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![[Post New]](/s/i/i.gif) 2011/04/15 00:08:48
Subject: Killing an ork army
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Bane Thrall
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The exact opposite of the "killing the necron army" post by my friend, my enemy, the orks has a ton of stuff that hurts pretty bad, gazkhul, lootas, defcoptas, a battlewagon, snikrot, 2 squads of 30 boyz 1 witha warboss on it, 20 grotz some bigshootas and some rokits
I have 10 destroyers, 40 warriors, destroyer lord with warsythe invuln save, phylactery and gaze of flame, a normal lord, warsythe rez ord veil of darkness, some pariahs a monolith, 7 scarabs
so off the bat the biggest problem is gazkhul, but ill have a nightbringer soon thankfully. however, how do i counter people like snikrot, he always comes in to kill my destryoyers then usually consolidates into my warriors if my pariahs dont take him out also, phase out, i have 40 warriors, would you recomend some being held into reserve? should the monolith deepstrike or should i deploy it? can snikrot really assault after he comes in from the table edge if he can well. godamnit. generally im just looking for the proper way for necrons to play against ork. what should i prioritize shooting at first? how should i spen my first few turns?
thanks alot in advance
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They stare into your soul.
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![[Post New]](/s/i/i.gif) 2011/04/15 00:18:34
Subject: Killing an ork army
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Discriminating Deathmark Assassin
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Too many Warriors. *wince*
Keep some of them in reserve, they're more a liability than a help.
Deploy the Monolith, don't DS it. You miss out on too many turns of shooting/teleporting by doing that. And it's not like you have to worry about his guns killing it.
Keep Destroyers mobile. 12" move and 36" guns means if you're smart they won't get charged.
The Scarabs should assault the 'wagon and strip it bare.
Secondary role: keep something tied up. Lootas, perhaps.
Tertiary role: when they turbo-boost, they get 2+ cover saves. So use them as mobile cover and annoyances that are tough to kill with shooting.
Shoot at anything near you; if it gets into CC with you, it's not going to go well for you.
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![[Post New]](/s/i/i.gif) 2011/04/15 00:25:42
Subject: Killing an ork army
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Paladin of the Wall
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Nightbringer's Chosen wrote:Too many Warriors. *wince*
Keep some of them in reserve, they're more a liability than a help.
Deploy the Monolith, don't DS it. You miss out on too many turns of shooting/teleporting by doing that. And it's not like you have to worry about his guns killing it.
Keep Destroyers mobile. 12" move and 36" guns means if you're smart they won't get charged.
The Scarabs should assault the 'wagon and strip it bare.
Secondary role: keep something tied up. Lootas, perhaps.
Tertiary role: when they turbo-boost, they get 2+ cover saves. So use them as mobile cover and annoyances that are tough to kill with shooting.
Shoot at anything near you; if it gets into CC with you, it's not going to go well for you.
Don't help him!!! Haha.
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Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/04/15 00:30:16
Subject: Re:Killing an ork army
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Longtime Dakkanaut
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I'm not an experienced Necron player, in fact i've only played about 7/8 games and won twice, so feel free to ignore this.
But i have only ever used two squads of Warriors, sometimes add a few extra warriors to the squads if need be. I just find they don't really kill enough, when they are in Rapid Fire range, which the need to be to do enough damage, they are essentially going to be in assault range, unless you are only near one target, which you will kill. And Warriors don't do very well in combat (saying that, i have only really played assault based armies, or at least close range ones, and the two games i won were against more shooty armies).
10 Destroyers is nice, in fact thats how many i use at 1500-1750, and 10 Disruption field Scarabs (Oh i wish Destroyers, Scarabs and Wraiths were all in different FOC slots), and should be killing Boyz easily. I know it may not be of much use to you at the moment, as you seem to want tactical advice on that list, rather than general advice, but a second Monolith, and a Deceiver would be really useful here. Set the two monoliths, Deceiver and Scarabs in front of everything else, meaning your Warriors and Destroyers can pop out when the need to...
Orks won't be easy to beat with 'Crons, the best way i can think of beating them at your points level would be 15 Destroyers, some Heavy Destroyers and a couple of Destroyer Lords, keeping two minimum Warriors squads in reserve, and hopefully just running on to grab objectives if need be. But that doesn't really help with your list
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/15 00:30:20
Subject: Killing an ork army
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Discriminating Deathmark Assassin
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Surfboard66 wrote:Don't help him!!! Haha.
His Codex is 9 years old and from two editions ago. He needs some help.
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![[Post New]](/s/i/i.gif) 2011/04/15 00:32:28
Subject: Killing an ork army
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Longtime Dakkanaut
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Surfboard66 wrote:Nightbringer's Chosen wrote:Too many Warriors. *wince*
Keep some of them in reserve, they're more a liability than a help.
Deploy the Monolith, don't DS it. You miss out on too many turns of shooting/teleporting by doing that. And it's not like you have to worry about his guns killing it.
Keep Destroyers mobile. 12" move and 36" guns means if you're smart they won't get charged.
The Scarabs should assault the 'wagon and strip it bare.
Secondary role: keep something tied up. Lootas, perhaps.
Tertiary role: when they turbo-boost, they get 2+ cover saves. So use them as mobile cover and annoyances that are tough to kill with shooting.
Shoot at anything near you; if it gets into CC with you, it's not going to go well for you.
Don't help him!!! Haha.
lol, you do realise he is using the oldest codex their is, and it is pretty much the worst for making competitive lists, although nice builds can and are made, they are still very hard to master, so he definatly needs help
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/15 00:37:22
Subject: Killing an ork army
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Paladin of the Wall
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rodgers37 wrote:Surfboard66 wrote:Nightbringer's Chosen wrote:Too many Warriors. *wince*
Keep some of them in reserve, they're more a liability than a help.
Deploy the Monolith, don't DS it. You miss out on too many turns of shooting/teleporting by doing that. And it's not like you have to worry about his guns killing it.
Keep Destroyers mobile. 12" move and 36" guns means if you're smart they won't get charged.
The Scarabs should assault the 'wagon and strip it bare.
Secondary role: keep something tied up. Lootas, perhaps.
Tertiary role: when they turbo-boost, they get 2+ cover saves. So use them as mobile cover and annoyances that are tough to kill with shooting.
Shoot at anything near you; if it gets into CC with you, it's not going to go well for you.
Don't help him!!! Haha.
lol, you do realise he is using the oldest codex their is, and it is pretty much the worst for making competitive lists, although nice builds can and are made, they are still very hard to master, so he definatly needs help 
haha yea I know. I'm really good friends with him, just making a friendly joke.
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This message was edited 1 time. Last update was at 2011/04/15 00:37:34
Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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