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Made in us
Dakka Veteran




In the wargear entry for terminator armor it only says that termies cannot embark in rhinos and razorbacks. The rhinos and razorback entry says they cannot transport terminators. The inquisitorial chimera just says "has a transport capacity of 12 models."

Does this mean that Grey Knight terminators can hitch a ride in an Inquisitorial chimera?
   
Made in gb
Decrepit Dakkanaut




Yes,taking up two spaces.
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Yep.

Can't start DEPLOYED in it, but they can GTA a henchman's ride.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Devestating Grey Knight Dreadknight





...Does that mean 5 paladins can fire their psycannons at full capacity while the chimera movies?
   
Made in se
Ferocious Black Templar Castellan






Sweden

Jaon wrote:...Does that mean 5 paladins can fire their psycannons at full capacity while the chimera movies?


It does indeed.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

It is something that carried over from the Daemonhunter book, of that you can be assured. Interesting that they didn't catch that when they were writing the new book, although it does require a henchman warband to use, and that will also require to you take up an HQ slot to get it... so you will sacrifice something to get 8 S7 rending shots from your termies out of that chimera, but to see your opponents face when it happens. Nice.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in gb
Decrepit Dakkanaut




Glee, mainly. Shaking / stunning a chimera is very easy, and if you do that then they have to disembark to fire.
   
Made in se
Hardened Veteran Guardsman





I think they can fire just fine, since they are separate from the chimera. They just dont get to move.

- Ca: 4500 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Shaking prevents passengers from firing.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User





Glee, mainly. Shaking / stunning a chimera is very easy, and if you do that then they have to disembark to fire.


Fortitude is a great thing. Shaking / stunning the Chimera may be very easy, but it would be even easier to pass a psychic test and ignore these. I was thinking it would be great to field one ten man Paladin squad, put in 4 psycannons, combat squad them and then put all the psycannons into the Chimera. The other half could be a close combat Paladin squad. A lot of points, but 16 psycannon shots on the move would be epic. It could have a place in one of my 2000 point lists.

   
Made in us
Dakka Veteran




The only problem is you have to burn an HQ slot and whatever points it costs you for an inquisitor + henchman squad to get the Chimeria. At first I was thinking a 55pt transport for terminators, sweet. But the practicalities of doing seem to make it nowhere near as attractive as it first seems.

So if you wanted to take an Inquisitor with warband that didn't want to ride in a chimera anyway (something involving DCA in a Stormraven maybe?) then it seems pretty cool to get the chimera for GK to cruise in. Otherwise it seems a little meh.
   
Made in us
Dakka Veteran




Word! wrote:
Glee, mainly. Shaking / stunning a chimera is very easy, and if you do that then they have to disembark to fire.


Fortitude is a great thing. Shaking / stunning the Chimera may be very easy, but it would be even easier to pass a psychic test and ignore these. I was thinking it would be great to field one ten man Paladin squad, put in 4 psycannons, combat squad them and then put all the psycannons into the Chimera. The other half could be a close combat Paladin squad. A lot of points, but 16 psycannon shots on the move would be epic. It could have a place in one of my 2000 point lists.



Too bad chimeras don't have fortitude ><
   
Made in us
Fresh-Faced New User





Those are all very good points, especially the one about Chimeras not having fortitude.
   
Made in us
Daemonic Dreadnought






kmdl1066 wrote:The only problem is you have to burn an HQ slot and whatever points it costs you for an inquisitor + henchman squad to get the Chimeria. At first I was thinking a 55pt transport for terminators, sweet. But the practicalities of doing seem to make it nowhere near as attractive as it first seems.

So if you wanted to take an Inquisitor with warband that didn't want to ride in a chimera anyway (something involving DCA in a Stormraven maybe?) then it seems pretty cool to get the chimera for GK to cruise in. Otherwise it seems a little meh.


HQ slots are highly contested, but I have to really disagree that henchmen on foot are a liability.

If Cortez is involved the henchmen are troops. Cheap bolter henchmen don't need a ride, they can hide in cover and attempt to claim an objective. It's like having guardsmen with bolters for the price of guardsmen. They are also very durable for their point cost when hiding in cover, and a GK army will usually have plenty of good cover locations that are not being used.


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

Coteaz as leader does allow you some leeway.

Another is taking two Malleus Inquisitors, giving them terminator armour and psycannons, taking two 3 man acolyte squads with Chimeras, sticking two 5 man paladin squads in them along with the Inquisitors, and having 12 psycannon shots from each Chimera.

If you really want to Grand Theft 40k it, just have the Paladins shoot the acolytes before boosting their ride.


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