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Made in ca
Psychic Prisoner aboard a Black Ship





thought i would change a bit from my blood angels and try Eldar for upcoming little tournament But i've never used em yet

What I have So far Trying Trying for 750. at 746.
I have very little expierence with eldar

I didn't wanna go all out bikes like my friend as i love the serpent n tank models but im thinking maybe Walkers or Wraith Lords could work instead of the heavy tank/bikes.

I'm Thinking to try and keep my farseers serpent in cover next to walker so i can guide it or Prism if i take it to pop open transports and have everything else tear apart whats inside, if i go walker/night spinner then have the spinner shoot em after its popped n have everything else turbo boosting around with the vyper going for rear armor shots. or not even bring the walker n load up on more s6 shots since hopefully there wont be too many high AV vehicles although i know someone is bringing a night spinner and wraithlord with his autorch and 9 bikes+vyper

farseer - 75
Guide

5x Dire Avengers - 160
Serpent
TL Shuri Catapults
TL Shuri Cannons

5x Dire Avengers - 170
Serpent
Shuri Cannon
TL Shuri Cannons


Night Spinner / Fire Prism - 125
Shuriken Cannon

3x Jet Bike - 76
1 Shuri Cannon

Vyper - 60
2x Shuri Cannon

War Walker - 80
Bright Lance, Missle Launcher

This message was edited 1 time. Last update was at 2011/04/21 08:57:10


 
   
Made in au
Horrific Howling Banshee





Since the serpents are twin linked, and so is the night spinner if you take it, consider dropping guide and grabbing doom. Unless you take a walker or vyper squadron, guide isn't going to pay for itself.

War Walkers are almost exclusively taken as double scatter lasers, because 60 points gets you 8 S6 shots, which is actually better for transport popping than lances/EMLs and also cheaper. Combined with scout, they can even threaten battle wagons and leman russes with outflank. Consider dropping the vyper and getting more walkers with lasers - they're cheaper and not open topped, but not as mobile.

Overall I like the list, but you need to focus a little more rather than taking one of everything. If you deploy 3 bikes and 4 tanks, your bikes WILL die to any shooting that can't hurt the AV12 vehicles (so every heavy bolter and most multilasers in range). After that, your single vyper and single war walker are prime targets. If you lose them, you're stuck with 3 24" guns with a good chance of having them stunned/shaken, with a night spinner.

I'd drop the bikes (76), vyper (60), walker (80) and cannons on the spinner and 2nd serpent (20) to free up 236 points, and use those to bring 3 walkers with double lasers (180), upgrade both serpents to TL EMLs (30) and guide to doom (5). That costs 215, so you have 21 points left, either for putting the cannons back, runes of warding (godly for 15 points), or free up a few more to get holo fields on the spinner.

2000 points 28W 2D 1L 
   
Made in gb
Hungry Ghoul





would suggest striking scorpions or howling banshees for some close combat support, you don't have any . Also wht is ur partner using and are you going defencive or aggresive, thse would really help

2500pts
1250pts
warriors of chaos 2000pts
Wood Elves 1000pts
VC 1500pts
1000pts 
   
Made in ca
Psychic Prisoner aboard a Black Ship





It is a 1v1 Tourney, The changes come up to 750 Exactly
after a Test Game today I'm Wondering if i should Replace the Night Spinner with something else though
the Walkers were just brutal though pumping out 24 shots

HQ:

FarSeer - 95
Doom, Runes of Warding

Troop:

5x Dire Avenger - 180
Serpent
EML

5x Dire Avenger - 180
Serpent
EML

Heavy:

Night Spinner - 115

3x War Walker - 180
2x Scatter Lasers Each

This message was edited 1 time. Last update was at 2011/04/23 02:21:45


 
   
Made in us
Boosting Space Marine Biker





Berks County - Pennsylvania - USA

For a 750pt list, you have quite a bit of fire power in those little war walkers. If you had the points I would run 2 units of 2, but I really don't know what you could do to shove it in there. The Night Spinner is good, but I like the Fire Prism more. Just my preference.

DR:80+S+G+M-B++IPw40k99#+D++A++/cWD263R+++T(T)DM++
WH40k: Eldar Craftworld Altansar; Cabal of the Twisted Heart Dark Eldar; Raven Guard Space Marines
WHFB: Dwarfs
NECROMUNDA: House Cawdor; House Orlock
 
   
 
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