis daemon hammer
5 x Grey Knights w/ Rhino psycannon & nemesis daemon hammer
5 x Grey Knights w/ Rhino psycannon & nemesis daemon hammer
Heavy Support
Dreadnought 2 x twin-linked autocannons & psybolt ammo
Dreadnought 2 x twin-linked autocannons & psybolt ammo
Dreadnought 2 x twin-linked autocannons & psybolt ammo
Total: 2,005
I'm 5 points over but amongst the people I play they will be ok about this, if anyone has any problems I'll lose a hammer from a Purifier squad.
Plan here is Henchmen and Inquisitors bunker up and lay down shots on tanks at range, once tanks come close multi meltas can be used.
Rhinos will all move forward laying down psycannon fire. I've dropped the halberds from the Purifiers due to points but alos because they're shooting mostly so won't see combat against infantry all that often.
All infantry units have a single hammer mostly for vehicles.
Dreadnoughts do what Dreadnoughts do.
In total has two conversion beamers, 6 multi meltas, 10 psycannons, 8 daemon hammers, 12 S8 autocannon shots twin-linked and a crap load of storm bolter shots.
I did consider hunter killers but 10 points for a single shot is a bit meh and psybolt ammo is interesting but 20 points extra on top of a 5 man unit makes them expensive. Kills T3 slightly easier and wounds monstrous creatures a little bit better but the most common T4 won't be affected massively.
What you think now?