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Daemonic Dreadnought






What happens if an embarked squad self inflicts enough wounds to cause a morale test. It's was once a difficult task to pull off previously most possible via a very unlucky quad plasma CCS embarked in a Chimera, but now GK can do it really easy with their henchmen psykers having a perils of the warp while embarked in a transport.

So what happens when an embarked squad kills 25% of it's own members from a botched shooting attempt?

On one hand the squad is still subject to morale tests.

On the other hand it's embarked, and for all intensive purposes it's regarded as being part of the vehicle crew when it comes to shooting attacks. That leads me to think it's a decisive "No they don't have to take a morale test", but I can't find anything that specifically says the passengers of a vehicle have the same immunity to morale tests that the vehicle's crew have.

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If they fail the Morale test, they are destroyed since they can't fall back in any direction.


Automatically Appended Next Post:
schadenfreude wrote:
On the other hand it's embarked, and for all intensive purposes it's regarded as being part of the vehicle crew when it comes to shooting attacks.

That's just not correct. An embarked unit and it's vehicle are always considered two separate units.

This message was edited 1 time. Last update was at 2011/04/18 16:52:43


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This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Still have the problem of unclear wording. An embarked unit is sortof off the table making the prospect of failed morale tests questionable.

Would disembarking be consitered a normal move?

honestly I could see a faq going many different ways.

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Phalanx

I recall reading somewhere that whilst in a transport, the unit isn't subject to morale checks. Trying to find where I read it.

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it really isn't an issue with Psyker henchmen as if they roll a Perils they all die.

unless you mean non-psyker henchmen in the squad with them.


in that case, the game breaks.


a logical fix is to say the squad immediatly disembarks as their fall back move. next turn they will keep running/rally as normal.

think of it like this

25%+ guys just exploded. the survivors get out of what they think is going to be their steel coffin(they arn't sure why someone exploded)

This message was edited 1 time. Last update was at 2011/04/18 18:12:31


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Son of Dorn - specific TAU faq on that, to do with ethereal popping his clogs.
   
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While not a solid answer by any means, it appears GQ may lean towards 'units don't have to take morale tests inside transports'. The only reason I say this is because of a precedent set in the new Tau Empire FAQ. This is by no means a 'correct' answer to your problem, but it's the closest thing to any kind of official answer I've seen lately:

Q: If an ethereal...is killed do models embarked in vehicles have to take a morale check? A: No.


Edit: Nos-Ninja'd!

This message was edited 1 time. Last update was at 2011/04/18 18:25:34


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Phalanx

nosferatu1001 wrote:Son of Dorn - specific TAU faq on that, to do with ethereal popping his clogs.


That may be it, but IIRC, it had something to do with taking a morale check after losing 2 of your embarked passengers from bad plasma gun shots. I think it may have been in the 1.1 FAQ and removed for the 1.2 FAQ. Seems like there were a couple things I recall reading that I can no longer track down in those

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The rulebook specifies that the crew of a vehicle never takes morale checks - maybe that's what you were thinking of?
   
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schadenfreude wrote:and for all intensive purposes it's regarded as ...


All the rules issues seem to have been covered so I'm going to nitpick your word usage. You meant "for all intents and purposes."

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Phalanx

Not quite. This specifically had the context of plasma gunners dying inside and the unit running from the transport....

I'm just at a loss as to where I read it.

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I think they cover it in the INAT. I cannot recall if GW has ever answered it.

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I would have them autopass. Just fluffy reasoning, I never use plasma guns but any opponent I faced would get this favorable ruling from me.

Gets hot wounds people, it doesnt explode them. It even allows armor saves. Very likely the models are not dead, they are just unable to continue fighting. Their squad mates might be distraught, but hey they understand plasma weapons get hot. Being inside a vehicle, I cant imagine them wanting to get out and run across the field of battle without cover.

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Found the INAT

RB.66E.01 – Q: Can an embarked unit ever be forced
to fall back or become pinned while in/on a vehicle
(or building)?
A: Unless explicitly specified otherwise, no [clarification].
Ref: SW.53G.03, TAU.33E.01, TAU.42H.01


Makes perfect sense for plasma gunners as the casualties may not be dead. Outside a vehicle it would make sense to evacuate the wounded if they fail a morale test, while inside a vehicle the wounded are already inside a transport which is about the safest place they could be.

Fluff wise with perils I have to agree a bit with Grey Templar, and I see the situation could be even worse fluff wise. What if their comrades know just enough about psykers to know that they screwed up, tore an uncontrolled hole between reality and the warp resulting in deamons dragging 25%+ of their squad into the warp. At that point you could argue the crew needs to make a morale test along with the passengers, but that's purely discussing fluff. On the other hand perils could be as simple as the psykers dropping dead of an aneurysm, or aging 1,000 years in 2 seconds turning their bodies into dust. Bad yes, fluff wise horrible enough to scare troops out of a transport no.

One other squad that can do the same is the IG psychic battle squad. If the overseer rolls a 3 on a "It's for your own good" that's 25%. That situation however would be no worse than plasma gun casualties for morale because it really was for their own good.

Looks like the INAT will stand unless GW FAQs different.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
 
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