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![[Post New]](/s/i/i.gif) 2011/04/15 00:37:04
Subject: imperial guard 2000pts
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Devastating Dark Reaper
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HQ
CCS- chimera, 4 plasma guns, carapace armour
170
Troops
Infantry platoon=
· Pcs- 4 meltas
· Infantry squad- power weapon, plasma pistol, autocannon
· Infantry squad- power weapon, plasma pistol, autocannon
· Infantry squad- power weapon, plasma pistol, autocannon commisar
310
Veteran squad- melta guns
100
Veteran squad- melta guns
100
Veteran squad- melta guns
100
Veteran squad- melta guns, shotguns, power weapon
110
Fast attack
Vendatta sdr- x2
260
Valkryie sdr- x2- multiple missle pods
260
Vendetta
130
Heavy support
Hydra- x2
150
Leman russ BT- HB sponsons
170
Executioner-plasma sponsons
230
C & C please
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Peatreed wrote:To 'The only jp' - that was the most dumbest post in the history of dumb! |
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![[Post New]](/s/i/i.gif) 2011/04/15 00:40:52
Subject: imperial guard 2000pts
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Long-Range Black Templar Land Speeder Pilot
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Drop the plasma pistols on the platoon, 5+ save isn't worth it.
Give carapace Armor or Demolitions to one of those vet squads. Otherwise everything looks fine.
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![[Post New]](/s/i/i.gif) 2011/04/15 00:52:30
Subject: imperial guard 2000pts
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Stalwart Veteran Guard Sergeant
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It's interesting without being too spammy. Nice Hybrid That said: I agree with dropping the plasma pistols. Take Plasma guns instead if anything. I'd also drop the carapace on the CCS I've never found it worth it. Also by my count you have 5 valk/vendetta's and only 4 vet squads for them. I'd drop the Chimera and put the CCS in one. They'll be alot more useful up front issuing orders to the vets who are gonna need em. Keep the Blob squad in the back to hold objectives, and use PCS to give them orders...good. maybe change pcs to flamers since they are bs3. I don't like sponsons on LRBT. They usually don't get used since you're moving the tank. Executioner is fun, but I find it way over priced. Personal preference is a demolisher, (or even a manticore) but take it or leave it. by my math drop Carapace, Melta's on PCS to flamers, Plasma pistols, HB sponson, and make executioner vanilla russ, and you save 145 points. You could use those for another infantry squad and commisar for two blobs in back field, or get a chimera for PCS along with demo charges for some of the vets, maybe even pick up Marbo, you could even pick up another vendetta to really spam those skimmers, or another vet squad in the back field with only 2xmelta. lots of more useful stuff for losing the unneeded upgrades.
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This message was edited 1 time. Last update was at 2011/04/15 00:54:14
Frogstar 101st Mechanized Guard |
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![[Post New]](/s/i/i.gif) 2011/04/15 01:05:48
Subject: imperial guard 2000pts
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Devastating Dark Reaper
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Thanks for the comments guys, I will most likely keep the exicutioner as I love them and every time I've used them they always earn back thier points. Also, I willl probably get rid of the plasma pistols and carapace on ccs. 50 points extra to spend, hmmm. astopath is very tempting
and the pcs rides in the final vendetta
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Peatreed wrote:To 'The only jp' - that was the most dumbest post in the history of dumb! |
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![[Post New]](/s/i/i.gif) 2011/04/15 01:29:19
Subject: imperial guard 2000pts
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Stalwart Veteran Guard Sergeant
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Astropath is great if you plan on reserving or outflanking. I take it if I'm running stormies and Marbo. FAQ on BRB nerfed valks on outflank due to having to be entirely on the table, which forces you to do an 8-9" move at least. Scout move is what you'll use 95% of the time instead, which makes astropath less useful.
I'd drop the sponsons or something and pick up Marbo instead. nothing like a 65 point unit popping up next to a squad of terminators, and killing them all with a demo charge. Marbo doesn't always deliver, but he delivers more than enough to make him worth the points.
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Frogstar 101st Mechanized Guard |
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![[Post New]](/s/i/i.gif) 2011/04/18 18:43:09
Subject: imperial guard 2000pts
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Devastating Dark Reaper
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can somebody check my points for my new list, my calculator says 2070, but swear its only 1970
HQ
CCS- chimera, 3 plasma guns, astropath
165
Troops
Infantry platoon=
· Pcs- 4 meltas
· Infantry squad- power weapon, autocannon
· Infantry squad- power weapon, autocannon
· Infantry squad- power weapon, autocannon, commisar
295
Veteran squad- melta guns
100
Veteran squad- melta guns
100
Veteran squad- melta guns
100
Veteran squad- melta guns, shotguns, power weapon
110
Fast attack
Vendatta sdr- x2
260
Valkryie sdr- x2- multiple missle pods
260
Vendetta
130
Heavy support
Hydra- x2
150
Leman russ BT- HB sponsons
170
Executioner-plasma sponsons
230
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Peatreed wrote:To 'The only jp' - that was the most dumbest post in the history of dumb! |
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![[Post New]](/s/i/i.gif) 2011/04/18 18:56:27
Subject: imperial guard 2000pts
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Guardsman with Flashlight
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by my math, this comes out to 2105 points, your CCS and platoon are both undercosted in your post. They come out to 180 and 315 respectively with the options you put down.
I would recomend dropping the sponsons on you tanks as they wont be able to mave and shot them.
for the same reasons, you could take out the autocannons from your platoon and that will take you to 2000 points
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![[Post New]](/s/i/i.gif) 2011/04/18 19:10:12
Subject: imperial guard 2000pts
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Devastating Dark Reaper
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And I got an A* in maths.
minus 1 veteran squad, take all plasmas from the ccs, that gives me 40 points, hmmmm
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Peatreed wrote:To 'The only jp' - that was the most dumbest post in the history of dumb! |
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![[Post New]](/s/i/i.gif) 2011/04/18 23:49:16
Subject: imperial guard 2000pts
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Rampaging Chaos Russ Driver
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I would instead drop the autocannons on the squads down to heavy bolters. Also I'd drop the commissar. His points, and that from the autocannons can easily go towards more models on the ground. I say put more infantry into the list
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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