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![[Post New]](/s/i/i.gif) 2011/04/13 15:08:53
Subject: Ard' Boyz Lizardmen
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Giggling Nurgling
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Hello all, So I have been toying with this list for a while now.... and I think I am happy with it. Any advice people have would be awesome, If it helps I am expecting to be fighting at least two WoC lists, two High Elf lists and some Orcs and maybe Orges
Lords
Slann Mage-Priest 460pts
Cupped Hands of the Old Ones
Disciplines: The Becalming Cogitation, The Focus of Rumination, Focus of Mystery: (Lore of Life or Light, Haven't made up my mind yet)
Battle Standard Bearer, Standard of Discipline
Heroes
Skink Priest 115
Dispel Scroll, Blood Statuette of Spite
Skink Priest 105
Cube of Darkness
Skink Chieftain 340pts
War-Spear, Stegadon
Core Units
Saurus Warriors 30x 390pts
Full Command, Spears
Saurus Warriors 30x 390pts
Full Command, Spears
Special Units
Temple Guard 20x 370pts
Full Command, Banner of Eternal Flame
Revered Guardian: Iron Curse Icon
Chameleon Skinks 5x 60pts
Chameleon Skinks 5x 60pts
Stegadon 235pts
Stegadon 235pts
Rare Units
Salamander 80pts
Extra Handler
Salamander 80pts
Extra Handler
Salamander 80pts
Extra Handler
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![[Post New]](/s/i/i.gif) 2011/04/13 15:23:11
Subject: Ard' Boyz Lizardmen
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Man O' War
Canada
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You already have two stegs, for the price of the warchief you could get two killy scar vets for your saurus blocks
cheers
Papasmurf
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Life moves pretty fast, If you don't stop and look around once and a while, you might miss it - Ferris Bueller |
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![[Post New]](/s/i/i.gif) 2011/04/13 17:28:18
Subject: Re:Ard' Boyz Lizardmen
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Giggling Nurgling
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If I drop the Skink Chief and his Stegadon, as well as knocking the Saurus Warriors down to 29 in the unit. I can pick up the following
Saurus Scar-Vet
Sword of Swift Slaying, Dragonhelm, Light Armor and Shield
Saurus Scar-Vet
Sword of the Hornet, Light Armor and Enchanted Shield
and I can also give then Temple Guard the Razor Standard and pick up another Salamander with a spare handler. Seems like a fair trade to me
Any thoughts on which lore to give the Slann, I am really torn between Life and Light, any outside thoughts on that matter would be a great help
Thanks
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![[Post New]](/s/i/i.gif) 2011/04/13 17:34:04
Subject: Ard' Boyz Lizardmen
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Man O' War
Canada
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both will be great, light makes the lizzies fast and better fighters! life means that you can have tough 8 saurus! plus dwellers, that and heal the steggies or characters with the lore attribute!
thinnk the two scar vets will work better for you! gonna run the sallies 2 units of 2 then?
cheers
Papasmurf
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Life moves pretty fast, If you don't stop and look around once and a while, you might miss it - Ferris Bueller |
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![[Post New]](/s/i/i.gif) 2011/04/13 17:35:32
Subject: Re:Ard' Boyz Lizardmen
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Giggling Nurgling
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I was thinking about just running either two units of two or maybe just four units of one. I am not sure
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![[Post New]](/s/i/i.gif) 2011/04/13 17:39:16
Subject: Ard' Boyz Lizardmen
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Man O' War
Canada
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sorry sometimes i get stuck in 7th ed mode where you only had 3 rare slots hehehe
cool good luck
cheers
Papasmurf
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Life moves pretty fast, If you don't stop and look around once and a while, you might miss it - Ferris Bueller |
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![[Post New]](/s/i/i.gif) 2011/04/13 17:54:15
Subject: Ard' Boyz Lizardmen
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Inspiring Icon Bearer
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That list with the scar vets looks good imo.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2011/04/13 18:31:21
Subject: Re:Ard' Boyz Lizardmen
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Giggling Nurgling
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Here is hoping it goes well on Saturday
And thanks for all the advice Papa Smurf
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![[Post New]](/s/i/i.gif) 2011/04/13 18:44:19
Subject: Ard' Boyz Lizardmen
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Man O' War
Canada
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that what this forum is for right helping each other out
cheers
Papasmurf
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Life moves pretty fast, If you don't stop and look around once and a while, you might miss it - Ferris Bueller |
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