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![[Post New]](/s/i/i.gif) 2011/04/19 21:25:13
Subject: Ork List 2000 PT "Footsloggin"
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Paladin of the Wall
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This is my list with all my models I own, I was thinking about switching the Warboss with a Big Mek with Shokk Attack Gun and adding up to 8 more Lootas for more long range support. Also I was going to get a Trukk and fill it with the 10 Shoota Boyz, add a nob with PK, and give them all 'eavy armor, that may possibly boost up the list up to 2500 Pts which would be fine. If thats a good idea....I usually play my friend who is Necron's and I usually don't have a problem winning. Although would you change anything? I really feel like there is room for improvement, I want to get a great Ork list before I switch over to Grey Knights. Thanks Dakka.
2000 Point List
Badork Magthug’s WAAAGH
HQ- Ghazghkull Thraka
225 Points
HQ- Warboss
- Power Klaw
- Boss Pole
‘Eavy Armor
Cybork Body
- Shoota/Skorcha Kombi-weapon
110 Points
Elites- 10 Nobz 200 Points
-Waaagh Banner
-4 Power Klaws
- 2 Big Choppa’s
-Shoota/Rokkit Kombi Weapon
-Shoota/Skorcha Kombi Weapon
-All ‘Eavy Armor
-All Cybork Bodies
-Painboy
- Grot Orderly
- Ammo Grot
475 Points
Elites: 6 Loota’s
- 1 Mek
105 Points
Elites: 11 Kommandos
- 1 Big Shoota
- 1 Burna
- Led by Boss Sninkrot
215 Points
Troops- 30 Boyz
-All Sluggas and Choppas
-1 Rokkit Launcha’s
-Nob Leader
-Power Klaw
-Boss Pole
-2 Big Shoota
240 Points
Troops- 30 Boyz
-All Sluggas and Choppas
-Nob Leader
-Power Klaw
-Boss Pole
-3 Big Shoota’s
235 Points
Troops- 10 Boyz
-All’s Shoota’s
60 Points
Troops- 20 Gretchin
- 2 Runtherd
- 2 Grot-prods
60 Points
Heavy Support- 1 Battle Wagon
- Kannon
- 1 Big Shoota
- Reinforced Ram
- Grot Riggers
- Red Paint Job
130 Points
Fast Attack- 3 DeffKoptas
- All twin-linked rokkits
135 Points
Total: 2000 Points
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This message was edited 1 time. Last update was at 2011/04/19 21:27:31
Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/04/19 22:49:22
Subject: Re:Ork List 2000 PT "Footsloggin"
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Paingiver
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Which groups are the HQs running with? Remember Ghaz has a boss pole.
Remember to make the Nobz unique in their eqiuipment for wound shenanigans.
Lootas are best taken in units of 5 or 15, 5 because they are expendable and 15 so they can take some wounds and stick around. Low leadership is an issue with Orks without numbers for mob rule.
I like 2 burnas on the kommandos, more effective and they can count as power weapons if you don't fire them.
I don't see the point of the 1 rokkit on the boyz mob, all big shoota or all rokkits. On foot shoota boyz are generally better then slugga boyz.
The group of 10 boyz is kind of a waste unless they are for objective camping, still 1 good blast template taking down 3 of them can cause them to flee.
I'd take the gretchin down to 19 so you only need 1 runt herder saving you 10 pts, (13 with the extra gretchin).
1 battle wagon is a little lite. After the first turn and driving forward an enemy is likely to get a side shot into your flank AV12 ain't much against lascannons and melts, with no KFF it's as good as immobilized if not destroyed.
Only reason to take deffkoptas over buggies are for a turn 1 tank destoyer, take them with buzzsaws, put them into 3 groups of 1 deffkopta, start in scouting position shoot and assault first turn, can usually immobilize or weapon destroy 1 maybe 2 tanks or transports if lucky with the 3 koptas, plus they will draw fire from your wagon.
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This message was edited 1 time. Last update was at 2011/04/19 22:51:31
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/04/20 13:43:51
Subject: Ork List 2000 PT "Footsloggin"
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Tower of Power
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Warboss and Nobz don't need 'eavy armour as they will have feel no pain from the Painboy.
Lootas do not need a Mek.
Kommandos, meh :(
What are the 10 Boyz meant to be doing?
Single Battlewagon is going to get singled out and will be taken out.
Deffkopters should be split into single units.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
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Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/20 15:36:51
Subject: Re:Ork List 2000 PT "Footsloggin"
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Veteran Wolf Guard Squad Leader
Pacific NW
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Most of this looks to have been covered already but:
Deffkoptas shouldn't be taken in more than pairs usually. Units of multi-wound models with a low leadership value are a bit risky; you can easily end up with the squad taking a casualty in the first turn (or after they arrive) and just running away.
Shoota Boyz are better than Slugga Boyz for walking. Never underestimate the power of 60+ dice rolling. They may be BS2 but you'd be very surprised how much damage you'll still do. Whatever the special weapons are you take with them, make them the same. I personally like the imagery of Big Shootas, but its probably a good idea to just load up on Rokkits. Orks are sorely lacking in high strength ranged weapons unless you take them everywhere you can. So even in a small 10 man mob (which won't survive anything on its own by the way) take a special weapon.
Unless you are using the Deffkoptas to screen (which will probably last only 1-2 turns unless they are being ignored), the Battlewagon will be toast. One off vehicles are never worth it. Any ranged weapon that has a high enough strength will do nothing but shoot at it, especially given the unit contained inside.
Unlike one of the above posters I like that you have FNP and 'Eavy Armor on the Nobz. You do get to use both after all, usually. You can definitely spread the wargear around though so you can spread the wounds around.
If it were me, I'd see if you could get more Lootas added in. They're probably the best ranged unit the Orks have, if you're lucky or take enough of them.
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