Switch Theme:

grey knight anti tank  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Changing Our Legion's Name



Los Angeles

Im currently play testing a crowe list with three maxed out purifier squads and 2 rifleman dreds. My concern is that the list might be too light in the antitank department. daemon hammers in squads worth it ? what about lascannon razorbacks ?
   
Made in us
Charing Cold One Knight




Lafayette, IN

chaosmarine711 wrote:Im currently play testing a crowe list with three maxed out purifier squads and 2 rifleman dreds. My concern is that the list might be too light in the antitank department. daemon hammers in squads worth it ? what about lascannon razorbacks ?


Lascannons are actually less effective against heavy armor than assault cannons. Your psycannons are BETTER than assault cannons. If you bring enough pycannons, you should be fine in that department. Against light AV you have yet more psycannons, and also your priffleman dreads. So, the question is, how many psycannons do you have, and what is the point level? Using CC weapons to make up for low anti tank ability is an ork tactic, so I wouldn't take them just for that purpose. (though, they are worth it just for the cheap S10 weapon that instant squishes so much in addition to legit dread defense).

 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

BS4 meltagun within 6" chance to penetrate land raider 39%

BS4 stationary psycannon chance to penetrate a land raider 30%

Rifleman dread gives you all the light to medium anti-tank you'll need (provided you took enough of them) and the psycannon covers infantry and heavy vehicles. Don't worry about lascannon or melta.

This message was edited 1 time. Last update was at 2011/04/12 16:34:27


Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Changing Our Legion's Name



Los Angeles

At both 1500 and 2000 ill have both dreds and 12 psycannons. I guess im too used to my speed freaks rendered impotent against armor. If I have the pts ill consider the hammer as a dred deterant but now I know its not essential nor a deal breaker


Automatically Appended Next Post:
At both 1500 and 2000 ill have both dreds and 12 psycannons. I guess im too used to my speed freaks rendered impotent against armor. If I have the pts ill consider the hammer as a dred deterant but now I know its not essential nor a deal breaker

This message was edited 1 time. Last update was at 2011/04/12 16:36:32


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

notabot187 wrote:
chaosmarine711 wrote:Im currently play testing a crowe list with three maxed out purifier squads and 2 rifleman dreds. My concern is that the list might be too light in the antitank department. daemon hammers in squads worth it ? what about lascannon razorbacks ?


Lascannons are actually less effective against heavy armor than assault cannons. Your psycannons are BETTER than assault cannons. If you bring enough pycannons, you should be fine in that department. Against light AV you have yet more psycannons, and also your priffleman dreads. So, the question is, how many psycannons do you have, and what is the point level? Using CC weapons to make up for low anti tank ability is an ork tactic, so I wouldn't take them just for that purpose. (though, they are worth it just for the cheap S10 weapon that instant squishes so much in addition to legit dread defense).


Just saying (as I always do when people say assault cannons are better AT than lascannons), at ranges over 24" your assault cannon isn't going to be popping anything.

Still, I agree with more psycannons being more sensible.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Bush? No, Eldar Ranger





Los Angeles

Though for land raiders to be effective (as I don't consider 2 lascannons for 250 pts to be very effective), they will need to get within 24" of you at some point.

The Sprue Posse

Armies  
   
Made in se
Ferocious Black Templar Castellan






Sweden

Manimal wrote:Though for land raiders to be effective (as I don't consider 2 lascannons for 250 pts to be very effective), they will need to get within 24" of you at some point.


And there's no lascannons available on razorbacks?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Charing Cold One Knight




Lafayette, IN

AlmightyWalrus wrote:

Just saying (as I always do when people say assault cannons are better AT than lascannons), at ranges over 24" your assault cannon isn't going to be popping anything.

Still, I agree with more psycannons being more sensible.


yeah, the range bands that GKs have seem rather limiting, but how I've been running them, the cannons are riding in transports, and I can get out after moving 12 if I have too. So range = 24+12, plus the 2 inch disembark. 38 inch range is reasonable in a pinch, even if you are firing at half rate due to moving. My range for not getting out is about 30 (for rhino squads obviously). Also, I run interceptors with cannons, and that is a pretty nice range with 12 inch move and shoot, or even once a game 30 move and shoot. 54 inch effective range is huge.

For longer range fire there is the dreads, who get 6+48 range with S8 TL shots. TBH, the GKs have longer range S7 and S8 shooting than other marine armies, once you take moving into consideration.

 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

AlmightyWalrus wrote:
Manimal wrote:Though for land raiders to be effective (as I don't consider 2 lascannons for 250 pts to be very effective), they will need to get within 24" of you at some point.


And there's no lascannons available on razorbacks?


you are missing his point. His mention of lascannons was to illustrate that the effectiveness of a land raider was at short range. And that you don't need to worry about a guy with a godhammer land raider shooting at you from 40" away. Because he spent 250 points to do that.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in no
Liche Priest Hierophant





Bergen

I am curently working on a list that deep srtikes in psycannons turn 2, while on turn one it has 3 razorbacks with lascannon. and 3 dreadnoughts. The idea is to battle gunnlines, as in the second turn I get 3 A2 psycannons and 2 H4.

Unles he brings only long ranged anti tanc I think I will be abel to out shoot him, seing as I gnore stun/shaken resoults.

   
Made in us
Daemonic Dreadnought






If a land raider won't come within 24" of psycannons the land raider is not performing it's primary job of delivering its cargo of whoopass.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
 
Forum Index » 40K General Discussion
Go to: