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Made in au
Regular Dakkanaut





Hey, I am a fairly experienced Ork player ( have been playing for a year and a half) and I love Speed Freeks! This is my 1500 pt army for them, got any tips or just say how much you love it.

HQ
Warboss: 105
Power Klaw, Cybork body, shoota/skorcha, 'Eavy Armour

Troops

6 Nob Bikers: 385
Waagh Banner, bosspole, painboy, 2 PK, 2 Big Choppas

12 boyz: 72
rokkit, Nob, bosspole

Trukk: 65
wrecking ball, ram, armour plates

12 boyz: 72
rokkit, Nob, bosspole

Trukk: 65
wrecking ball, ram, armour plates

11 boyz: 111
big shoota, nob, PK, bosspole

Trukk: 55
wrecking ball, red paint job, ram

Elites

10 kommandos: 200
Boss snikrot, burna

6 nobz: 220
1 PK, Painboy, 2 big choppas, bosspole, eavy armour

Battlewagon: 125
deff rolla, lobba, armour plates

Total: 1500 pts

What do you think, please post advice

Don't believe what everone says, I am really a Brainboy who survived the weed wipeout and now I go on secret missions for Tzeench I can also control your mind. (jokes)

Quote by Puma713:
Just because I'd like to make termagants doesn't give me permission to.

You could have a unit of 9 tacticals that are flipping off the enemy with both hands, they still have a bolt pistol and bolt gun.  
   
Made in ie
Regular Dakkanaut





Ireland

I'd try and squeeze in some warbuggies, they are good for messing up your opponents target priority and might just crack open a vehicle for you, they can also be used as screening to give cover saves.
Without really commenting on your choices you can tidy up the list a bit and gain 'free' points as a start. Lose the wrecking balls and armour plates those upgrades are way to expensive for an armour 10 open-topped vehicle, Ditch the rokits and big shootas out of the boys units too cos they'll add nothing. 1 big shoota and grot riggers will make your wagon cheaper. I figure that nets you 90 points straight away. Now for three rokkit buggies you are looking for 105 so you only gotta find 15 more points and you got 3 more av10 vehicles.
   
Made in gb
Sneaky Kommando




Hereford

As you've got a fairly solid fast moving force, i'd be tempted to swap the warboss for a Big Mek with a KFF to give as many of your vehicles 4+ cover saves as poss...

If you don't get first turn, its likely that one or two of your trukks will be popped, then your army is grounded, or split, and will be far easier to chew up piecemeal...

The 4+ cover save could make all the difference, and the change from warboss to mek may give you that 15 points you need for buggies!!



13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
Made in us
Yellin' Yoof





Carrollton, Georgia

I don't think you have enough infantry mobs, even for a speed freek's army (35 boyz in a 1500 list?), although I'm used to more of a greentide style army. Also, you never want to field a squad of boyz without a Powerklaw, as a Plowerklaw increases what your boyz can tangle with to pretty much anything in the game. I agree about dropping the superfluous gear off of the trukks, the upgrade wargear for the boyz doesn't do its job when you're screaming into combat like you should plan to do with this list.

This message was edited 1 time. Last update was at 2011/04/18 15:35:07


~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 
   
 
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