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Made in us
Kabalite Conscript




Hey everyone, this is my first dark eldar army. I've done quite a bit of reading on various sites (tacticas, army lists, etc) and I think I've come up with a solid list. Before I start working on getting models and painting, I thought I'd get some feedback first though. My main concern is the lack of a hekatrix+agonizer with my wyches; I'd put them in and remove the scourges, but I was left with a really awkward amount of points to try and use. My main question with them is will they still be useful at their job (killing elite fighting units), or does it severely weaken them? Other than that, my tactics are to flat out the wyches turn one, hopefully putting them in assault range of something, and moving the warriors 12" to shoot and harass. The scourges I'll deploy depending on the situation--they get 21 shots the way they're currently kitted out. The ravagers will do what they do best; sit back and pop dangerous-looking tanks. The trueborn will go tank hunting. If I go second, I'll probably leave stuff in reserve to prevent getting my vehicles ripped to pieces.
So, here's the list:
HQ:
Haemonculus (x2)
-hexrifle
65 points
(1 per wych squad)

Elites:
4 kabalite trueborn (x3)
-4 blasters
Venom
-2 splinter cannons
173 points

Troops:
9 wyches (x2)
-1 shardnet and impaler
-9 haywire grenades
Raider
-flickerfield
188 points

5 kabalite warriors (x4)
-1 blaster
Venom
-2 splinter cannons
125 points

Fast Attack:
5 Scourges
-two splinter cannons
130 points

Heavy Support:
Ravager (x3)
-flickerfield
115 points

Total: 2000 points

Thanks for any comments or suggestions; like I said, I'm still new, so I'd love to hear some feedback.

This message was edited 2 times. Last update was at 2011/04/17 22:42:19


 
   
Made in us
Kabalite Conscript




No comments?
   
Made in us
Slave on the Slave Snares



Oaktownbootyville, NorCal

Remember, your Haemonculi are not fleet, so they won't be able to keep up with the Wyches if they have to run. And since Wyches are safest in combat, running is their friend.

I'm personally fond of the idea of giving Haemonculi Hexrifles. Great range, assault 1 AND sniper, and somewhat sneaky kill-rules. I'm thinking let the Wyches run off, take the pain token, and the Haems stand back and take pot-shots at MCs and multi-wound units/lone ICs.

   
Made in us
Kabalite Conscript




Thanks for noticing that--that was a pretty big oversight on my part. Since the haemonculi are going to camp out in the raider and fire now, they definitely don't need the venom blades, giving me ten points. That would allow me to exchange the liquifier guns for hexrifles. I do love the liquifier guns, but I think it might be better in this case to give hexrfiles like you suggested because I could then have my raiders back out to the edge of range (provided they're still intact) and fire their dark lance while the haemonculus picks off his targets.
I've edited the list accordingly.
   
Made in us
Commoragh-bound Peer





something I do love is....shatershard... the sucker is only 15 points and if you nuke it on they're IC you probably have a 50% chance of getting some major comback, (and your opponent will start slitting his wrists) even on a squad of specialty marines, if you cant make it to the IC, it's near impossible to not get good points return on it.

Dude, where's my rhino? 
   
Made in us
Lethal Lhamean






Venice, Florida

Rozgarth wrote:Hey everyone, this is my first dark eldar army. I've done quite a bit of reading on various sites (tacticas, army lists, etc) and I think I've come up with a solid list. Before I start working on getting models and painting, I thought I'd get some feedback first though.

Hope you perused my (not yet finished ) Tactica here on this site. I have it on good authority the author is awesome. You can also look up Ketara and dashofpepper's stuff, also on this site, there's some good things there.

Rozgarth wrote:My main concern is the lack of a hekatrix+agonizer with my wyches; I'd put them in and remove the scourges, but I was left with a really awkward amount of points to try and use. My main question with them is will they still be useful at their job (killing elite fighting units), or does it severely weaken them?

Basically you'll become a tarpit unit and not much else. The agoniser is the primary killing tool of the squad, especially after the assault is over.
Haemonculus (x2)
-hexrifle
65 points
(1 per wych squad)

Unlike an earlier poster, I actually rather like the ol' flamer in a boat method. To each their own, but I personally consider the Hexrifle a bit lackluster for the cost whilst the Liquifier is, hands down, the best flamer in the game. Give the rifles a try though, I suspect you'll be back.

4 kabalite trueborn (x3)
-4 blasters
Venom
-2 splinter cannons

A fine default build.

9 wyches (x2)
-1 shardnet and impaler
-9 haywire grenades
Raider
-flickerfield

A fine default build except for that odd avoidance of agonisers. If you just want them to be tarpits I sort of think you're fielding too many and wasting points, the rest of you list seems much more shooting focused, so...

5 kabalite warriors (x4)
-1 blaster
Venom
-2 splinter cannons

One of my favorite build outs. Considering your inclusion of the Scourges I would tend to suggest potentially switching some Venoms to Raiders with FFs to up your anti-tank firepower.

5 Scourges
-two splinter cannons

Our fast attack slot is a pain to deal with, but here's my basic issue with this in a nutshell - you've got 7 Venoms on the field...are you *really* going to need extra poison shots with 168 S.Cannon shots already in your army and some Wyches looking to assault something? You might want to consider what a Haywre Blaster could do for them. If you're focused on being competitive I'd probably drop them altogether, the points can be better used elsewhere.

Ravager (x3)
-flickerfield

Ravenous.

The Fast attack slot is our WTF slot - be very careful of what you buy there. You're functionally wasting the strengths of the Wyches, you should either save points and buy less, or utilize them better and make them a more solid assault threat. I think you have the army too tilted to deal with horde and not capable of unleashing the amount of firepower you'll really want to deal with mech lists. Yes, I understand you have 11 Lances and 16 Blasters. But pay attention to how many of those will get to fire Turn 1. Wyches can potentially help pick up some slack on Turn 1, but overall you'll want to make sure you have enough lances to rock your opponent's world.
   
Made in us
Kabalite Conscript




@Threedin:
The only thing I don't like about the shattershard is it's only one shot; personally I'm not a fan of one shot weapons. In the same vein, I realized last night after posting that the hexrifle isn't really the style I want; the liquifier can hit multiple targets while the hexrifle can only get one. The flamer would be great to help thin out enemy squads for as long as the raider still stands.

@Thor665:
Yes, I've read through the stuff the three of you have made and I have to say it's probably the best source of dark eldar information out there--I found them very informative and helpful. When first opening a new codex, the amount of units, builds, and wargear can be overwhelming. Having advice is very helpful. I personally can't wait to see yours when it's finished (lol--I heard the author is awesome also).

You also answered my worst fear about the wyches. I want them to be able to kill, so back comes the hekatrix and agoniser at the expense of the scourges. The scourges were a unit I just kind of made room for; overall, the fast attack section left me underwhelmed. Out of the whole codex, it's the most expendable in my opinion.

Here's the list now: What should I do with the 80 leftover points? This is the problem I had originally.
HQ:
Haemonculus (x2)
-liquifier gun
60 points

Elites:
4 kabalite trueborn (x3)
-4 blasters
Venom
-2 splinter cannons
173 points

Troops:
9 wyches (x2)
-1 shardnet and impaler
-9 haywire grenades
-1 is a hekatrix with agonizer
Raider
-flickerfield
218 points

5 kabalite warriors (x4)
-1 blaster
Venom
-2 splinter cannons
125 points

Heavy Support:
Ravager (x3)
-flickerfield
115 points

Total: 1920 points
Thanks for the feedback.

This message was edited 1 time. Last update was at 2011/04/18 13:23:44


 
   
Made in us
Lethal Lhamean






Venice, Florida

Rozgarth wrote:Here's the list now: What should I do with the 80 leftover points? This is the problem I had originally.

It's never a 'problem' to have extra points

Okay, here are a few quick thoughts;

1. As noted, switch some Venoms to Raiders for increased dark lance fielding.
2. Add a shattershard to one of the Haemys, they'll have the liquifier to fall back on and the shard is pretty sweet.
3. Add a Crucible to one of the Haemys - the Crucible is an awesome meta tool that is very valuable in competitive lists.
4. Archon with a Blaster to go in one of the Trueborn boats.
5. Explore Nightshields, many DE generals swear by them.

That's all I've got off the top of my head without trying to do much dramatic re-working of the focus of the army.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in cn
Sybarite Swinging an Agonizer





Deus Incognitus

Agree with Thor, the list needs more dark lances. I wish I could run into the "I have to many extra points" situation more often.

Please check out my Thousand Sons army
Sect of the Yellow Feather
 
   
Made in us
Kabalite Conscript




Okay, extra points isn't necessarily a problem, but I've never encountered that situation before. Usually I'm having to cut stuff out of my army, not the other way around. I tried to incorporate your advice into this list, but I still have 35 extra points. The list now has 13 dark lances. How many exactly should I be aiming for? Is there a generic rule of thumb to follow that I should know about?
HQ:
Haemonculus (x2)
-liquifier gun
-1 has a shattershard
-other one has a crucible of malediction
75/80 points

Elites:
4 kabalite trueborn (x3)
-4 blasters
Venom
-2 splinter cannons
173 points

Troops:
9 wyches (x2)
-1 shardnet and impaler
-9 haywire grenades
-1 is a hekatrix with agonizer
Raider
-flickerfield
218 points

5 kabalite warriors (x2)
-1 blaster
Venom
-2 splinter cannons
125 points

5 kabalite warriors (x2)
-1 blaster
Raider
-flickerfield
130 points

Heavy Support:
Ravager (x3)
-flickerfield
115 points

Total: 1965 points

This message was edited 2 times. Last update was at 2011/04/19 00:24:41


 
   
 
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