Rozgarth wrote:Hey everyone, this is my first dark eldar army. I've done quite a bit of reading on various sites (tacticas, army lists, etc) and I think I've come up with a solid list. Before I start working on getting models and painting, I thought I'd get some feedback first though.
Hope you perused my (not yet finished

) Tactica here on this site. I have it on good authority the author is awesome. You can also look up Ketara and dashofpepper's stuff, also on this site, there's some good things there.
Rozgarth wrote:My main concern is the lack of a hekatrix+agonizer with my wyches; I'd put them in and remove the scourges, but I was left with a really awkward amount of points to try and use. My main question with them is will they still be useful at their job (killing elite fighting units), or does it severely weaken them?
Basically you'll become a tarpit unit and not much else. The agoniser is the primary killing tool of the squad, especially after the assault is over.
Haemonculus (x2)
-hexrifle
65 points
(1 per wych squad)
Unlike an earlier poster, I actually rather like the ol' flamer in a boat method. To each their own, but I personally consider the Hexrifle a bit lackluster for the cost whilst the Liquifier is, hands down, the best flamer in the game. Give the rifles a try though, I suspect you'll be back.
4 kabalite trueborn (x3)
-4 blasters
Venom
-2 splinter cannons
A fine default build.
9 wyches (x2)
-1 shardnet and impaler
-9 haywire grenades
Raider
-flickerfield
A fine default build except for that odd avoidance of agonisers. If you just want them to be tarpits I sort of think you're fielding too many and wasting points, the rest of you list seems much more shooting focused, so...
5 kabalite warriors (x4)
-1 blaster
Venom
-2 splinter cannons
One of my favorite build outs. Considering your inclusion of the Scourges I would tend to suggest potentially switching some Venoms to Raiders with FFs to up your anti-tank firepower.
5 Scourges
-two splinter cannons
Our fast attack slot is a pain to deal with, but here's my basic issue with this in a nutshell - you've got 7 Venoms on the field...are you *really* going to need extra poison shots with 168 S.Cannon shots already in your army and some Wyches looking to assault something? You might want to consider what a Haywre Blaster could do for them. If you're focused on being competitive I'd probably drop them altogether, the points can be better used elsewhere.
Ravager (x3)
-flickerfield
Ravenous.
The Fast attack slot is our
WTF slot - be very careful of what you buy there. You're functionally wasting the strengths of the Wyches, you should either save points and buy less, or utilize them better and make them a more solid assault threat. I think you have the army too tilted to deal with horde and not capable of unleashing the amount of firepower you'll really want to deal with mech lists. Yes, I understand you have 11 Lances and 16 Blasters. But pay attention to how many of those will get to fire Turn 1. Wyches can potentially help pick up some slack on Turn 1, but overall you'll want to make sure you have enough lances to rock your opponent's world.