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![[Post New]](/s/i/i.gif) 2011/04/15 11:53:09
Subject: Cutlass from Black Scorpion minis
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[DCM]
Et In Arcadia Ego
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http://www.blackscorpionminiatures.com/index.php
To accompany the, rather nice, range of fantasy pirates said company got Gav Thorpe to write a system of rules as well. These are now out -- some copies available at Salute this weekend in fact, and Mr. Thorpe has blogged a bit about it as well
’ve said in several interviews, when I left the GW Design Studio, I swapped a day job of games design and spare-time fiction writing for full-time writing and spare-time games design. The first of my efforts is soon to see the light of day, and I’m very excited about this.
The Cutlass! rules allow players to collect a band of fighters and battle for control of a strange island in the Carribean. These are fantasy pirates, so as well as Pirates, Privateers and Royal Navy gangs you can also opt for Orcs and Goblins, Dwarfs, Undead and Elves. You can find out more at the Black Scorpion website so I won’t repeat that here. Instead I’m going to write a bit about how the game came into being and how I set about designing the core rules.
How it Happened
Last year I went with a friend to a wargames show – Triples in Sheffield, I think, but I might be mistaken. Amongst all the lovely wargaming goodness, Carl and I found Adam Clarke at his Black Scorpion stand late in the day. I had been determined to purchase some terrain for another rules set I am working on, but had failed miserably to find anything I liked, so I had some money burning a hole in my pocket. Seeing Adam’s miniatures in the flesh stirred old ‘gotta have them’ feelings, so Carl and I exchanged a look and pretty much decided on the spot that some fantasy pirate fun was to be had.
Wind forwards a few months, and I was delighted to be contacted by Adam, who was looking for someone to pen a set of rules to accompany his lovely miniatures. I was up for it, as they say, and after Adam outlined roughly what he was looking for, I set to scribbling down some ideas, pushing some soldiers around on the dining table and rolling dice to see if the basic system I had in mind would work.
Objectives
A warbands-level game, allowing for forces of between 10 and 30 (ish) models.
Basic rules that can be developed for different settings – mix of close combat and ranged fire tactics to cope with expansions into pirates and cowboys initially.
Dining table-sized playing area.
Fastplay rules, allowing for lunchtime gaming or several games in a session.
Campaign play and options for creating ‘off the peg’ experienced warbands for pick-up play.
Easily expandable for new miniatures releases.
The Main Rules
This was the bullet point brief, and though a few things have morphed a little bit (the standard table is 4′ x 4′ now, small enough to put a board on a dining table) I’ve pretty much stuck to this. My primary goal was to design a system that allowed the players to interact throughout play, rather than having to wait out their opponent’s turn. Initially I included a lot of opposed dice rolls (that is, both players roll against each other to determine success or failure of an action) but this proved a bit too cumbersome for more than a handful of models, so I streamlined my ideas a little bit after the first few solitary test sessions (yes, I started out playing with myself…).
Something else I had said in my proposal summed up what I was trying to achieve.
I see this as providing a game that recreates the swirling, sometimes anarchic combat of a pirate raid or gunfight. Rather than players simply taking turns to resolve their actions, the system will include a flowing ‘reaction’ dynamic that allows the players to respond to and interrupt their opponents, allowing the fight to ebb and flow from one side to the other.
I’ve always been a keen fan of Jervis Johnson‘s Blood Bowl rules, and one of the major features in that system is the ‘Turnover’ rule, which means if one of your team makes a mess of things, your turn ends and your opponent’s turn starts. The Turnover idea has stuck in my head as one of the best things a games system can have, because it makes players face tough decisions and really rewards proper planning but also allows risk-taking.
As I’m sure most games designers do, I am constantly thinking up neat little mechanics and systems, making notes about them and then putting them to one side until they find an appropriate venue. One such system had been bugging me for the last couple of years, and Cutlass! seemed a great place to bring it into being. The central game revolves around using different dice to represent the skills of the fighters on the tabletop. This ties in with the opposed dice rolls idea, so while a rookie might only have a four-sided die to roll, a veteran warrior might roll an eight-sided die for the same test. To even things out a little, I made these dice rolls ‘open-ended’, which means if a player scores the highest possible result (a 4 on a four-sided die, for example) they can roll again and add the next score on to the total. This creates some interesting dynamics, maths-wise, because a die with more sides can score higher on a single roll but has less probability of scoring the maximum result. This serves to smooth out the differences between the skill levels and I think works rather well.
Encounters
As well as the nuts and bolts of running around and fighting, Adam was very much inspired by other skirmish-level games that allow the players to run a campaign, linking their games together so that their fighter suffer injuries, get better, earn new skills and so on. As part of this, I was tasked with designing the scenario and campaign systems. From my proposal:
Games will be scenario-based, with each side having its own objectives to achieve. Rather than players being thrown into a random situation, each will choose what they want to do and the resultant match of objectives forms the scenario. The players will then have to form their tactics around achieving their goals whilst hampering the enemy.The scenarios will have a narrative dynamic. That’s to say, the achievement of objectives will be more important than simply killing the enemy. These will include searching for loot, kidnapping or rescuing an individual, attacking an enemy camp, pursuits and ambushes and so on.
I was very much of the mind to let the miniatures be a vehicle for telling a story, and so the Encounters I’ve devised provide a framework for how the battling gangs are set up, and what they are fighting for, but leave lots of room for the players to add their own narrative.
These scenarios will be created without any setting detail, which can be layered on later. For example, in one setting the ‘loot’ scenario might be raiding a coastal village and in another a bank robbery. One of the scenarios will definitely be a bar brawl of some kind…
Campaigns
For the campaign, I was very keen to include lot of the usual stuff: injuries, experience, new equipment. To provide some wrinkles, there is a recruitment system that offers up random new additions to the gang; rather than simply spend money or points on getting who they want, the pllayer (as leadr of the gang) has to pick and choose from those who offer their services between each Encounter. On top of new members and weapons, the players can also upgrade their gang hideout or barracks, giving them something other than just fighters to spend their their loot on.
This harked back to memories of the Design Studio Necromunda campaign many years ago, which culminated in an alliance of gangs taking on the might of Andy Chambers‘ Dog Soldiers in an assault on their Underhive lair. It was great fun to play and has stuck with me, so when I devised the Cutlass! campaign system, I wanted something with a similar feel. For this reason, there are opportunities to raid each other’s hideouts, either just for the giggles and swag, or to rescue prisoners taken from your gang.
On top of that, some campaign systems have no obvious end point. The players keep playing and the gangs keep getting bigger and more powerful, until everyone decides to take a break. In Cutlass! there is more structure to the campaign endgame. When a gang gets to a certain size or fame/ infamy, it triggers ‘The Final Reckoning’. This works like a knock-out tournament competition, whittling away the participants until two gangs remain to battle for control of the island. It gives the campaign more of a narrative and sense of direction, as players realise that they or someone else is close to the tipping point, maybe wanting to get a couple more games in to beef up their gang before the fight to the death starts!
Get Playing
So, nearly a year after drooling over Adam’s gorgeous miniatures, I now have a set of rules we can use them with. If you want to find out more and stay up-to-date with the latest Cutlass! news, you can follow Black Scorpion and the Cutlass! game on Facebook.
Up for a game, Carl?
http://mechanicalhamster.wordpress.com/2011/04/15/arr-me-hearties/
All of which sounds most promising indeed. I'm off to Salute so might well swing by for a demo game/looksie -- some of the pirate models are pretty sweet IMO.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2011/04/15 12:19:35
Subject: Cutlass from Black Scorpion minis
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Foxy Wildborne
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That sounds cool and the models are good. I'll be interested to hear how the rules play.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2011/04/15 13:04:46
Subject: Re:Cutlass from Black Scorpion minis
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Longtime Dakkanaut
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The central game revolves around using different dice to represent the skills of the fighters on the tabletop. This ties in with the opposed dice rolls idea, so while a rookie might only have a four-sided die to roll, a veteran warrior might roll an eight-sided die for the same test. To even things out a little, I made these dice rolls ‘open-ended’, which means if a player scores the highest possible result (a 4 on a four-sided die, for example) they can roll again and add the next score on to the total.
Darn, I had the same exact idea for a rules system... oh well, I probably wouldn't have ever gotten around to make it anyway...
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![[Post New]](/s/i/i.gif) 2011/04/15 13:18:53
Subject: Cutlass from Black Scorpion minis
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Posts with Authority
South Carolina (upstate) USA
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Pirate minis...hmmm, visions of ship deck terrain...
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Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2011/04/15 13:23:40
Subject: Cutlass from Black Scorpion minis
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Longtime Dakkanaut
United States of England
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The miniatures are a little .....meh...
Ron and Bones is too comical, but these are more "realistic"......but very clunky.
I just checked out the Pirate Girls, but even they are a bit, well, manly....
I wish them all the best, but I'd like to see these companies pushing the sculpting levels, like Corvus Belli, and Studio McVey....
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Man down, Man down.... |
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![[Post New]](/s/i/i.gif) 2011/04/15 13:30:02
Subject: Cutlass from Black Scorpion minis
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The Last Chancer Who Survived
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They make some nice stuff.. their Tombstone line is prolly the bestest old west minis around for the size/scale they are.
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![[Post New]](/s/i/i.gif) 2011/04/15 13:47:39
Subject: Cutlass from Black Scorpion minis
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Lord Commander in a Plush Chair
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There's some pretty nice stuff there, a good variety of pirates for games with multiple players, I like the Orc pirates especially, and the prices are all very reasonable. Many packs are are 4 figs for £7.50. Tombstone range looks good too.
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![[Post New]](/s/i/i.gif) 2011/04/15 15:52:31
Subject: Cutlass from Black Scorpion minis
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Death-Dealing Dark Angels Devastator
Annapolis, MD
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Like the mini's and the game sounds great. Let us know how it plays Red.
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![[Post New]](/s/i/i.gif) 2011/04/15 16:55:38
Subject: Cutlass from Black Scorpion minis
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Nurgle Predator Driver with an Infestation
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Excellent stuff, I have some of the Tombstone range and I was looking for an excuse to paint some pirates up!
I'm glad to see Cutlass! is being released.
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![[Post New]](/s/i/i.gif) 2011/04/15 18:31:00
Subject: Cutlass from Black Scorpion minis
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Infiltrating Oniwaban
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And if the minis aren't good enough, there's always plenty of other pirate minis out there.
That differing dice with max-result mechanic is a really interesting. Looking forward to seeing folks thoughts after a few trial games.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2011/04/15 23:04:29
Subject: Cutlass from Black Scorpion minis
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Hungry Ork Hunta Lying in Wait
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I would love to have a squad of those ducks to count as squats or rattling snipers.
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![[Post New]](/s/i/i.gif) 2011/04/16 19:23:10
Subject: Re:Cutlass from Black Scorpion minis
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Fixture of Dakka
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Any direction on 32mm ships and Pirate scenery?
I'm in on this one. I really like those guys. Would go great adding in some of those undead pirates from over from Reaper.
Get a crew, a couple of ships, and some guns on them... Be a nice break from painting 40K stuff for a change.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2011/04/16 19:29:30
Subject: Cutlass from Black Scorpion minis
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Using Object Source Lighting
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Delephont wrote:The miniatures are a little .....meh...
Ron and Bones is too comical, but these are more "realistic"......but very clunky.
I just checked out the Pirate Girls, but even they are a bit, well, manly....
I wish them all the best, but I'd like to see these companies pushing the sculpting levels, like Corvus Belli, and Studio McVey....
I agree, these are okish minis but some look a bit dated in both style and execution. I still prefer Freebooter for sexy pirate gals and Ron&bones for cool undead pirates.
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![[Post New]](/s/i/i.gif) 2011/04/17 23:08:55
Subject: Re:Cutlass from Black Scorpion minis
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Fixture of Dakka
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This game here looks like a good jumping off point for a necromunda based gang game, and an addition of the other lines for character, mix in the gangs, and some general flavor.
I'd like some pointers to for scenery, next. I wouldn't mind a ship to ship add in, kinda like that old Pirates! game, that had cardboard ships, and then you added in your minis.
Any good companies for some good ships, or a place for some good ship plans, and I can make my own out of balsa wood?
Along with that, where would you guys go for some good spanish main/ Pirate buildings?
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2011/04/18 06:55:01
Subject: Re:Cutlass from Black Scorpion minis
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Mighty Chosen Warrior of Chaos
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I picked up the Orc Admiral, a pack of Orc pirates and one of the Goblin pirates as well, and they are lovely  . Unfortunately by that time I had run out of cash (Black Scorpion was second in line, but Hasslefree had too much stuff I had wanted for a long time) before I could get the book. I plan on getting Cutlass early next month, but if anyone has any comments +/- they would be gratefully recieved. My group initially was going to use Mordheim rules, but when we caught wind of Cutlass we held off getting started.
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![[Post New]](/s/i/i.gif) 2011/04/18 08:09:08
Subject: Re:Cutlass from Black Scorpion minis
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[DCM]
Et In Arcadia Ego
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2011/04/18 08:11:12
Subject: Cutlass from Black Scorpion minis
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Noble of the Alter Kindred
United Kingdom
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Did you get to see a demo Reds? Hear the Black Scorpian stand was very popular. Possibly due to chaps trying to get their mitts on the resin of Alexis.
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This message was edited 1 time. Last update was at 2011/04/18 08:11:27
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![[Post New]](/s/i/i.gif) 2011/04/18 08:13:30
Subject: Re:Cutlass from Black Scorpion minis
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[DCM]
Et In Arcadia Ego
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Didn't get a demo, alas, their stand was mobbed the whole time and they were far, far too busy to have much of a chat about it. Book certainly looked very nice however, so when payday rolls around next week I might treat myself.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2011/04/19 00:53:08
Subject: Cutlass from Black Scorpion minis
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Noble of the Alter Kindred
United Kingdom
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Thanks Reds.
Hoping to see what the game is like.
There has been some coverage on BoW, but they couldn't get a look in at Salute either!
Please give us a review if you bag a copy.
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