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![[Post New]](/s/i/i.gif) 2011/04/21 11:01:20
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Gangly Grot Rebel
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HQ: 170
Big Mek w/KFF (Otto Busta)
Big Mek w/KFF
Elite: 610
15 Lootas
6 Mega Nobz w/ Battle Wagon, Red Paint, Armour Plates, Grot Riggers, 2 Big Shootas, Boarding Plank, Deff Rolla (Big Al'z Buz) (Da Crimson Tide)
Core: 520
20 Slugga Boyz w/Nob, PK (Nitty Gritty Boyz)
19 Slugga Boyz w/Nob, PK (Insain Ork Posie)
19 Slugga Boyz w/Nob, PK ('ello Jackets)
19 Gretchin w/Runtherder
Fast: 275
20 Stormboyz w/Nob, PK
Heavy: 435
Battle Wagon w/ Red Paint, Armour Plates, Grot Riggers, 2 Big Shootas, Deff Rolla (Da Bang Buz) (Big Mek Transporter) (Insain Ork Posie)
Battle Wagon w/ Red Paint, Armour Plates, 3 Rokkit Launchas, Kannon (Da Doom Buggy) (Big Mek Transporter) ('ello Jackets)
Battle Wagon w/ Red Paint, Armour Plates, Grot Riggers, 2 Big Shootas, Deff Rolla (Da Big Red Wagon) (Nitty Gritty Boyz)
I know the stormboyz seem a little out of place, but I am hoping I can move them either behind or separately from my main force so as to keep attention on the BWs and use them to jump in behind enemy after contact.
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This message was edited 1 time. Last update was at 2011/04/21 11:03:30
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![[Post New]](/s/i/i.gif) 2011/04/21 11:32:54
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Skillful Swordmaster
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Not a fan of mega nobz in units of more then 3 as a nob unit without wound cheese is just wrong =)
I think the stormboyz would be better left at home and replaced with lootas but you really need to see how they work in combo with the wagons.
Another tip is to make sure each wagon only has 19 boyz in it this gives you options for deployment and if one of yourrwagons gets pwned your HQs can simply jump in another.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/04/21 11:54:18
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Squishy Squig
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very unimagable list. you win find it very difficult to lose any of your games, and your games will turn out like your army a 1 trick pony.... that said
the storm boys are a must to keep behind your Battle wagons so those pesky deep strinking metla guns at bay.
Nids over all i think could be your biggest worry maybe dark eldar/eldar due to lanes
what are your plans for the loota's as they are a easy kill point and not going to keep up with your army.
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Daaaakkkkkkkk Daaakkkkkkk Dakkkkkaaa....If that fallz hit'em with a big stick |
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![[Post New]](/s/i/i.gif) 2011/04/21 12:35:28
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Skillful Swordmaster
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Caledor wrote:very unimagable list. you win find it very difficult to lose any of your games, and your games will turn out like your army a 1 trick pony.... that said
the storm boys are a must to keep behind your Battle wagons so those pesky deep strinking metla guns at bay.
Nids over all i think could be your biggest worry maybe dark eldar/eldar due to lanes
what are your plans for the loota's as they are a easy kill point and not going to keep up with your army.
I disagree about the stormboyz I think using this unit as a screening unit is a complete waste of points/potential and merely running them behind the BW parking lot is not going to work against any kind of mortar/arty fire that ignores LOS so I think that another role must be found for them if they are to stay.
And the lootas are a necessary inclusion easy killpoint or not and, a unit of 15 does get around some the Ld problems they face but I found them somewhat hard to use just due to sheer size of the unit its hard to get good LOS for everyone sometimes.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/04/21 13:25:20
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Tower of Power
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Pretty interesting list only thing which isn't cool is the second Battlewagon in heavy support. To fire all that stuff is needs to stay static meaning the KFF is lingering behind while the other stuff move ahead - not good. No point holding it back with Orks in, just send it forward and drop the ranged stuff with the points add in some Deffkopters as the Stormboyz really do not suit this mech style of list.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/21 20:18:31
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Squishy Squig
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i think the storm boyz would help the most really as the only weakness in the army is its rear. the only things that can get at the back is fast light vehicles or scouts, the odd deep strike which the storm would then sort out. also they would be able to branch out on their own if the opponent makes a mistake.
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Daaaakkkkkkkk Daaakkkkkkk Dakkkkkaaa....If that fallz hit'em with a big stick |
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![[Post New]](/s/i/i.gif) 2011/04/22 03:13:41
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Gangly Grot Rebel
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Caledor wrote:very unimagable list. you win find it very difficult to lose any of your games, and your games will turn out like your army a 1 trick pony.... that said
I'm not sure what this statement is supposed to mean. Could you clarify?
The lootas are necessary because they are so useful as long range support. It doesn't bother me they are an easy kill point because if they can draw attention away from the wagons then they are multipurposed.
The stormtroopas are a alternative to trukk boyz. A unit of 12 boyz is almost useless, whereas 20 stormboyz are deeper and have tactical advantages in being able to maneuver around the enemy.
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![[Post New]](/s/i/i.gif) 2011/04/22 19:29:35
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Sneaky Kommando
Hereford
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Its a solid list, but I'd wanna find 140 points somewhere for two Koptas, and I'd split the Lootas into two mobs of 7 and 8... Automatically Appended Next Post: I'd probably trim the wagons down a bit to find the points, and scratch a few extra from somewhere!!
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This message was edited 1 time. Last update was at 2011/04/22 19:30:45
13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!
Greyplastic Marines (Not stuck together) 500points |
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![[Post New]](/s/i/i.gif) 2011/04/23 00:52:25
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Gangly Grot Rebel
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Lootas should only be either 5 or 15, if I split them I turn 1 mildy easy kill point into 2 extremely easy kill points.
BTW to everyone with concerns about the 2nd wagon on the list. The firepower for this wagon is used post payload delivery (thus no deff rolla) and also to *hopefully* distract from wagon with the Meganobs
Deffkoptas would be nice, if I ever expand to 2500 that'll be one of the first upgrades.
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![[Post New]](/s/i/i.gif) 2011/04/23 10:26:57
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Squishy Squig
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I meant by my comment was. all this army will do is put 4 wagons side by side and run at the enemy, it will have to do this every time and as long as the enemy dont bring an army designed to beat it then it will win every time.
As the only weakness to this list is something drop podding then a screen is needed.
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Daaaakkkkkkkk Daaakkkkkkk Dakkkkkaaa....If that fallz hit'em with a big stick |
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![[Post New]](/s/i/i.gif) 2011/04/23 14:59:05
Subject: Re:2000 PT Ork Batlle Wagon List C+C plz!
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Calm Celestian
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Even MANZ should be diversified to the extent possible. Add two rokkits and two scorchas and your guys will survive a bit longer.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2011/04/23 16:07:42
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Tower of Power
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Caledor wrote:i think the storm boyz would help the most really as the only weakness in the army is its rear. the only things that can get at the back is fast light vehicles or scouts, the odd deep strike which the storm would then sort out. also they would be able to branch out on their own if the opponent makes a mistake.
Not really, Stormboyz should be moving 12" then assaulting not hiding behind tanks hanging back. If anyone does come at the rear then 10 Stormboyz aren't going to do a lot.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/25 00:49:06
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Skillful Swordmaster
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Caledor wrote:I meant by my comment was. all this army will do is put 4 wagons side by side and run at the enemy, it will have to do this every time and as long as the enemy dont bring an army designed to beat it then it will win every time.
As the only weakness to this list is something drop podding then a screen is needed.
Nope no real weakness to alpha strikes its easy to deploy the contents of the BWs out side but within 8" so they can put up a screen (remember they are in there own deployment zone so massed small arms shouldnt worry em) And then once the alpha strike has failed the just jump back in the wagons and its back to business as normal.
Sounds like you have been tabled by a BW list a few times =)
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/04/27 23:00:44
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Roarin' Runtherd
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DaNewBoy wrote:Lootas should only be either 5 or 15, if I split them I turn 1 mildy easy kill point into 2 extremely easy kill points.
Why is this? I've seen it around on the forums before but have never known the reason for values inbetween being bad...
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![[Post New]](/s/i/i.gif) 2011/04/27 23:12:51
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Battlewagon Driver with Charged Engine
Ye Olde North State
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I think you should shave off some of those toys on the battlewagons. Imho, the best setup for a battlewagon is deffrolla, single bigshoota, armour plates, and grot riggers. I'm not a real fan of RPJ, but i understand that some people swear by it. I also agree with Jubear on squads of 19 for the meks to hop into, so shaving off anouther boy would be good. If you did all that, and maybe dropped a manz, then you could fit in a buzzsaw kopta.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/28 12:36:42
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Sneaky Kommando
Hereford
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For the Lootas, if you've got a Unit of 5, its only two kills to basically make them break... About 56-57% chance they'll run..... However its a fairly low cost unit, and if you've got three units of 5, thats three seperate units he's got to break...
If you've got one unit of 15, he's got to kill 4 to make them test on al 11, and 5 to test on a 10, etc etc cos of Mob Rule... Basically he'd have to kill 8 to make them test on the same LD as the unit of 5.
The above stuff only counts on shooting morale tests... ON melee it all gets worse.... Automatically Appended Next Post: If have the 15 Lootas split into two mobs of 8 and 7, he still only needs to kill 2 Lootaz to make them test, again on the Ld of 7....
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This message was edited 1 time. Last update was at 2011/04/28 12:37:50
13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!
Greyplastic Marines (Not stuck together) 500points |
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![[Post New]](/s/i/i.gif) 2011/04/28 14:31:38
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Gangly Grot Rebel
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Point shaving really isn't a big concern with this list as I would have to save a significant amount to add anything with a significant difference (I.E. more lootas/stormboyz etc.) unless I can shave hundreds of points, shaving 50 or even 100 points isn't going to afford me any significant additions.
And yes, thanks for explaining the justification for the loota numbers.
Lootas are easy to break because of the Orks poor LDR ratings, in general the more the merrier, with 15 you get more firepower at once and some of the LDR problems are solved, with 3x5 you solve a few LDR problems in that if I lose 5, the other 10 aren't gonna break, you are forced to focus 3 attacks on 3 squads to remove the Lootas affording the main casualty inflictors (the boys) to move closer with more numbers.
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![[Post New]](/s/i/i.gif) 2011/04/29 00:23:52
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Roarin' Runtherd
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Would you run burnas in the same set up 5 or 15? I was hoping to use a trukk to get my burnas to the front line sharpish so it'd be 12 max... ?
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![[Post New]](/s/i/i.gif) 2011/04/29 00:33:32
Subject: Re:2000 PT Ork Batlle Wagon List C+C plz!
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Mekboy Hammerin' Somethin'
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You are missing your can openers. While I love me some Stormboyz, your fast attack slots need to have Deffkoptas with Buzzsaw, Rokkit Buggies, or MSU Warbikers. You need to crack open those transports so you assault the white meat inside. You can't plan on your deffrollas to do all the work for you it's just not gunna happen.
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![[Post New]](/s/i/i.gif) 2011/04/29 01:12:37
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Gangly Grot Rebel
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So you recommend I sacrifice the Stormboyz for deffkoptas?
Its certainly doable... my only concern would be the lack of boyz then. But you point is well met and as biting as it might be, completely true. This list would be very weak against armor...
Sadly, Orks seem to be weak against armor all around :-(
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![[Post New]](/s/i/i.gif) 2011/04/29 04:17:01
Subject: 2000 PT Ork Batlle Wagon List C+C plz!
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Liche Priest Hierophant
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Though if you had two squads of Stormboys, one min-sized with a PK nob (maybe include Zagstrukk in that one) and one bigger, fleshier one, you could maybe pull a one-two hit. Use the PK nob and Zagstrukk to tear open a transport, then assault with the backup unit, leaving Zag's unit to either double assault if they need help, or go try and pop another metal bawkse. If the Zaggy unit's all got Cybork, they might do well even if they get charged.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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