Switch Theme:

Organisator Question  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Fresh-Faced New User



Norway

Allrighty, I set up a game yesterday with a standard building in the middle of the map. I was using the Imperial Bastion building. I didn't consider the problems that could arise, so I placed an objective flag on top of said building. Intention was to embark into the bastion to hold it, but I didn't point that out to the players, so they treated it as an objective on top of the bastion. It was a cutthroat fight with 2 objectives held on each side at the beginning of turn 5 with nobody holding the middle objective. Then the orc player ran his truck in front of the door to block it as he had no troops left in the area. The Eldar opponent used his jet bikes to land on top of the bastion to claim the objective placed there (after rolling his dangerous terrain tests).
Question 1: Can you embark into a building with troops on top of it(not embarked, but placed on impassible terrain). I know you can't land with jet bikes on top of a building containing troops, but could said troops embark into the bastion? The problem happened during turn 6 when the orc truck moved away from the door to let his troops try enter. I hadn't considered the problem, and took the blame for not stating the facts around the objective placement at battle start, but would like to get some inputs for further games. In addition, the Orc player wanted to contest the objective, but the Eldar claimed he was more than 3" away from the flag. Causes all sorts of problems tactic wise if the bastion can't be embarked into if troops on top of it.(Can't shoot at a building with no troops in it)

Question 2: The Orcs ally played gray knights and lost half his jump infantry from shunting into a ruin as a scout move at the start of the game. Does shunting count as jump-pack for the purpose of taking dangerous terrain tests? I know this has been discussed before, but couldn't find an answer on dakkadakka. Being a "game master" in such games is tricky at times ;-)

Thanks in advance
Sqroot

Emperor Protects 
   
Made in gb
Lord of the Fleet






Q1 - this came up in another thread recently. Models on top of a building are considered to be embarked. The jetbikes couldn't go there.

Q2 - "units with personal teleporters are jump infantry".C:GK P28
   
Made in se
Ferocious Black Templar Castellan






Sweden

Actually, the rulebooks seems to be implying that they don't have to take a DT test, as they're not moving using their Jump Infantry move, but rather a different type of move altogether. I'd expect this issue to be FAQ'd though, one way or another.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in no
Fresh-Faced New User



Norway

As to Q1. Think you misunderstood what i wrote, sorry about that:-)
I meant, the building is unoccupied, but with skimmers parked on top of it, can infantery then "embark"/enter this building. i know the skimmer may not land on occupied building, but what about the other way round?

For Q2 i guess we'll just wait for FAQ as with much else concerning GK

Emperor Protects 
   
Made in au
[MOD]
Making Stuff






Under the couch

IG-Sqroot wrote:As to Q1. Think you misunderstood what i wrote, sorry about that:-)
I meant, the building is unoccupied, but with skimmers parked on top of it, can infantery then "embark"/enter this building. i know the skimmer may not land on occupied building, but what about the other way round?

The rules don't actually cover it. It's probably fairly safe to assume that the rule is supposed to work both ways, but the actual wording falls short of it.

 
   
Made in gb
Decrepit Dakkanaut




1) Enemy units could not embark, as they would come within 1" of the enemy which isnt allowed. Embarking is movement, so is prohibited
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Buildings in 40k are essentially immobile vehicles. Troops on top of the building are in the building, but may shoot out and the building is now open topped.

-In theory, it's easy if you think of it that way. The jetbikes couldn't land on it, you can only enter via the one door/hatch, unless you specified an opening on the top. And being within 3" of any part of the building would mean you claim/contest the objective.

Theor sucks when it hits reality. We all go back to playing toy soldiers. The jetbikes think they can land on the building, and we all figure you need to enter the building to get the flag, and no one bothers to stay 1" away from it unless assaulting.)

Best thing to do is to state how the building is being played, whether it can be occupied or not, it's armor value, what happens to the objective if it's destroyed, whether you can land on it, assault up the side, where the openings are, and how you claim the objective.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Quick nitpick- IG-SQroot, please be careful to differentiate between Skimmers and Jetbikes. While they have some similarities, they are two different types of units.

----------

Anyway, the problem here seems primarily to arise due to the building having been insufficiently defined/discussed at the start of the game. The rulebook offers two options- buildings which can be entered, and impassible buildings.

If it was a building which could be entered, everyone should have agreed on the AV, exact entry points, firing points, and capacity before the game. In that event, as the others said, the jetbikes couldn't legally have landed on top of it.

If it was an impassible building, the jetbikes could land on top of it (albeit with Dangerous Terrain tests) as could Skimmers or Jump Infantry.

As a general point of practice, I probably wouldn't place an objective on either type of building. Just because it significantly limits what kind of units can contest or hold said objective. Of course that can be fun too, if everyone's up for it.

This message was edited 1 time. Last update was at 2011/04/23 03:33:14


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
Forum Index » 40K You Make Da Call
Go to: