Air_Myth wrote:
I like the indirect fire idea, I think with the extra points I might go another MoO not to keen on the basilisk though, I dont like the minimum range... but i will consider...
Oh and do tau vehicles still get the cover save (gained from disruption pods) from barrage weapons? i.e. MoO?
The basilisk can still fire direct shots inside minimum range. Direct shots don't ignore intervening cover the way that indirect shots do, and you need
LoS, but if you can see where the terrain is that he's going to hide behind at the start of the game, just deploy 37"+ away from it. Go 42"+ away, and he can't hit your basilisks with his missile pods either.
Disruption pods do grant cover saves against indirect fire. But you don't want to be shooting large blast weapons at tanks anyway--they're too inaccurate, and even with two tries on the penetration die, he gets to point his AR13 facing at you and make the penetration roll hard (how many times have your battle cannons bounced off the hammerheads? Though I should add that if you can manage to land a basilisk indirect shot on a hammerhead, it hits on the side armor, for a str9 vs. AR11 penetration roll with ordinance
2d6-pick-the-highest, which is more effective in every way than a str8 battlecannon to the front armor.)
Also
IMO it's a mistake to make the hammerheads priority targets. It sounds like your opponent is using his hammerheads as fire magnets to distract you from shooting at the crisis suits, where your shots will actually matter.
Focus everything--even deepstrikers and lascannons--on killing the crisis suits first. They are much more important than a couple of single-shot hammerheads. Kill the suits=cripple the army. Then you can handle the hammerheads at your leisure.