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![[Post New]](/s/i/i.gif) 2011/04/12 08:22:51
Subject: 1500 Point Space Marines
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Trustworthy Shas'vre
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Hi, I'm Going To Be Starting A New Army Over The Summer And Space Marine's Are One Of The Armies That I Am Looking At, So I Made This 1500 Point List On What I Would Want To Get, How Is It?
HQ:
Pedro Kantor 175
Troops:
5 Space Marines 95 (Sitting On An Obj)
Plasma Cannon
5 Space Marines 135 (Obj Support)
Plasma Gun, Rhino
Elites:
7 Sternguard (With Kantor)
2 Heavy Flamers, Drop Pod
5 Sternguard 185
Combi-Meltas, Rhino
5 Assault Terminators 450
Thunder Hammers & Storm Shields, Land Raider Redeemer, Multi Melta
Heavy Support:
Vindicator 115
Vindicator 115
Seeing as Sternguard can hold objs with Kantor, I have 4 units that can capture in C&C and Seize Ground.
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![[Post New]](/s/i/i.gif) 2011/04/12 08:57:53
Subject: 1500 Point Space Marines
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Ancient Ultramarine Venerable Dreadnought
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Don't have my codex but I don't think its legal mate, you need ten marines for a plasma cannon unless you combat squad, and then you only have one troops choice.
Other than that its fine, SG are bad ass mo fos!
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We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels. |
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![[Post New]](/s/i/i.gif) 2011/04/12 09:47:08
Subject: 1500 Point Space Marines
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Trustworthy Shas'vre
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mattyrm wrote:Don't have my codex but I don't think its legal mate, you need ten marines for a plasma cannon unless you combat squad, and then you only have one troops choice.
Other than that its fine, SG are bad ass mo fos!
Ah yeah that's what I've done, I've split one into a cb squad, what I could do is add a squad of Scouts with camo cloaks to make them durable and make sure they are quite durable and less expensive than another tac squad
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![[Post New]](/s/i/i.gif) 2011/04/12 10:34:15
Subject: 1500 Point Space Marines
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Long-Range Black Templar Land Speeder Pilot
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allright stern guard you have them all wrong, dont put them in drop pods mate its risky, specially if you scatter, take 5 in each one, power fist in each squad, stick them in both razor backs with las cannons, so the las cannons take out transport the enemy troops get out shoot them to hell lol, vindicator take one instead its 24 inches so its short range take like a preditor tank with lascannons so much better. take more troops Eg: 1 10 man tac squad, aussault squad, but the list you have now is very cheesy. cheesy lists are for tournis only lol unless ur a complete *^# to people
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Templars 1800pts Guard 3600 pts Ba 3400. Grey Knights 3600 pts |
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![[Post New]](/s/i/i.gif) 2011/04/12 14:13:40
Subject: 1500 Point Space Marines
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Regular Dakkanaut
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Jordankeeps wrote:allright stern guard you have them all wrong, dont put them in drop pods mate its risky, specially if you scatter, take 5 in each one, power fist in each squad, stick them in both razor backs with las cannons, so the las cannons take out transport the enemy troops get out shoot them to hell lol, vindicator take one instead its 24 inches so its short range take like a preditor tank with lascannons so much better. take more troops Eg: 1 10 man tac squad, aussault squad, but the list you have now is very cheesy. cheesy lists are for tournis only lol unless ur a complete *^# to people
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![[Post New]](/s/i/i.gif) 2011/04/12 17:38:15
Subject: 1500 Point Space Marines
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Armored Iron Breaker
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^ lol
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Spacewolves: 1850pts
Darkeldar: 1850pts
Dwarfs: 2400pts
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![[Post New]](/s/i/i.gif) 2011/04/13 08:20:23
Subject: 1500 Point Space Marines
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Possessed Khorne Marine Covered in Spikes
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how many pionts are the 7 sternguard ?
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Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2011/04/13 08:21:52
Subject: 1500 Point Space Marines
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Pyro Pilot of a Triach Stalker
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![[Post New]](/s/i/i.gif) 2011/04/13 08:25:43
Subject: Re:1500 Point Space Marines
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Long-Range Black Templar Land Speeder Pilot
Indiana
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Seems like a pretty good mid field setup, not sure if sterns are good enough to warrant two of them for their points.
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My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired
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![[Post New]](/s/i/i.gif) 2011/04/13 11:08:55
Subject: 1500 Point Space Marines
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Trustworthy Shas'vre
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cheapbuster wrote:how many pionts are the 7 sternguard ?
230, But I've Reduced it to 6 now, with 1 HF.
Here's the new list which now is legal  :
HQ:
Pedro Kantor 175
Troops:
5 Marines 95
Plasma Cannon
5 Marines 135
Plasma Gun, Rhino
5 Marines 90
Multi Melta
5 Marines 130
Meltagun, Rhino
Elites:
6 Sternguard 195
1 Heavy Flamer, Drop Pod
5 Assault Terminators 450
Thunder Hammers & Storm Shields, Land Raider Redeemer, Multi Melta
Heavy Support:
Vindicator 115
Vindicator 115
Total: 1500
How's This For Adding The Extra Troop To Make It Legal?
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![[Post New]](/s/i/i.gif) 2011/04/13 11:21:58
Subject: Re:1500 Point Space Marines
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Longtime Dakkanaut
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I would keep the Meltagun, and Multi-melta together in the same squad (plus, i don't believe your mean't to/have to write it like that in a list, you decide in deployment if you are going to combat squad i believe, so leave it until then, to see what would work best).
Its a nice list, but i would personally want some combi-weapons on the Sternguard.
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/13 11:43:55
Subject: 1500 Point Space Marines
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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The points for your tacticals are wrong.
Sternguard /should have combi weapons
Not sure Pedro is worth it
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2011/04/13 15:49:09
Subject: 1500 Point Space Marines
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Water-Caste Negotiator
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Why not get rid of Pedro and get Vulkan instead and swap the plasma for more Melta, get combi meltas or flamers for the Sternguard, replace the Vindicators with HF/MM Landspeeders and perhaps swap the Redeemer for a Crusader. Then you'll be getting alot of twin linked flamers, multi meltas, master crafted Hammers for your assault Terminators and an overall better HQ.
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![[Post New]](/s/i/i.gif) 2011/04/13 15:57:17
Subject: 1500 Point Space Marines
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Armored Iron Breaker
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No Roger no....
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Spacewolves: 1850pts
Darkeldar: 1850pts
Dwarfs: 2400pts
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![[Post New]](/s/i/i.gif) 2011/04/13 19:28:59
Subject: 1500 Point Space Marines
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Warning From Magnus? Not Listening!
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GoDz KI11JOY x wrote:No Roger no....
QFT. That would be an entirely different list, Roger. If the OP was going for a fluffy Crimson Fist list, then he's off to a decent start.
Speaking of which, the second version looks a lot better than the first. However, I still don't know if HF's are worth their points for them. Sternguard units are best known for their use of Special Ammunition. Their combi-weapons make them even more versatile. I'd invest those points from the HF to Combi-Flamers/Meltas instead.
I like how you've Combat Squaded your Tactical Squads, except the Sgt's need Power Weapons of some kind. I'd also consider getting them Razorbacks instead of the Rhinos. For only 5 more points, you still have equal transport capabilities, and you get a TL Heavy Bolter. You lose your Fire Points, but if you move beyond Combat Speed anyway, you're probably either popping smoke or getting out and shooting anyway. Otherwise, if you're in for a long haul, having a couple of TL Heavy Bolters shooting each turn is better than your normal Bolters.
Your Sternguard, on the other hand, can probably benefit more from a Rhino instead of the Drop Pod. Having the Fire Points to use makes their Special Ammo that much more reliable since you'll have the protection of being in a vehicle too. And as a Scoring Unit in this list, you want to keep them mobile, as they'll need to be in order to claim objectives. Drop Podding them is a bit of a "Russian Roulette" tactic, really. And for a unit this expensive, I'd avoid the risk.
Everything else looks pretty good though. Maybe add Extra Armor to the LRR too, and you've got a pretty good list at below 2000 points.
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"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." |
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![[Post New]](/s/i/i.gif) 2011/04/13 20:18:03
Subject: Re:1500 Point Space Marines
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Bounding Ultramarine Assault Trooper
In the redeemer on Grissen
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The point for your tactical s are wrong
10 tactical with plasma cannon and plasma gun and rhino 220 points not 230 like your points cost suggests
10 tactical with MG and MM and rhino is 210 not 220
you then split them up at the start of the game
good list i personaly never question sternguard and try to have as many as possible as they can adapt to all situations
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![[Post New]](/s/i/i.gif) 2011/04/16 10:08:13
Subject: 1500 Point Space Marines
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Trustworthy Shas'vre
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Yeah ill sort those points out and add a new list, thanks,
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![[Post New]](/s/i/i.gif) 2011/05/25 23:49:14
Subject: 1500 Point Space Marines
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Blood-Drenched Death Company Marine
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Sternguard in drop pod will die. Remember with combiweapons they are 2x as expensive as regular marines but die just as easily. I would say razor or rhino for them (so you have better control.
Vidies are okay but if you're going close range firepower have you thought about salamanders with vulkan he'stan?
Also remember that unlike salamanders kantor or lysander aren't necessary to have a 'fluffy' imp fist/crimson fist army. Additionally you could look at the black templar codex but that's got it's own issues.
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