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![[Post New]](/s/i/i.gif) 2011/04/17 04:29:06
Subject: IG Q: Viability of suicide special weapon squads
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Rampaging Carnifex
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In most of the games I've played, any squad that pops out of a Valkyrie or a Vendetta is usually cut down in short order. Now, I think a great idea for this to not be such a huge loss is to include a squad that is meant to be a suicide unit. What I had in mind was a special weapons squad with 3 demo charges. Each charge is one shot only anyway, so you're not losing much when the squad gets subsequently wiped out and whatever they throw those charges at will DIE.
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![[Post New]](/s/i/i.gif) 2011/04/17 07:38:13
Subject: Re:IG Q: Viability of suicide special weapon squads
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Fixture of Dakka
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125 points for 6 bodies w/ 3 demos seems too expensive if it fails/dies too quickly.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2011/04/17 07:47:21
Subject: IG Q: Viability of suicide special weapon squads
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Hurr! Ogryn Bone 'Ead!
Western Australia
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I use SWSs as counter-charge units.
Keep them behind Infantry Squads, and then when one is wiped out in melee, open up on attackers with flamers and demo charges.
Just yesterday, I killed an entire squad of GK Purifiers with ONE lucky demolition charge.
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"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles
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![[Post New]](/s/i/i.gif) 2011/04/17 14:35:02
Subject: Re:IG Q: Viability of suicide special weapon squads
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Rampaging Carnifex
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alarmingrick wrote:125 points for 6 bodies w/ 3 demos seems too expensive if it fails/dies too quickly.
A special weapons squad with 3 charges is only 95 points, not 125.
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![[Post New]](/s/i/i.gif) 2011/04/17 15:46:17
Subject: Re:IG Q: Viability of suicide special weapon squads
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Fixture of Dakka
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creeping-deth87 wrote:alarmingrick wrote:125 points for 6 bodies w/ 3 demos seems too expensive if it fails/dies too quickly.
A special weapons squad with 3 charges is only 95 points, not 125.
 That's why i shouldn't guess, late at night, w/o my 'dex!
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2011/04/17 16:36:04
Subject: IG Q: Viability of suicide special weapon squads
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Regular Dakkanaut
Nottingham
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valks can carry 12 models. Thats 2 SWS suicide squads it can deliver. 6 demo charge pie goodness! Some people might say thats overkill, they are right!
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This message was edited 1 time. Last update was at 2011/04/17 16:36:32
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![[Post New]](/s/i/i.gif) 2011/04/17 16:43:52
Subject: IG Q: Viability of suicide special weapon squads
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Fixture of Dakka
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nevertellmetheodds wrote:valks can carry 12 models. Thats 2 SWS suicide squads it can deliver. 6 demo charge pie goodness! Some people might say thats overkill, they are right!
i maybe crazy, but I don't think you can put more than 1 squad in a transport. well, unless it's joined by an IC that doesn't go over the cap. limit.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2011/04/17 17:12:33
Subject: IG Q: Viability of suicide special weapon squads
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Imperial Recruit in Training
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its a good tactic but needs to be in close put them in the valk and leave them right on enemy lines in the valk then on your turn disembark your sws squads and unload everything you have even, bring a chimera with your command squad up and instead have meltas or plasmas which is 6 shots that wound a normal marine on 2s and no armous save
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![[Post New]](/s/i/i.gif) 2011/04/17 17:23:37
Subject: Re:IG Q: Viability of suicide special weapon squads
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Rampaging Carnifex
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Yeah, you WOULD have to get the Valkyrie pretty damn close to pull that off. If you get first turn, the 24" scout move would probably leave you a pretty good chance of doing some serious damage with it. Putting plasmas on them COULD work, but the demo charge I think works better as a suicide weapon. If the squad survives and they still have plasma guns, that's a unit you're gonna wanna take care of. You don't have that problem with demo charges, as they're single use weapons.
And as someone already mentioned, you cannot have 2 units inside 1 transport.
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![[Post New]](/s/i/i.gif) 2011/04/17 17:33:09
Subject: IG Q: Viability of suicide special weapon squads
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Junior Officer with Laspistol
Manchester, UK
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alarmingrick wrote:nevertellmetheodds wrote:valks can carry 12 models. Thats 2 SWS suicide squads it can deliver. 6 demo charge pie goodness! Some people might say thats overkill, they are right!
i maybe crazy, but I don't think you can put more than 1 squad in a transport. well, unless it's joined by an IC that doesn't go over the cap. limit.
You are not crazy, only one squad per transport, unless it is a super heavy.
I like to put flamer SWSs in vendettas. Gives it some anti infantry and makes it scoring. Also, it doesn't really have to drop them off as they are not a vital part of the plan, so you can sit back and snipe.
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![[Post New]](/s/i/i.gif) 2011/04/17 17:36:16
Subject: Re:IG Q: Viability of suicide special weapon squads
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Long-Range Black Templar Land Speeder Pilot
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I don't ussualy give my Vets demolitions. I give them 3 melta guns and grenadiers for survivability and then i throw them in a Valkyrie.
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