Reborn Kindred
10 points per model
When Kroot die, they are consumed by close family in order to pass on any acquired genetic traits onto future generations. Some Kroot are not fated to this end, however, as they die without family or were otherwise exiled in life from the community for one reason or another. These individuals become the Reborn- warriors reanimated by the shamanistic powers of the Elder Shapers. Given a new beginning within the Life Cycle, the Reborn take to battle to prove themselves to their kin.
WS BS S T W I A
LD Save
Reborn 4 4 3 4 1 4 1 8 6+
Reborn Shaper 4 4 3 4 1 4 2 9 6+
Unit Composition: 3-10 Reborn
Unit Type: Infantry
Wargear: Two poisoned weapons (4+)
Special Rules: Nocturnal; Eaters of the Dead
Reborn Hunger: Reborn have an unparalleled drive to slaughter their enemies, or it could be simply an undead hunger for flesh. They begin the game with one bonus consumption token.
Transport: The unit may take a Kroot War Skiff as a dedicated transport.
Character: One Reborn may be upgraded to a Shaper for 10 points.
The Shaper may take any of the following:
Kroot blade………………………………………………… 5 points
Ornate hunting rifle……………………………………. 15 points
Eviscerator………………………………………………….. 20 points
Options: For every five models in the squad, one Reborn may replace a poisoned weapon with a Kroot flamer for 10 points.