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![[Post New]](/s/i/i.gif) 2011/04/20 12:21:54
Subject: Vehicle Movement
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Hardened Veteran Guardsman
Maryland
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Ran into this last night...
I measure a straight line from the hull where I want to move. My opp bends his tape ruler and pivots each time to represent actual movement?
First, what does everyone else do. Measure from the hull or bend tape/pivot?
Second, if there is terrain/models in the way, but I could pivot mid move to avoid it/them, should I do that, or is it assumed in the straight line move?
Thanks
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It's a simple question doctor... If the moon were made of spare ribs, would you eat it?
5K 3K 3K 3K 300pts 200pts |
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![[Post New]](/s/i/i.gif) 2011/04/20 12:24:07
Subject: Vehicle Movement
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[MOD]
Making Stuff
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There is no rule that requires vehicles to move in a straight line. The rules specifically allow them to pivot as they move.
Some players just measure the distance from start point to end point, while some measure, pivot, and carry on measuring. It's all a bit grey, and pretty much down to how you and your opponent choose to play it.
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![[Post New]](/s/i/i.gif) 2011/04/20 12:38:43
Subject: Re:Vehicle Movement
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Hardened Veteran Guardsman
Maryland
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It is definitely grey.
I guess my real issue is a straight line and a curve can be two very different distances.
The line in the BRB states that you measure from the hull. It doesn't say straight or curved. If you have to zig-zag it could really affect your movement. I'm kinda new so maybe I missed something.
As you've stated, I don't think there is a right or wrong, but it just seems to me that bending a tape measure can be imprecise (I dont have the hands of a surgeon) especially if it is a long distance, more than one zig or zag and if there are other models close by.
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It's a simple question doctor... If the moon were made of spare ribs, would you eat it?
5K 3K 3K 3K 300pts 200pts |
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![[Post New]](/s/i/i.gif) 2011/04/20 13:14:03
Subject: Re:Vehicle Movement
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Ferocious Blood Claw
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The difference in distance could matter in some circumstances. Going 12 inches straight through terrain will get you further, but 12 inches curving around it will avoid the potential immobilizing of the vehicle. You measure distance you move, not just displacement.
You can measure the straight line to where you move to, but you go through everything in between. If you want to go around something, measure the distance around. AKA move X, pivot, move Y, pivot, etc. Just be careful, some people like to pivot their vehicles oddly to get extra inches out of it.
The trick of curving the tape measure is useful for quick corner turns because you KNOW the exact distance without doing it step by step. If you're doing a move with more than one pivot, its not going to be as useful.
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This message was edited 1 time. Last update was at 2011/04/20 13:15:46
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![[Post New]](/s/i/i.gif) 2011/04/21 06:29:06
Subject: Vehicle Movement
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[DCM]
Tilter at Windmills
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As LightningClaws said, you have to measure the actual distance the vehicle moves, where it moves. If you want to move around a piece of difficult terrain, to avoid the risk of Immobilizing, you have to measure AROUND that terrain. You can't measure over it unless you're moving over it and taking the risk
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/04/21 07:17:13
Subject: Re:Vehicle Movement
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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I usually go with Mannahnin's idea. The vehicle will move around it, so you should take that into account for the move. Unless of course you're playing Eldar
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2011/04/21 07:21:04
Subject: Vehicle Movement
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[DCM]
Tilter at Windmills
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If it's a skimmer, obviously it can move straight over terrain and other units.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/04/21 07:35:27
Subject: Vehicle Movement
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Boom! Leman Russ Commander
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IF you didn't do as mannahnin said, tanks could move 60" and still shoot as if moving 6" because you could measure start-end, which could be around a very long piece of terrain.
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![[Post New]](/s/i/i.gif) 2011/04/21 08:25:46
Subject: Vehicle Movement
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Note that for the purpose of assaults, the actual distance matters, so if you take 12" to get around a rock, you might still be hit on a 4+.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/21 10:28:49
Subject: Vehicle Movement
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Ultramarine Chaplain with Hate to Spare
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You have to move in straight lines. You are given permission to move forward and backwards and told you can't wheel. So no movement other than straight forward or back is allowed and you can pivot on the spot as much as you want during.
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![[Post New]](/s/i/i.gif) 2011/04/21 10:30:18
Subject: Vehicle Movement
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Decrepit Dakkanaut
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Fling - incorrect
The basic movement rules let you move in any direction. The vehicle rules imply they should replace these basic rules, but never actually do.
You can, in fact, move in any direction you like.
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![[Post New]](/s/i/i.gif) 2011/04/21 10:36:40
Subject: Vehicle Movement
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Ultramarine Chaplain with Hate to Spare
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Fair enough you still can't wheel though so are still restricted to stright line movement.
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![[Post New]](/s/i/i.gif) 2011/04/21 10:43:13
Subject: Vehicle Movement
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Norn Queen
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So a Rhino that has its front hull facing North can move East with its hull still pointing north for the whole duration of that move? It isnt required to pivot?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/04/21 10:48:08
Subject: Vehicle Movement
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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FlingitNow wrote:Fair enough you still can't wheel though so are still restricted to stright line movement.
A curve is nothing but a huge amount of pivots and small straight lines. Wheeling is a legal move, though a useless one.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/21 10:49:06
Subject: Vehicle Movement
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Decrepit Dakkanaut
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Fling - yes you can. You can move in any direction and change direction as often as you like. When you do that an infinite number of times you get a smooth curve. Elementary maths
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![[Post New]](/s/i/i.gif) 2011/04/21 10:54:19
Subject: Vehicle Movement
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Ultramarine Chaplain with Hate to Spare
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Yeah good point. But you have to ensure the vehicle is facing in the same direction the entire time otherwise it is wheeling  .
So a Rhino that has its front hull facing North can move East with its hull still pointing north for the whole duration of that move? It isnt required to pivot?
It depends if you take the vehicle rules to replace the normal rules for movement then you'd have to pivot. If you take the vehicles rules as additions/exceptions to normal rules then as Nos has pointed out you are free to move in any direction.
As Nos has alos pointed out it doesn't tell you that the vehicle rules replace the normal rules (I thought that it did) so the additions/exceptions interpretation is the RaW.
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![[Post New]](/s/i/i.gif) 2011/04/21 10:58:36
Subject: Vehicle Movement
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Norn Queen
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Hmmm very strange (and silly imho).
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/04/21 12:02:00
Subject: Vehicle Movement
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Decrepit Dakkanaut
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Fling - it still wouldnt be wheeling, as you are allowed to pivot for free as well. So during your infinite moves you can pivot.
Same effect as a wheel, but 100% within the rules.
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![[Post New]](/s/i/i.gif) 2011/04/21 12:42:22
Subject: Re:Vehicle Movement
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Swift Swooping Hawk
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There actually is a line of reasoning that limits vehicles to straight line movement.
If we look at pg 56 we find "Because vehicles do not fight in the same manner as creatures of flesh and blood, their rules differ from other models in a number of ways, detailed here."
Using this rule we then can proceed to the vehicles and movement section on pg 57 to see that vehicles can pivot and combine forward and reverse movement in the same turn. This would seem to be a good example of rules differing from creatures, altho it suffers from the usual lack of detail for which GW is famous.
And its very fortunate that we can draw these limits on vehicles, because of the rule about pivoting not counting as moving.
If vehicles can move sideways we then can follow that chain of logic over to the tank shock section and have a world of fun. Because for a tank shock we turn the vehcile and then move it straight ahead...but if a vehicle can move in any orientation then we can also start to pivot the vehicle as it moves along its tank shock. Because pivoting isnt movement, and a vehicle can freely pivot as they move. The requirement for the tank shock is that the vehcile must keep moving straight, which of course it can in any orientation if vehicles can move sideways. So the landraider could pinwheel across the table, spinning to hit extra units as it slides sideways but also pivoting to and slewing to avoid any of those models armed with PF.
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Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). |
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![[Post New]](/s/i/i.gif) 2011/04/21 13:14:08
Subject: Re:Vehicle Movement
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Fresh-Faced New User
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Sliggoth wrote:There actually is a line of reasoning that limits vehicles to straight line movement.
If we look at pg 56 we find "Because vehicles do not fight in the same manner as creatures of flesh and blood, their rules differ from other models in a number of ways, detailed here."
Using this rule we then can proceed to the vehicles and movement section on pg 57 to see that vehicles can pivot and combine forward and reverse movement in the same turn. This would seem to be a good example of rules differing from creatures, altho it suffers from the usual lack of detail for which GW is famous.
If vehicles can move sideways we then can follow that chain of logic over to the tank shock section and have a world of fun. Because for a tank shock we turn the vehcile and then move it straight ahead...but if a vehicle can move in any orientation then we can also start to pivot the vehicle as it moves along its tank shock. Because pivoting isnt movement, and a vehicle can freely pivot as they move. The requirement for the tank shock is that the vehcile must keep moving straight, which of course it can in any orientation if vehicles can move sideways. So the landraider could pinwheel across the table, spinning to hit extra units as it slides sideways but also pivoting to and slewing to avoid any of those models armed with PF.
The only issue with that thought process is that the Tank Shock entry specifically specifies the type of movement. The earlier entries on normal movement allow for unlimited pivots. Tankshock, however, explicity requires the facing of the model "turn the model" and then also specifically stipulates movement "straight line" movement.
I will note, this does not say that you *cannot* turn, pivot, wheel or whatever. What it *does* say is that in order to be able to tank shock a target, the movement must be in a single orientation and on straight line movement. If those explicit parameters are not met, the model is not prevented from moving, it simply is unable to tankshock. IIRC, the same applies for ramming, does it not?
Parameters that specify requirements for a certain effect do not detail the full range of abilities available to a unit (in this case, vehicular movement). They simply outline the actions necessary to allow a certain rule (in that case: tank shock) to be executed.
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This message was edited 1 time. Last update was at 2011/04/21 13:15:33
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![[Post New]](/s/i/i.gif) 2011/04/21 13:52:21
Subject: Vehicle Movement
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Decrepit Dakkanaut
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Sligoth - hence the "imply" in my post. They imply these rules should take precedence, but they DONT.
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