SomaRukido wrote:So, I wanna start up another army, and i want it to be a
MEQ army, but i can't decide which non vanilla one to pick. My three choices are Blood Angels, Space Wolves, or Grey Knights. I kinda wanna do an assaulty list, and i know
BA are good at that, but i wanna know how the other armies that i like do as well. Thanks for the Help!
Automatically Appended Next Post:
Oh, it also be helpful to know which army gives you the most for your money
lol
Well, so you want to do an assaulty army. You've chosen 3 of the 5 "we like close combat more than normal Space Marines" Space Marine armies. They all do lots of
CC.
That said, in terms of best bang for the buck, that depends more on the army build than the codex, but
GK's will on average probably be the cheapest. Hell, you can get away with a 14 model army with
GK's at 2000pts.
However, I feel that overall, the strongest
SM list still continues to be Space Wolves, primarily for two reasons. First, Counterattack. This is a ridiculously powerful ability, making the army a very "****ed if you do, ****ed if you don't" proposition, and can often mean you don't really need to decide between standing still to shoot or charging as the end result will generally be the same after the opponents next turn, and allow you to very easily recover from mistakes, far more so than most other armies. Second, is unit cost. The core units that make up most
SW armies are very cheap in terms of points, noticeably undercosted, and their Sergeant equivalents, while requiring an Elites slot to take, are not only significantly cheaper on their own but also have cheaper upgrade options.
Blood Angels will let you build a very armor heavy list, almost as armor heavy as
IG can be (Thank you Mat Ward once again...an army known for close assaults and Jump infantry suddenly having more armor and dreadnoughts than any other
SM force...

) and their tanks have the Fast rule, making them more mobile and better as shooting platforms, though a bit more expensive (though this won't mean much on stuff like Predators).
GK's will give you the option for lots of armor save ignoring attacks, tons of psychic powers, Monstrous Creatures, vehicles that are nigh immune to stun/shaken results and access to cheap and effective Guard equivalent units as well.
All of these armies can be very assault oriented, and none lack for firepower either.