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Made in us
Spawn of Chaos




Ok so for the sake of simplicity say there are a group of Blood Knights and a Vampire with a dread lance, (I think that's what it is called). I have 1 unit of chosen in combat with ghouls, 1 unit of WoC in combat with Grave guard, and 1 unit of WoC in combat with a different squad of ghouls. The combats are also side by side.

So on the VC players turn he gets a flank charge the chosen, destroy the squad and what's left flee's, now he pursues (or the fancy frenzy pursue, I can't remember what it's called) into my next unit, the WoC hitting the Grave Guard. Can he then proceed to WTF!? Own that squad, and then proceed to hit the next squad? That seems a bit.... Broken? I guess.
   
Made in us
Automated Rubric Marine of Tzeentch






You can overrun into an ongoing combat and fight in that combat too if it is not resolved for the turn yet(making the order your perform combats very important in some cases).

However, you can only restrain/reform if you break the second unit(no pursuit allowed).

Reference Page 58 of the BRB.
   
Made in us
Fixture of Dakka






Lancaster PA

Don't you also have to overrun in the same direction as the first enemy you crushed/caught ran in? I am a little fuzzy on those rules, but I think that you can't roll up a flank that way, unless the warriors flee towards the other combat, which since they flee from the unit with the greatest ranks, would be away from the ghouls unless the BK's had more ranks.

So, I think what you are describing is impossible unless the WoC units were in a box/semi circle so their rears were facing each other (or the ghouls' fronts were facing each other), or the Ghouls had fewer ranks than the Blood Knights, causing the WoC to run away from the knights and not the ghouls.

Like I said though, I don't have a good intuition for the situation though and have to check the rules all the time on it. If someone else can describe the whole process/decision tree nicely I would appreciate it too!


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

you can only overrun into the 1st unit. after that you have lost momentum to keep charging.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Assault Kommando





Hi, vampire player here. those were my blood knights. sorry Lyel, i didn't realize that blood knights would be that destructive. you were right, 5 blood knights (3 by the time i charged), one vampire lord with the dread lance.

the first unit of chosen i hit with the blood knights were unengaged due to them annihilating my 20 ghouls in the previous combat phase. i killed them down to 3 men and they ran. since my blood knights were in their flank they have to run directly away from my unit, which were the blood knights. i pursued and ran into the flank of a WoC unit that was engaged with ~20 grave guard. combat resolved and there was one model left. he ran. looking back that unit of WoC did flee the wrong way. we had them flee from the blood knights instead of the grave guard. either way, the other unit of WoC that were engaged with the ~20 ghouls broke due to a unit fleeing through them; the unit of chosen. thus i chose not to pursue with the blood knights. i did want to overrun but i forgot about the "only one overrun/pursue" rule. in the end i didn't.

although looking back and realizing the one unit fled the wrong way, i don't think it would have changed the outcome of the game. one interesting thing to point out is that in panic on page 63, it states that a unit will flee from which ever unit did the most casualties; but on page 60, it says the unit will run away from the unit with the most ranks. i'm guessing that the rule on page 60 will take priority but they do come into conflict with each other. and nothing is mentioned in the BRB FAQ.
   
Made in us
Fresh-Faced New User




Hellstorm wrote:Hi, vampire player here. those were my blood knights. sorry Lyel, i didn't realize that blood knights would be that destructive. you were right, 5 blood knights (3 by the time i charged), one vampire lord with the dread lance.
the other unit of WoC that were engaged with the ~20 ghouls broke due to a unit fleeing through them; the unit of chosen. thus i chose not to pursue with the blood knights.


=Units in combat don't take panic tests.
   
Made in us
Assault Kommando





oh oops. i don't look through panic very often.

well then the battle might have been a little different.
   
Made in us
Evasive Eshin Assassin





(Not to mention that Warriors get to re-roll their decent Ld on Panic tests).

As to which unit you flee from: units that flee due to failed Break tests flee from the enemy unit involved in the combat with the most ranks.
Units fleeing due to failed Panic tests flee from the unit that did the most casualties in that phase.

 
   
 
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