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![[Post New]](/s/i/i.gif) 2011/04/18 22:23:54
Subject: 630 Space Ork Army - Newbie player
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Been Around the Block
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I've read about and painted random Warhammer 40k figures since my dad bought me some in 1998, but now that I'm 18 with my own job I can finally afford to get into the hobby
I've always been heavily interested in Orks and picked up the Black Reach box and expanded on it slightly.
I haven't played warhammer 40k all that much so I can't say which style of play I like to use the most, but what sounds most appealing to me is a Big Mek led army with an emphasis on kans and lootas, with the obligatory tide of boyz to soak up fire.
But for right now I just want a well rounded force that will slowly start to specialize into something like I envision, so I'm asking what should be the next thing I add or replace in this basic army? Should I immediately axe the koptas in favor of something like Killa Kans to move towards the style that appeals to me, or stay well rounded till I get a playing sense of the orks and flesh out my boyz and lootas?
These are the figures I have so far. (Black Reach doesn't say the Warboss has a TL Shoota or a Cybork body but the model certainly appears to)
HQ:
Warboss: PK, TL Shoota, Cybork, 'heavy armour - 105 pts
Elites:
5 (6) Nobz Slugga/Choppa, Cybork, 'Eavy Armour
+ 1 Painboy w/ Orderly - 185 pts
5 Lootas
w/ 1 Mek: Kustom Mega-Blasta - 75 pts
Troops:
10 Slugga Boyz: 1x Big Shoota - 65 pts
10 Slugga Boyz: 1x Big Shoota - 65 pts
Fast Attack:
Deffkopta: TL Rokkit Launcha - 45 pts
Deffkopta: TL Rokkit Launcha - 45 pts
Deffkopta: TL Rokkit Launcha - 45 pts
UPDATED: Added 'eavy armour to the Warboss and Nobz, and Cybork Bodies to the Nobz
Thanks in advance for any input. This is predominantly an inquiry as to what I should do next, since I know this isn't much different than the starting army in the Black Reach box.
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This message was edited 3 times. Last update was at 2011/04/18 22:34:29
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![[Post New]](/s/i/i.gif) 2011/04/18 22:27:18
Subject: Re:575 Space Ork Army - Newbie player
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Paladin of the Wall
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Make the Warboss have 'eavy armor and I would also suggest giving the Nobs 'eavy amour and cybork bodies too. Lastly throw in a power claw to Nob squad if you can.
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Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/04/18 22:32:51
Subject: Re:575 Space Ork Army - Newbie player
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Been Around the Block
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Surfboard66 wrote:Make the Warboss have 'eavy armor and I would also suggest giving the Nobs 'eavy amour and cybork bodies too. Lastly throw in a power claw to Nob squad if you can.
Thanks for the input, I like that. I don't have a PK model though
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![[Post New]](/s/i/i.gif) 2011/04/19 00:14:04
Subject: 630 Space Ork Army - Newbie player
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Guard Heavy Weapon Crewman
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The list is good from just using AOBR and a Mek but if you really want to expand orks you will propably need alot more boyz because massed boyz is what makes the orks shine.
Orks are one of the 3 Horde Armies in Warhammer 40k along with Nids and Infantry I.G. so the best way to make orks work is by massing boys, if you like the kill-kans then a good stratergy for them is to make a kill-kan wall which means that you put a group of massed boys (roughly 60-ish in 1000 Point games) Behind a wall of Kill-Kans, you have a mek in there with a kff to cover the Kans and you move this forward shooting untill you reach cc range and can assult.
So from what you have got its good but AOBR is a starter set and you will need to expand by getting more boys, killkans and whatever else you need to make the army work.
I would also suggest getting a box of nobz so you can attach nobz with p-klaws to your ork boyz that helps there cc and lets them attack heavy stuff.
Finnaly Orks dont need alot of up-grades to work, so things like eavy-armour and cybork bodies dont really have much effect, because your running a horde army expect your men to die but also expect to demolish your enemy.
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This message was edited 1 time. Last update was at 2011/04/19 00:17:21
"Fenris Breeds Heros like a bar breed drunks Loud, Pround and Spoiling for a fight"
- Grand Master Belial of the Dark Angles
Good Luck, and best of rolls. |
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![[Post New]](/s/i/i.gif) 2011/04/19 00:35:06
Subject: Re:630 Space Ork Army - Newbie player
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Paingiver
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Get a nobz box when you can, this comes with 3 power klaws. You want to deversify your nobz see my post here http://www.dakkadakka.com/dakkaforum/posts/list/359446.page and this box will let you do it boss pole is a must. I'd drop the Mega Blasta the Deffgun is better. I see a lot of people recommend the 'eavy armor and cybork, I don't get it, sure under some circumstances you get a 4+ and others the 5++ but this isn't fantasy, you don't get both, one or the other is fine, I like cybork myself. I also recommend picking up 20 more boyz, you can get them on ebay for around $20 for the black reach boyz, but shoota boyz would fare better in a footslogging list and you get a nob and a PK in a boyz box. Warboss makes your nobz troop choices which you want it frees up an elite slot and allows them to capture objectives.
So lets redo this a bit.
Warboss PK, Cybork - 95
Lootasx5 - 75
Nobzx5 all with Cybork
-Painboy
- PK
- PK, Waagh Banner
-Big Choppa, Kombi-Skorcha
-Big Choppa, Kombi-Skorcha, Bosspole - 245
20 Boyz, Nob w/ PK and BP - 160
20 Boyz, Nob w/ PK and BP - 160
I know it's 735, so I don't know if you are specifically shooting for 630 or you are just counting up how many points you have for the models you got.
There are some basic Ork guidelines though that you have missed:
Boyz Mobz run them always with a Nob with a PK and Bosspole, my recommendation is no less then 20 if on foot, though I prefer 30. 20 is what you want for battlewagons and 11 for trukks.
Big shootas and rokkits are nice as well, I prefer big shootas and only when I can fit them in and if I need points they are usually the first to go
Lootas- go 5 or 15 nothing in between, why? Because 5 is an expendable number as their low leadership means they will flee if they take shooting deaths, with 15 you can take a hit and still around due to mob rule.
Nobz- Diversify and personally I would not take them without a battlewagon, trukks are too soft and I would not risk them on foot. Bikes are an alternative. I personally would not take less then 7 since you are investing in the painboy and battle wagon for them.
Gretchin- use em if you can even a unit of 10 for sitting on objectives, 19 is a great number as you only still need 1 herder.
When in doubt on what to buy you cannot go wrong with Boyz I have about 100, however when you want to go mechanized you will find you won't need anywhere near that much.
Hoped that helped. Check ebay for deals on the AoBR boyz, if you really run footslogging I have had a lot of success with 30 slugga boyz, nob and PK in a group with Grotsnik, at lower point games he really shines. 31 boyz with T4+ and feel no pain is incredible as well as 9 S9 PK attacks on the charge supported by 116 S4 boy attacks. He does have to pursue his closest target though so I find lootas help take down fast attack that kite him and I really am liking a mob of 30 shoota boyz with a warphead to zzzap or deep strike.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/04/19 03:21:50
Subject: 630 Space Ork Army - Newbie player
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Liche Priest Hierophant
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Whatever else you do (and really, if your funds allow it, Boyz are an integral part of the Orkz, even if you're just using the bitz to make other units) is get some Kanz, if that's what you're going for. Also, convert up (or buy) a Big Mek with KFF- it's just too useful not to have one, especially when going horde or Kan wall (in Battlewagon rush lists, it's arguable, but still very, very nice)
And you're an Ork player! You shouldn't be letting lack of bitz dictate your list! Grab an x-acto knife (be careful with it, though, they start sharp- and just get more dangerous when they're dull) some superglue, a strip of Green Stuff and some leftover Sprue, and get to Mekkin'!
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/19 08:08:17
Subject: 630 Space Ork Army - Newbie player
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Regular Dakkanaut
England
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Bulk your army up as suggested, but put in some variety.
Get more boyz for shootas, combine sluggas, get a box of killa kans and some gretchin.
Use it all, play lots of 1000point games at the club, fugure out your play style and your preferences.
By then you will have decided your theme, come back and all the experienced ork players can help you tweak your list, this should leave you with your own unique army that you can learn the game with. Then you can start thinking about your next all smashing competitive list.
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![[Post New]](/s/i/i.gif) 2011/04/19 14:52:27
Subject: 630 Space Ork Army - Newbie player
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Krazed Killa Kan
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You don't have to get a nobz box. Every boys box has a PK with nob and since you will likely have 20-30 boys in a unit you will have plenty of PKs after you get boys. Deffcoptas are great in kan walls so hold on to them and use a saw from your kans box to give it a buzzsaw. A kan wall works well in 1000-2000pts games but excells at the 1500 or 1850 mark as you will be able to have buzzcoptas and plenty of lootas.
If you are wondering what to buy next get a box of kans and a few boys boxes and lootas. Cycle between eac of them so you don't get tired of painting boys. You will need at least 60 boys. If you are doing a kan wall make all shoota boys. IMHO they work better than sluggas. i wont get into why but people have their own opinion on the subject and there are plenty of forum discussions about it.
KFF meks are easy to convert. The head from the lootas box is good and you can greenstuff and mold backpacks to create a unique KFF. This is a MUST in a kanwall.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2011/04/19 16:57:48
Subject: 630 Space Ork Army - Newbie player
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Tough-as-Nails Ork Boy
Some Tau World
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Ajroo wrote:Bulk your army up as suggested, but put in some variety.
Get more boyz for shootas, combine sluggas, get a box of killa kans and some gretchin.
Use it all, play lots of 1000point games at the club, fugure out your play style and your preferences.
By then you will have decided your theme, come back and all the experienced ork players can help you tweak your list, this should leave you with your own unique army that you can learn the game with. Then you can start thinking about your next all smashing competitive list.
dont play any FanDexs like BA or DH since there both not real armys just alot of
Play alot of 1000pts games Orks have so many ways you can play them, you need to find your way.
2 meks with SAG and 5 deff dreads
8 battle wagon with deff rollers
9 killa kans
45 kammandos and 15 deffkoptas (for the outflanking Orks. no one will see that coming)
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all ur base are belong to da
 
all the armies i used to beat b4 6ed
 
 
  
 
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![[Post New]](/s/i/i.gif) 2011/04/19 17:13:56
Subject: 630 Space Ork Army - Newbie player
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Regular Dakkanaut
England
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yorkskargrimironklaw wrote:Ajroo wrote:Bulk your army up as suggested, but put in some variety.
Get more boyz for shootas, combine sluggas, get a box of killa kans and some gretchin.
Use it all, play lots of 1000point games at the club, fugure out your play style and your preferences.
By then you will have decided your theme, come back and all the experienced ork players can help you tweak your list, this should leave you with your own unique army that you can learn the game with. Then you can start thinking about your next all smashing competitive list.
dont play any FanDexs like BA or DH since there both not real armys just alot of
Play alot of 1000pts games Orks have so many ways you can play them, you need to find your way.
2 meks with SAG and 5 deff dreads
8 battle wagon with deff rollers
9 killa kans
45 kammandos and 15 deffkoptas (for the outflanking Orks. no one will see that coming)
exactly
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