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Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

Here's some advice for you ork players that don't have so much luck with trukks. There are loads of different roles for your trukks.

transport- these will bring your ladz across the feild for close combat. i recomend taking the max amout for trukk space (12) that way your mobs are still fearless. after you deploy your mob your trukk can take on another role.

suicide bombers- if there are any light veichles giving you a hard time an empty trukk can ram their target attempting to destroy their target. but for god's sake use an empty trukk for theis.

extra shooty- one of my favorite tactics. fill your trukk with a mob of shoota boyz and a big shoota along with the big shoota on the trukk. you can zip across the feild shooting at everything.

tank huntin- equip your trukk with a rokkit launcher and tanks and other veichles will be wiped out. but wait, one rokkit launcha? this won't be enought to bring all of those tanks down. simply put in some tankbustas for extra explosions.

sheild- if you have a unit that you really want to get to the front lines and dont want to worry about them being shot up use your trukks to block your enemy's line of sight.
So there you have it I hope this was helpful. if i forgot anything i will post them too. also if you have any more ideas please post them here

Waaaagh! Grotbash 3500 pts 
   
Made in gb
Been Around the Block






Using a Trukk as a gunwagon is just silly. The things are held together with papier maché, so there are very few weapons that can't derail them. Loading it with Tankbustas will make it an even bigger target and a certain death.

One tactic I'm looking to use in my next game is loading it up with 12 regular Boyz with stikkbombs, and throwing it straight towards the biggest armoured threat I can find. Simple, cheap, fast, and a probable auto-hit on rear armour by the next turn. I don't remember the exact bonus for regular grenades on vehicles, but the Orks' number of attacks should get a few hits through.
   
Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

the tank huntin tactic wouldn't work out so well with a trukk but a looted wagon or battle wagon might be batter

Waaaagh! Grotbash 3500 pts 
   
Made in us
Mutilatin' Mad Dok





Frag grenades (which stikkbommz are) have a strength of 4 versus vehicles. Boyz are gonna be strength 4 on the charge anyway, so there's no reason to do this. And if I recall correctly, you can only make one grenade attack per model, so you really want to be just bashing the heck out of the vehicle with choppas. With the klaw nob that is entirely non-optional for a boyz unit, a trukkful is a pretty decent anti-vehicle unit. If they get ignored, they can even mount up again and get ferried to a second skirmish.

As for the extra shooty variant mentioned above, do remember that if the vehicle travels over 6 inches the passengers can't fire.

Here are the trukk loadouts I enjoy using:

'Ard Fist--fill with 'ard boyz, with the nob kitted out with a klaw and bosspole. Keep it in reserve, so that it can enter wherever the opponent can bring the least to bear on it (or where it can shore up a weak point in your backfield). RPJ is a must, reinforced ram is handy.

Burnwagon--take the trukk as a transport for a 12-man mob, but deploy them outside it and put a squad of Burna Boyz in position to hop in on turn one. Use it to deliver a big helping of flamey death right in your opponent's big stupid face. RPJ and ram as above.

Opshun Podz--not a trukk loadout per se, but a decent taktik. Stick a KFF Mek in a battlewagon, and advance one or more trukks inside the bubble until you reach a good opportunity for them to make a delivery. The 4+ save will give them a much better chance of being able to deliver the payload.
   
Made in us
Slippery Ultramarine Scout Biker





I like this. It is helpful.

I'm an SM player, my brother and quite a few friends are ork players... so I do know a good deal about them. Trucks are good at ramming, insanely, it won't kill a monolith, and will probably die.. but its a 35 point vehicle? who cares if it blows? Sometimes its all the better who knows?

The shoota boys running in trucks is interesting.. I'll have to check that out.

There are only 2 reasons you run stickbombz. One is to assault into cover. The other is to fight armor 10 walkers... which is possible but unlike.. hence powerklaw nobz. So... meh.

This message was edited 1 time. Last update was at 2011/04/20 21:34:21


"As a sane man you are badly outnumbered again, my good lord. Perhaps you should defect and join us all." -Jack Snipe, Erfworld

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Made in us
Dakka Veteran





@Content - Stikkbombs give you a 4+D6 attack. Since your Orks are S4 when charging anyways, it's more effective NOT to use grenades (since you only get one attack with a grenade). If only we had Krak Grenades.... :(

Trukks CAN be great at Tank Hunting if you build your list well. Trukks can get a Rokkit Launcha for only 5 points... the cheapest available Rokkit in the entire codex. If you present your enemy with enough Trukks... like at least 4 of them, you'll be able to cause quite a bit of mayhem with your surviving Trukks after you drop off your Boyz. The key to making this work is building your list so that your opponent is forced to pick on other, harder to kill targets than your empty Trukks with Rokkit launchers.
   
Made in gb
Been Around the Block






Bludbaff wrote:Frag grenades (which stikkbommz are) have a strength of 4 versus vehicles. Boyz are gonna be strength 4 on the charge anyway, so there's no reason to do this. And if I recall correctly, you can only make one grenade attack per model, so you really want to be just bashing the heck out of the vehicle with choppas.


Ah crap, you're right. I guess I'd been looking at the krak bonus.

Looks like I still have no need for my stikkbomma models.
   
Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

for the suicide role only give it armour plates so it can actually get to your enemy and be a little more damage resistant

Waaaagh! Grotbash 3500 pts 
   
Made in gb
Bonkers Buggy Driver with Rockets






Heh I've tried out most of those tactics bar the tankbustin' one and they are pretty darn neat. One I tried was the shoota mob and the trukk with RPJ. Zoomed it forwards until I got it to a spot (and it wasn't dead). Moved 13", jumped out, unloaded a ton of bullets. Lots of dakka Using a trukk for blocking LOS is a neat trick as well - using trukks in motion with the rest can easily save a mob that just fell out of their ride.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

it also helps to put your trukks in groups. so when one trukk goes down you cant use your trukk tacics anymore

Waaaagh! Grotbash 3500 pts 
   
Made in gb
Bonkers Buggy Driver with Rockets






Well I take 4 so if one goes I've got 3 more rumbling along



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

that should be enough. but for me i'm particularly nw so i only have 1 :(

Waaaagh! Grotbash 3500 pts 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

As a guy that started my horde as a Trukk heavy horde Ive learned a few things with them as well. I agree, always take 12 in your trukks, anyless and your doing it wrong, and being a cheap ass in the wrong spots. Basically your just doing a move forward and dump with them, thats the main thing to focus on with them. Sticking around and trying to be sneaky wont work, they just cant take a hit.

After wards if they are still around they can be used for all kinds of things. Area deny, use them to block off areas the enemy can get through. If you position a trukk in the right manner, your opponent will have to destroy the trukk to get through. So its either shoot it, or ignore it.
Then you could add a ram so you can tank shock/harass units. But this is the only upgrade Id take if I went with one. The point of a trukk is to keep it as cheap as possible. Adding on rokkits just cause, and RPJ just cause and rams just cause makes them to pricey. Again, somethign that can be peppered by bolters and go bye bye needs to stay cheap.
   
Made in us
Flashy Flashgitz




Alexandria, La

Content Josho wrote:
Bludbaff wrote:Frag grenades (which stikkbommz are) have a strength of 4 versus vehicles. Boyz are gonna be strength 4 on the charge anyway, so there's no reason to do this. And if I recall correctly, you can only make one grenade attack per model, so you really want to be just bashing the heck out of the vehicle with choppas.


Ah crap, you're right. I guess I'd been looking at the krak bonus.

Looks like I still have no need for my stikkbomma models.


Run them as choppa/slugga orks. If anyone complains, tell them the nades represent the 12" range 1 shot that they get, and in CC it's another stick to bash the opponent with.
   
Made in ca
Member of the Malleus






there orks, since when do you need to explain... there orks

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Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

There's only two roles I use my trukks for. One transporting 1 Nob with a Power Klaw and Bosspole and 11 boyz with Sluggas and Choppas across the field under the protection of my KFF. If all goes well I am only in the trukk for one or two rounds of my opponent shooting at me. They trukks start firing off random shots and tank shocking anything they can. The second use is putting them into reserves. The same loadout as above can really catch someone off guard coming in off your back field. Especially good in a spearhead deployment.

   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

there good for alot of things
the grabbin' klaw can hold a land raider still all game

boarding planks let you beat the land raider down with 4 str 9 auto hits since it did not move!!

wreckin' ball is 1 more str 9 hit

this works best with 3 x (3-6) mega nobs in a trukk with 3 kombi-skorchas
then run 3 battlewagons with killkannons, 4 rockets launcha and a kannon/ zzap gun on each
a Big Mek with a KFF will help but not as much as 2 meks with SAGs



all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Use your trukks like missiles. Load in 3 mega nobz and throw it at your opponant as hard as you can. Then pwnzors a tank in da mouth. Suicidal? Yes, but sometimes the manz survive, and three manz can still eat anouther squad, s long as it isn't a dedicated cc unit.

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Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

going back to my shooty tactic instead of shoota boyz maybe lootas would be better.

Waaaagh! Grotbash 3500 pts 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Go ahead and try to Lootas in a trukk, but Id personally shy away from that idea. Trukks are AV10 AND opentopped, I have marines bolter them to death on a few occasions. Lootas are best used by putting them in cover and just shooting from afar. They will all get a 4+ cover save, which isnt bad, inside a trukk, it WILL explode, thats how trukks roll, and in the explosion your going to lose Lootas, thats just the facts
   
Made in gb
Roarin' Runtherd





Content Josho wrote:I don't remember the exact bonus for regular grenades on vehicles, but the Orks' number of attacks should get a few hits through.


When attacking a vehicle with grenades, I believe each boy only gets one attack. that means a trukk full of boys get 12 attacks at 4+D6 strength, i.e. two hits expected if they moved at cruising speed or 6 if at combat speed, then 1/6 chance of a glancing hit on armour 10 i.e 0 chance of wrecking the vehicle, 1/6 chance of immobilisation....

This message was edited 1 time. Last update was at 2011/04/30 13:02:36


 
   
Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

Heffling wrote:
Content Josho wrote:
Bludbaff wrote:Frag grenades (which stikkbommz are) have a strength of 4 versus vehicles. Boyz are gonna be strength 4 on the charge anyway, so there's no reason to do this. And if I recall correctly, you can only make one grenade attack per model, so you really want to be just bashing the heck out of the vehicle with choppas.


Ah crap, you're right. I guess I'd been looking at the krak bonus.

Looks like I still have no need for my stikkbomma models.


Run them as choppa/slugga orks. If anyone complains, tell them the nades represent the 12" range 1 shot that they get, and in CC it's another stick to bash the opponent with.


or you can say the stikkbombz are duds and da boyz use them as choppas.

Waaaagh! Grotbash 3500 pts 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

I use my trukks for several different purposes. I usually run a list with 3 BWs and 2 Trukks. I use the two trukks on 1 flank and make them move flat out first turn while keeping the other BWs together. This forces my opponent to decide what he really wants to shoot at and hopefully spares my BWs from being shot at. I also use trukks to block the view/path of the enemy when I go to capture their objective or mine. I have never really tried the ramming technique because the only upgrade I buy for trukks are grot riggers and rpj because I try to keep them as cheap as possible.

-5000 Pts. of Orks
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Made in nz
Longtime Dakkanaut





New Zealand

Re the stikbomma models, just use them as regular boys. Orks will use _anything_ as a choppa, even a long-handled grenade. It even mentions this in one of the ork codexes.
   
Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

Another tactic. Trukks are perfect mobile cover. espescialy if you keep your mob 7'' away from the trukk that way if it explodes the mob is perfectly safe from the exploding trukk. just be careful about the ' Kareen' special rule.

Waaaagh! Grotbash 3500 pts 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Personally, I like to slam all 3 trukk mobs into a single point in my opponent's army. This generally is accompanied either by fast-moving units such as Stormboyz and Bikers attacking the flanks, which work well in combination with the Trukkers. Put simply, more of your Trukk mobz will survive, as the opponent is forced to choose between several very tangible threats.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

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Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

Huh never thought about that. good idea

Waaaagh! Grotbash 3500 pts 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Gorskar.da.Lost wrote:Personally, I like to slam all 3 trukk mobs into a single point in my opponent's army. This generally is accompanied either by fast-moving units such as Stormboyz and Bikers attacking the flanks, which work well in combination with the Trukkers. Put simply, more of your Trukk mobz will survive, as the opponent is forced to choose between several very tangible threats.



Ive told people that one since I started Orks
Its the most effective way to do it. Which works better in this game, slowly whittling down the entire army, or taking big ass chunks out of it in 1 go? Thats how you use trukk mobs.
   
Made in us
Waaagh! Warbiker





Pleasant Hill CA

Sorry for the question here, but meh, we all use trukks
So, hoe exactly do you tankshock/ram with trukks? I mean, what happens, what does the oppentent have to do?
Cuz, i have thought about doing it with my trukks, but for some reason, i have never quite understood tankshocking

Right now, the thing i like to do is drive my trukks up, with the Mek with KFF in 1 of the trukks, the hop out by second turn (what the fatherest a RPJ trukk can move with the boyz disembarking BTW?) then they hop out, call the waahhggg and charge in, while the trukks give them cover from angles that i can't assualt...

Da Red onez Alwayz go Fazta!
1750
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Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

the ramming with trukk is for small vehichles such as buggies, land speeders,the back of most tanks with back armour value 10, and other trukks.

Waaaagh! Grotbash 3500 pts 
   
 
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