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![[Post New]](/s/i/i.gif) 2011/04/15 05:06:07
Subject: GKGM + Eversor Assassin = outflanking death?
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Boosting Space Marine Biker
Aurora, CO.
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So I was reading my GK codex, and I noticed that the Grand Master's Grand Strategy rule limits the usage of it on ICs, inquisitorial Henchies, and Mordak's Ghost Knights. What it does not limit, however, are assassins.
My thought is this, for 130 points, it seems like having a thing that hits at S5 I8 w/ up to 10 attacks on the charge that can outflank seems amazing. Anybody else agree?
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10'000 years ago, Terra was under siege. The Sons of Rogal Dorn stood firm at the gate, never letting an inch slip away so long as we drew breath. We were killed in droves defending the Emperor and his Imperium, and we killed many in turn. We defended the Emperor and his Imperium, and this is what it means to be a Fist
2500 worth - W114/D28/L70
The Baleful Soul - 2000 worth -W21/D5/L4
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![[Post New]](/s/i/i.gif) 0034/04/19 08:57:19
Subject: GKGM + Eversor Assassin = outflanking death?
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Impassive Inquisitorial Interrogator
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Well considering it used to charge 12" it's not that bad. Back then it could consolidate into combat and clear out armies by itself... Right now it kinda sucks.
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![[Post New]](/s/i/i.gif) 2011/04/15 12:42:38
Subject: GKGM + Eversor Assassin = outflanking death?
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Decrepit Dakkanaut
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Yep that would work. You can also make it scoring.
A scoring vindicaire is a lovely site to see. People want it dead anyway, but with a 3+ cover (2+ if you gtg) it is suprisignly tough to shift from your back field.
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![[Post New]](/s/i/i.gif) 2011/04/15 19:20:56
Subject: GKGM + Eversor Assassin = outflanking death?
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Regular Dakkanaut
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Eversor is crap for its cost. I'd consider it if it was no more than 100, but it's so woefully underpowered compared to the vindicare (and to a lesser extent callidus and even culexus).
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![[Post New]](/s/i/i.gif) 2011/04/15 19:22:58
Subject: GKGM + Eversor Assassin = outflanking death?
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Brother-Thunder wrote:So I was reading my GK codex, and I noticed that the Grand Master's Grand Strategy rule limits the usage of it on ICs, inquisitorial Henchies, and Mordak's Ghost Knights. What it does not limit, however, are assassins.
My thought is this, for 130 points, it seems like having a thing that hits at S5 I8 w/ up to 10 attacks on the charge that can outflank seems amazing. Anybody else agree?
Remember back in the old DH codex when Eversors could infiltrate without a 200 point HQ choice?
Why the hell do you think the outflanking Eversor is amazing now that you need a 200p GKGM to outflank it, when it was terrible when it could outflank for free?
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/04/15 20:28:02
Subject: GKGM + Eversor Assassin = outflanking death?
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Boosting Space Marine Biker
Aurora, CO.
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ph34r wrote:Brother-Thunder wrote:So I was reading my GK codex, and I noticed that the Grand Master's Grand Strategy rule limits the usage of it on ICs, inquisitorial Henchies, and Mordak's Ghost Knights. What it does not limit, however, are assassins.
My thought is this, for 130 points, it seems like having a thing that hits at S5 I8 w/ up to 10 attacks on the charge that can outflank seems amazing. Anybody else agree?
Remember back in the old DH codex when Eversors could infiltrate without a 200 point HQ choice?
Why the hell do you think the outflanking Eversor is amazing now that you need a 200p GKGM to outflank it, when it was terrible when it could outflank for free?
Because I am bringing Draigo for my paladin list anyway, and why not add another element of melee? That and a model that can get 5-10 WS 8 S5 power weapon attacks on the charge that can reroll failed wounds does, for 130 points, actually sound pretty good, providing one has the points to throw around with it. Figured it would be a good disruption unit.
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10'000 years ago, Terra was under siege. The Sons of Rogal Dorn stood firm at the gate, never letting an inch slip away so long as we drew breath. We were killed in droves defending the Emperor and his Imperium, and we killed many in turn. We defended the Emperor and his Imperium, and this is what it means to be a Fist
2500 worth - W114/D28/L70
The Baleful Soul - 2000 worth -W21/D5/L4
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