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Made in gb
Sneaky Kommando





Northern Ireland

Can you move after you disembark from an open topped vehicle and then assault i.e. 2 inches disembark 6 inch move 6 inch assault.

You're probably wondering it's a stupid question I'm pretty sure I already know the answer just needing clarification.

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Made in us
Fixture of Dakka





Yes. But only because you didn't mention that the transport had already moved.

If it had moved, no. In that case, you can only disembark, then assault.

This message was edited 1 time. Last update was at 2011/04/14 15:45:25


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Slippery Ultramarine Scout Biker





Fort Worth, TX

Read in the BRB on page 70 in Open-Topped Transport Vehicles. They can assault from the transport even if the transport has moved but it does not say the unit can move. So, you can disembark, move, shoot, assault or move the transport, disembark, shoot and assault. They cannot move after the transport moved from the rules on BRB page 67.

This message was edited 1 time. Last update was at 2011/04/14 15:50:00


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Made in gb
Sneaky Kommando





Northern Ireland

sorry should have clarified

Vehicle moves 12" disembark 2" move 6" assault 6"

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Made in gb
Decrepit Dakkanaut




No, because you cannot move if you have disembarked from a vehicle that has already moved. See page 67
   
Made in us
Been Around the Block





unite all action wrote:sorry should have clarified

Vehicle moves 12" disembark 2" move 6" assault 6"


No, since you must follow the rules for movement after disembarking from a transport after it moves.

However you can Move Transport 12", run (d6") during shooting phase, and then assault 6" if you're fleet.
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

kryhavok wrote:
unite all action wrote:sorry should have clarified

Vehicle moves 12" disembark 2" move 6" assault 6"


No, since you must follow the rules for movement after disembarking from a transport after it moves.

However you can Move Transport 12", run (d6") during shooting phase, and then assault 6" if you're fleet.


According to the 40k Rulebook FAQ, you can't assault at all if the vehicle has moved and you have the Fleet special rule, open-topped or not - you can only assault out of an open-topped or assault vehicle if you do not have the Fleet USR!

Before anyone earbashes me, it's a silly rules error and no one seriously regards it.
   
Made in gb
Focused Fire Warrior




Nottingham

I always thought it you ran you can't assault.

See, this is what you get for

1) Being a noob

2) Playing most shooty armies (Tau and Sisters)


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Made in us
Sinewy Scourge





Long Island, New York, USA

Arctik_Firangi wrote:
According to the 40k Rulebook FAQ, you can't assault at all if the vehicle has moved and you have the Fleet special rule, open-topped or not - you can only assault out of an open-topped or assault vehicle if you do not have the Fleet USR!

Before anyone earbashes me, it's a silly rules error and no one seriously regards it.


That would be this one?

Q: Can a unit with the Fleet special rule assault after
disembarking from a transport that has already moved that
turn? (p75)
A: No, it cannot. The Fleet rule simply removes the
prohibition of assaulting after running.

But the FAQ just talks about a transport, and the rules for open-topped transport vehicles on page 70 specifically allow passengers to assault even if the vehicle has moved.

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Sister Oh-So Repentia





Madison, Wi

Arctik_Firangi wrote:
kryhavok wrote:
unite all action wrote:sorry should have clarified

Vehicle moves 12" disembark 2" move 6" assault 6"


No, since you must follow the rules for movement after disembarking from a transport after it moves.

However you can Move Transport 12", run (d6") during shooting phase, and then assault 6" if you're fleet.


According to the 40k Rulebook FAQ, you can't assault at all if the vehicle has moved and you have the Fleet special rule, open-topped or not - you can only assault out of an open-topped or assault vehicle if you do not have the Fleet USR!

Before anyone earbashes me, it's a silly rules error and no one seriously regards it.


Really? What page faq is that?

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Made in us
Longtime Dakkanaut





gr1m_dan wrote:I always thought it you ran you can't assault.


You can if you have the Fleet USR.
   
Made in us
Been Around the Block





gr1m_dan wrote:I always thought it you ran you can't assault.

See, this is what you get for

1) Being a noob

2) Playing most shooty armies (Tau and Sisters)



You were right, you can NOT assault after you run. Unless you have the FLEET special rule, which allows you to.
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

time wizard wrote:
Arctik_Firangi wrote:
According to the 40k Rulebook FAQ, you can't assault at all if the vehicle has moved and you have the Fleet special rule, open-topped or not - you can only assault out of an open-topped or assault vehicle if you do not have the Fleet USR!

Before anyone earbashes me, it's a silly rules error and no one seriously regards it.


That would be this one?

Q: Can a unit with the Fleet special rule assault after
disembarking from a transport that has already moved that
turn? (p75)
A: No, it cannot. The Fleet rule simply removes the
prohibition of assaulting after running.

But the FAQ just talks about a transport, and the rules for open-topped transport vehicles on page 70 specifically allow passengers to assault even if the vehicle has moved.


I'm talking about the FAQ, not the rulebook - which is perfectly clear on page 70. The FAQ itself is specific in determining that units with Fleet cannot assault after disembarking from a transport that has moved. They could have worded it far better - I blame the twit who frequently asked the question!

This message was edited 1 time. Last update was at 2011/04/14 16:54:51


 
   
Made in gb
Focused Fire Warrior




Nottingham

Argh!

I have played (believe it or not) hardly any armies where they have Fleet.

My main opponents have always been Tau, Marines, Necrons and IG.

Do DE have Fleet? Surely they have a rule to move/disembark/assault all in one go? Or am I going really insane...

If so - does that mean they cant move 12" - disembark then assault :=S

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Made in au
Stormin' Stompa






YO DAKKA DAKKA!

gr1m_dan wrote:Argh!

I have played (believe it or not) hardly any armies where they have Fleet.

My main opponents have always been Tau, Marines, Necrons and IG.

Do DE have Fleet? Surely they have a rule to move/disembark/assault all in one go? Or am I going really insane...

If so - does that mean they cant move 12" - disembark then assault :=S


OF COURSE THEY CAN.

The FAQ contains a poorly written 'clarification' that serves no purpose other than to break a part of the game.
   
Made in gb
Focused Fire Warrior




Nottingham

Phew...

Friggin' FAQ.

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Made in us
Furious Fire Dragon





I think the point is that Fleet doesn't allow you to assault from a Transport that moved. The transport being either an Assault Vehicle or Open-topped does.

Homer

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Tilter at Windmills






Manchester, NH

Homer's got it.

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NC

Homer S wrote:I think the point is that Fleet doesn't allow you to assault from a Transport that moved. The transport being either an Assault Vehicle or Open-topped does.

Homer


Bingo, IMO.

General rule You cannot disembark from a vehicle that has moved and assault in the same turn.

Specific ruleOpen-Topped vehicles allow a unit to assault after disembarking from a vehicle that has moved.

Specific rules always trump general rules.


 
   
Made in us
Regular Dakkanaut





With Red Paint Job, and a trukk with Grazzy's Waaagh you can move 13 get out 2" run 6 and attack 6...... 27 " assault !!

Now think of this will about 3 to 6 trukks !!! FUN !
   
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Tilter at Windmills






Manchester, NH

28". You forgot to include the width of the base.

Slightly longer for Nobs or Ghazzy on 40mm bases.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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