Switch Theme:

Dark Eldar 2K Broken Kabal of Weeping Dice  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
On a Canoptek Spyder's Waiting List





Howdy.

I submit for the lord of the dark city my hybrid list balanced list. I read Dash of Pepper's tactica and the comments from Thor and others. So while I do not kow you, thanks for the guidelines.

2k tourney popping up everywhere here in Texas and I would like to do well. based on what I have read I am attempting to put together a balance list that includes units I like and is still very competitive.

Baron
(1) Haemonculus with WWP and Shattershard

(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(3) Trueborn with blasters in Venom w/ 2 splinter cannons

(5) Warriors w/ Blaster in Venom w/ 2 splinter cannons
(5) Warriors w/ Blaster in Venom w/ 2 splinter cannons
(9) Wyches w/ hekatrix w PGL & Agonzier w/ Haywire grenades in Raider with FF, Shock Prow, EAS
(14) Hellions with Helliarch with PGL, Splinter pistol & Stun Claw

(4) beastsmasters w/ 4 flocks Razorwings, 5 Kymerae & clawed Fiend

(3) Ravagers w/ FF

10 DL
13 Blasters
10 Splinter cannons
14 splinter pods

Not exactly what most recommend but is a bit of a twist. I can still shoot, although not as well as the pure dakka kabal list, and I can still assault, although not as well as the pure wyches cult.
What I am going for is more balance. I don't know if this in your face enough for competitive play at higher levels and have played 1 game like this and it went very fast. It looks, to my untrained eye, like it still has enough AT and enough AI as well as assault that can at least threaten armor or decimate weaker infantry.

basic Idea, every thing deploys except the baron, hellions and beasts. Haemy joins wyches, goes forward and drops WWP. Rest of the flying circus moves as needed, either flat out or takes shots at greatest threat. Hellions and beasts come out of WWP and with 18" of movement ( move & Assault) assault the closest thing. With the hellions I can soften it up with shooting or fleet them if I need the extra little inch or two. Hellions are jump troops so if the WWP is blocked they can jump over intervening models. beasts can't but I can bring them in off the table edge and run if I have to.

I would be most appreciative of any comments, critiques or opinions on this list, especially for a more competitive tournament. Thanks much
   
Made in us
Lethal Lhamean






Venice, Florida

gar wrote:I would be most appreciative of any comments, critiques or opinions on this list, especially for a more competitive tournament. Thanks much

I am using this as my mantra for offering opinions on this list - as such I may come off a bit dismissive of your choices, but when you start asking for list advice specifically for competitive play I tend to be a bit more aggressive.

I submit for the lord of the dark city my hybrid list balanced list. I read Dash of Pepper's tactica and the comments from Thor and others. So while I do not kow you, thanks for the guidelines.

Huzzah, thank you.
2k tourney popping up everywhere here in Texas and I would like to do well. based on what I have read I am attempting to put together a balance list that includes units I like and is still very competitive.

I'll point out right away that being competitive while also fielding units you like is...well...I hope the units you like are also the competitive units. I would honestly advocate deciding which of these is more important to you now - if you try to harf-arse it I suspect you won't fully please yourself for either goal.

Baron

Dash and I are still fighting over this guy I actually am starting to buy that he can be competitive, but only in certain specific loadouts (aka - not with Hellions). Also, the thing he's best at (generating alpha strike) is not what your list is about - so even if I accept the Baron is awesome on toast he is not awesome on toast with this list because you're doing things that are not about alpha strike. Focus on using the alpha strike or decide again what this guy is about.

(1) Haemonculus with WWP and Shattershard



Okay, you are putting a grand total of two units into reserve to use that WWP. So already I'm almost wondering its point.
Oh, and, yeah, 100% of your close combat forces are tied up involving the webway. I wonder what Tau are going to shoot first?
You also have a bit of a conflict between what the Haemy is doing and your Aethersail upgrade on the Wych Raider (really the Haemy is such a mess, but I'll get to that). Okay, if you use Athersails you can't disembark, if you want the webway out to help the units that potentially coming in from reserve on Turn 2 than you need to drop it Turn 1. So...Turn 1 the Haemy is hopping out to drop the portal for the reserves arriving Turn 2 - no Aethersails. Turn 2 the Wyches should be hopping out to go assault something - no Aethersails. Turn 3...Aethersails for ramming on a skimmer that can go 24"? I...I don't get the strategy - what's going on here?

Also, as I said, the Haemy is messed up. He's hopping out to deploy the WWP but he has a single shot template weapon which means Turn 2 he probably wants to get back onto a skimmer so he can fly up and flamer something to death, so I guess he hops back in at the top of 2 before the skimmer moves off again? All of this to help Hellions who you're considering maybe deepstriking anyway, and Beastmasters - who are one of the surprisingly toughest units to kill in the codex? I...whu?

I would strongly advise you to just drop the WWP. It'll save you some points, points that for a competitive list are probably better spent on a Crucible for the meta gain there - plus it will serve better with his purpose of riding with the Wyches up into the face of the enemy and also allow you to move your Wych skimmer flat out on Turn 1 if you wish, which is strategically a huge gain to their threat radius, or you can focus on assaulting Turn 1 with them and not have to gak around with the Haemy wanting to hop in and out.

(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(3) Trueborn with blasters in Venom w/ 2 splinter cannons

I'm actually a big fan of only running 3 Trueblasters in a boat (though my lances appear to be "luckier" than Dash's ) I have no issues with this loadout.

(5) Warriors w/ Blaster in Venom w/ 2 splinter cannons
(5) Warriors w/ Blaster in Venom w/ 2 splinter cannons

No issues, though I will note you're starting to look heavy on the AI and light on the AT. Remember, assault units are AI - you don't need to shoot things that are being drowned in Wyches and Beastmasters except to maybe soften them up first. You've got enough S.Cannons here to start being a threat to green tides - and I don't think you have enough AT to be a threat to mech IG yet, so...maybe switch some Venoms to Raiders or adjust your assault elements in some way?

(9) Wyches w/ hekatrix w PGL & Agonzier w/ Haywire grenades in Raider with FF, Shock Prow, EAS

Wow, pricey Raider right there. Points could be saved and redirected easily, especially the Athersails as I noted earlier. I'm also not sure I see the value of the PGL in this squad - you really think you need to spend 20 points to reduce the number of attacks against you in assault? Who are you being assaulted by anyway, you're the DE, you're faster than everyone else.

Also - 238, that's how much you spent on this unit even though you spent a lot of points on upgrades you barely need.

(14) Hellions with Helliarch with PGL, Splinter pistol & Stun Claw

259 - that means you could drop this squad and get a second squad of oddly equipped Wyches and still save points.
Save points.

I know I appear to be one of the few sane ones but, Hellions suck. They certainly suck for competitive play because they're just inferior at doing their job compared to other options in our Codex. If you're fielding the Baron with these guys than he'll suck too, because Hellions suck. They have questionable stat lines, meager defense, and (though fast) are fragile foot sloggers who'll be praying for a cover save. Also, as you have them equipped, even with the Baron, they have no power weapons at all. Huzzah - an assault force that costs over 200 points and they have to try to chip their way through MEQ's 3+ Ooooh, scary.

I'd drop these guys like a bad habit and get more Wyches who will do more, for less.

I you go insane and insist on fielding these guys here's a few quick thoughts.

1. If the Baron is going with them, he has a PGL, save points and drop it off the Helliarch.
2. Get something other than a Stunclaw - Hellions suck, and the Stunclaw is actually capable of making them suck more. Get an Agoniser or venom blade or something (heck, the Hellglaive is better than the Stunclaw)

(4) beastsmasters w/ 4 flocks Razorwings, 5 Kymerae & clawed Fiend

In Dash's and mine's ongoing discussion we do seem to agree that if the Baron is a functional tool for the army, than he is a functional tool teamed with Beastmasters. I suggest you follow his methods there.
I'd also advocate dropping the Clawed Fiend, those things are a silly point sink. Razorwings are pretty much superior in every way, and the Kymerae are needed for the invuln saves. The Fiends are not needed at all.

(3) Ravagers w/ FF

Ravtastic.

10 DL -
13 Blasters -
10 Splinter cannons -
14 splinter pods - Are you going to claim how many splinter rifles you have next?

The big issue with your army is wasted focus in trying to have not only a mix of shooting/assault but also a mix in basic strategy. You're 75% of the way to just doing a DE Airforce build, I see no reason to toy around with WWP at that point - either go WWP or don't (don't) but WWP isn't something you add a "dash" of to your army. At 2000 I also think you're greatly underestimating your AT capability - all you have is a handful of lances, a solid Blaster battery, and one Wych squad - whoo-hoo. Mech IG, Razorspam, and any other dedicated armored build is going to rip this list a new one without too much trouble. To deal with mech IG you're almost obligated to build a very specific list - but that's the horror that is that freakin' codex right now. I think you need to redefine your assault elements and probably bring in a few more Raiders instead of Venoms in order to up your anti-tank potential (especially on Turn 1)

My thoughts, hope they help,
Thor.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
On a Canoptek Spyder's Waiting List





Thank you much THOR. I'm a big boy and I did ask for honesty.

I took the opportunity to read you tactica as well. Very nice. And I have not heard or read Huzzah since my Napoleonic days. Huzzah indeed!

To clarify some of the earlier comments you made about some of my choices.

The WWP gets dropped near the center or near an objective. With my vehicle movement, I move up twelve, drop the WWP from the raider and then wait for the reserves to come in. Yes they are big and there is no guarantee they will come when I want, but the threat of them I have found is enough to draw troops up to it, or make everything move away from it. I have yet to see anything stay near it. Whether I have won or lost games, it seems to make no difference. More games will prove this out or disprove. So far I am unsure, but testing out the theory.

I like Hellions, and they hit hard, even without power weapons. I guess I am falling into the local meta with lots of BA and dragging those stupid priests away is a win win. Ideally the hellions attack with the beasts, hellions drag of the IC and the beasts continue to eat the unit. Sometimes it works sometimes not. But I do get your point about stun claw vs Agonizer. Quite valid. I am not 100% convinced either way. I am new to DE, but not new to 40K.

Aether sails on raiders, once the wyches are dismounted, I am going to shot and if I can not shoot then I will ram. One thing I read is that upgrades cannot be targeted. If this is correct and I will need to verify, upgrading the aethersails means they can be seen but the vehicle itself cannot be targetted. Enemy will have to see the hull to shoot it. Maybe cheesy, and maybe entirely incorrect IDKATM, but if I can reduce the overall target size, then that is a good thing.

Taking your comments into consideration and my build, I have it tweeked a little. Better...worse...Am I missing the point??

BARON
(2) Haemonculi with Liquifier guns, will run around with wyches

(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(3) Trueborn with blasters in Venom w/ 2 splinter cannons

(5) Warriors with blaster on Raider with shock prow & FF
(5) Warriors with blaster on Raider with shock prow & FF
(7) Wyches with Hekatrix with Agonzier on Raider with shock prow & FF
(7) Wyches with Hekatrix with Agonzier on Raider with shock prow & FF

Beastmasters with (5) Khymerae & (6) Flocks of Razorwings

Ravagers w/ DL & FF
Ravagers w/ DL & FF
Ravagers w/ DL & FF


2 additional raiders from before, 2 less venoms. Maybe a touch more AT with the 2 additional DL. Options I see right off are to swap out wyches for another Warrior Raider or Warriror Dakka Venom, or to drop the beasts for previous. Only thing is I do like the Hellions, although I am not quite skilled enough to use them terribly well yet, and I do like the beasts. SO by keeping one of them, I am still feeling pretty good about swapping out other things to make this more viable.

Alternatively I could drop the beasts and add the hellions back in. I exchange rends and invuls for shooting. I think I need to play this a lot more before I can make a good informed choice.

Lastly I think I could drop the trueblasters down to 3 each and just maybe with a few tweaks here and there get enough to field a Warrior Dakka venom.

Comments most welcome.
   
Made in us
On a Canoptek Spyder's Waiting List





Howdy and a huge thanks to those who have helped me narrow things down on this list for me.

I played i a local 3 round tourney this Sat and managed to take 3rd place.
I ran:

BARON
(2) Haemonculi with Liquifier guns, will run around with wyches

(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(3) Trueborn with blasters in Venom w/ 2 splinter cannons

(5) Warriors with blaster onVenom w/ 2 splinter cannons
(6) Warriors with blaster on Raider with shock prow & FF
(5) Warriors with blaster on Raider with shock prow & FF
(7) Wyches with Hekatrix with Agonzier on Raider with shock prow & FF
(7) Wyches with Hekatrix with Agonzier on Raider with shock prow & FF

Beastmasters with (5) Khymerae & (4) Flocks of Razorwings

Ravagers w/ DL & FF
Ravagers w/ DL & FF
Ravagers w/ DL & FF

I played 2 IG ( I foot & 1 non mech, along with mech Chaos)

Game 1 against foot IG made a couple of mistakes but could have won the game if time had not run out. Foot IG take long turns. 1 Loss

Game 2 vs IG, leman russ's and a big platoon of infantry. Tabled by turn 4. Win for me

Game 3 vs Chaos marines, tabled end of turn 2. Win for me

I am not sure yet, but I am considering dropping the beasts and the baron and trying out the Duke ( A #1) and adding another unit of wyches on a raider. 1st turn assaults are nice, and I think that if I can apply more pressure, I won't have as much to worry about for my shooting, or at least I will have fewer targets to deal with if the wyches are tying things up.

The baron did perform well, and the beasts did better once I realized beasts automatically come with fleet ( read your rules and codexs when trying out new armies, shame on me).

so which seems to be the better course

BARON
(2) Haemonculi with Liquifier guns, will run around with wyches

(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(3) Trueborn with blasters in Venom w/ 2 splinter cannons

(5) Warriors with blaster onVenom w/ 2 splinter cannons
(5) Warriors with blaster on Raider with shock prow & FF
(5) Warriors with blaster on Raider with shock prow & FF
(7) Wyches with Hekatrix with Agonzier on Raider with shock prow & FF
(7) Wyches with Hekatrix with Agonzier on Raider with shock prow & FF
(7) Wyches with Hekatrix with Agonzier on Raider with shock prow & FF

Ravagers w/ DL & FF
Ravagers w/ DL & FF
Ravagers w/ DL & FF


OR

Duke
(2) Haemonculi with Liquifier guns

(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(4) Trueborn with blasters in Venom w/ 2 splinter cannons
(3) Trueborn with blasters in Venom w/ 2 splinter cannons

(5) Warriors with blaster on Venom w/ 2 splinter cannons
(5) Warriors with blaster on Raider with shock prow & FF
(5) Warriors with blaster on Raider with shock prow & FF
(7) Wyches with Hekatrix with Agonzier on Raider with shock prow & FF
(7) Wyches with Hekatrix with Agonzier on Raider with shock prow & FF
(7) Wyches with Hekatrix with Agonzier on Raider with shock prow & FF

Ravagers w/ DL & FF
Ravagers w/ DL & FF
Ravagers w/ DL & FF


Some of my points may be a bit off, but I will adjust. I am really liking the versatility I have with good shooting and good CC. Thoughts and opinions are most welcome. I am seriously trying to get better and I look to be playing DE for the next few years, so anything the Lords of the dark city can provide woul dbe most greatly and humbly ( are DE ever humble??) appreciated.

Thanks much
   
Made in us
Lethal Lhamean






Venice, Florida

DE can be humble whenever they nee to be (specifically, to fool others until you're strong enough and/or have the chance to screw them over or shove a poisoned shiv in their neck)

Obviouslly something is off with the lists as the only difference I see is swapping the Baron or the Duke in.

I like the 2nd list better because the first list has no real place for the Baron to go, and that's sort of a rough use for the poor ol' bean. I will point out that the second list isn't trying to take advantage of the Duke's poison special rule. Really, to my mind, both lists need a touch of fine tuning to better take advantage of the HQs.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
 
Forum Index » 40K Army Lists
Go to: