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Made in ca
Longtime Dakkanaut





So I'm thinking of using the big 'K' in a footslogging GK list. Yes. Yes. Footslogging. I like his abilities although using his OSR seems unlikely. Keep him near your GKSS fo LD bonuses, relentless gattling multi-melta, all good.

I was thinking of running K, a GKGM (pyschotrope as K has rad), a beefed up Paladin squad, and two ten man units of GKSS. Now I don't know what to use the GKGM for- well I know in cc - as scouting is nice, paladins as troops are nice. That said anyone have a decent 1500 list with him - footslogging of course - that they think is better or am I wasting my time?

 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

I had a kind fun Idea on how to use the Big K's orbital Bombardment, but you need a Land Raider


1) Land Raider Tank shots some enemies, makes them group up.

2) Orbital Bombardment (barrage bombs) hit the land raider. Center the blast right on the corner of the land raider to hit as many as possible.

3) Enemies take damage, but the land raider does not as S6 can not hurt it..

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Made in no
Liche Priest Hierophant





Bergen

I think you can do the same trick with a rhino. It is only 40 points and it is not so bad if it gets blown up.

Anyway, back on topic, the list uyou sugest does not sounds like it has a big long range game, and paladins hardly needs rad greandes in cc.

I think he is a very potensial character, but I do not know how you should runn him. He sounds good with paladins due to his T5 he might soak up some instant death bullits.

   
Made in us
Plastictrees






Salem, MA

Here's a good 2000 point GK foot list with Karamazov:

http://yesthetruthhurts.com/2011/04/foot-grey-knights/

As I understand it in this list, you use Karamazov, among other things, to call down Str10 lance strikes on top of your own guys (so they don't scatter). It's innovative, and looks like a strong list to me. Ought to be scalable down to lower points.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in gb
Pauper with Promise




At a Computer

I must admit Karamazov is not a named IC i've considered in my army for two reasons, he is BIG - your opponents will view him as an instant threat just because he stands higher than anyone else, his statline is not the most impressive thing in the world, and his abilities would appear to do more harm than good to the point heavy Grey Knights, killing your own troops when they are likely to win the combat they're fighting (depending on what their fighting.)

What excatly were you planning on to have Karamazov do? Lance strike and keep your guys happy passing morale checks and pinning tests? which as Grey Knights they would be passing anyway.

Could work against more balanced opponents, Necrons for example but against Tau or IG, Karamazov will take some serious punishment from enemy tanks, as he's the closest thing to a tank (in the sense that he's big and threatening and can't be assaulted by either very easily) in your foot-slogging army.

Hope this helps and sorry for preachy dialect.

Ipnurt

This message was edited 1 time. Last update was at 2011/04/20 22:06:42


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'Bout 3000  
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

Personally I could see him tagteaming with Coteaz in a henchmen list. Calling down a OSR on a cheap unit of henchmen about to get crushed in CC. Also he pairs up really really well with dreadknights. Teleshunt the dreadknight close to a unit at a critical moment and drop a template on it. I mean you still have a 1/3 chance of saving the shot and with 4 wounds and can't be IDed

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in us
Longtime Dakkanaut





Charge (or allow to get charged) a dreadknight into an ork boyz squad to hold 'em up. Drop an S10 template right on him next turn.

 
   
Made in no
Liche Priest Hierophant





Bergen

OMG! Teaming him with a shunting DK or shunting units in general is amasing!

So I trade a unit of 26 points for lancing a target with S10 ap1! or you know, a big blasts witch my marines can save against but not my oponent. VS one with a lott of tanks he can't put 2 units close to the, and if he spreads them out you can use a regular lance. If it scatters it scatters on something. :-)

   
Made in us
Daemonic Dreadnought






Yea it would be just plain rude when combined with a shunting DK.

Shunting DK are not likely to be hurt by a barrage bomb.

The AP1 lance hit will only do 1 wound to the DK, and it still gets a 5+ invo.

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Made in gb
Pauper with Promise




At a Computer

I can see that also but as said before, there's not much point in calling it down on termies or even bog-standard Grey Knights, and yes dreadknights could work as opposing player would probably be shooting it/them rather than Karamazov, as they do have enough wounds and and the right kind of saves (2+ armour and 5+ invulnerable) to survive Karamazov's orbital strike relay. But I can't see many things from IG, Nid, Necron, Tau, SEQ lists going into combat with a dreadknight, when the advantage is clearly in the dreadknight's favour. Anything that would go into combat with it, is likely to survive (Necron Nightbringer or Deceiver for instance) Karamazov's OSR. Losing a dreadknight for little gain. If on the last wound with a dreadknight, he could leave a parting gift for the troops attacking him - much like the eversor assassin.

Henchman definitely would work, they're fairly cheap, don't do much in the way of CC (death-cultists and arco-flagellants are happy exceptions) and are likely to cause damage or at least agro to your opponent in the time their on the board with their special abilities and rules (Deamonhosts, Jokaero weaponsmiths,) however the saves on the majority of henchman are poor (best is 4+ inv) and most people would much rather shoot them than waste time assaulting them and/or letting you reach their gun-line.

Dreadknight: yes but only against things that the dreadknight isn't going to kill by itself that the lance-strike can, or if it's going to die anyway and is able to take more units with it.
Henchman: yes but be careful about enemy shooting and making sure that the unit can reach the target of the strike fast enough before Karamazov or they die.

"You gotta say this for the white race, it's self confidence knows no bounds. They go to a south pacific island where their is no war, drugs, crime, famine, pestilence, want or need and call it a primitive society." Dick Gregory.
'Bout 3000  
   
Made in us
Zealous Sin-Eater



Chico, CA

schadenfreude wrote:Yea it would be just plain rude when combined with a shunting DK.

Shunting DK are not likely to be hurt by a barrage bomb.

The AP1 lance hit will only do 1 wound to the DK, and it still gets a 5+ invo.


Wouldn't the Lance Strike be pointless as the Small Blast would only cover the DK base. The Karamazov rules say centered on target model.

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Made in gb
Regular Dakkanaut




Noir wrote:
schadenfreude wrote:Yea it would be just plain rude when combined with a shunting DK.

Shunting DK are not likely to be hurt by a barrage bomb.

The AP1 lance hit will only do 1 wound to the DK, and it still gets a 5+ invo.


Wouldn't the Lance Strike be pointless as the Small Blast would only cover the DK base. The Karamazov rules say centered on target model.


Completely agree. The dreadknight would only be useful with the barrage and psych out barrages. But very useful against anything with av4 or higher. It will certainly stop units like the dreadknight being bogged down by large low cost enemy units.

I'm keen to use low point henchmen units against tanks. You'll inevitable lose two or three acolytes, but they cost 4 points a pop so who cares and you'll likely damage a tank at the same time.


 
   
 
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