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Made in us
Stoic Grail Knight






Yendor

Me and my friend, who doesn't play tabletop but knows the universe from DoW, were discussing what the most offensive army possible would be. Ultimately we decided that Ghetto Orks (you know! on a former hive world...) ultimately beat out Nazi Guard by a wide margin for being the most offensive army you could make.

But my brother knows somebody who likes to do Graffiti art, and for some reason I can't get it out of my head how awesome a battle wagon with "dakkadakkadakka" or "5+lolwut" graffiti-ed on the side would actually be...

Anyway I was browsing through a different friend's ork codex, and came up with this list. I was wondering what the minds on dakka would think about a list like this.

(90) Big Mek- KFF, Boss pole

(75) 5 lootas
(75) 5 lootas
(75) 5 lootas

(166) 11 shoota boyz- Big Shoota, Nob, Klaw, Boss pole, Trukk, RPJ, Ram, Boarding Plank
(166) 11 shoota boyz- Big Shoota, Nob, Klaw, Boss pole, Trukk, RPJ, Ram, Boarding Plank
(166) 11 shoota boyz- Big Shoota, Nob, Klaw, Boss pole, Trukk, RPJ, Ram, Boarding Plank
(166) 11 shoota boyz- Big Shoota, Nob, Klaw, Boss pole, Trukk, RPJ, Ram, Boarding Plank
(166) 11 shoota boyz- Big Shoota, Nob, Klaw, Boss pole, Trukk, RPJ, Ram, Boarding Plank
(160) 10 shoota boyz- Big Shoota, Nob, Klaw, Boss pole, Trukk, RPJ, Ram, Boarding Plank

(70) 2x War Buggie- rokkits
(70) 2x War Buggie- rokkits
(70) 2x War Buggie- rokkits

(160) Battle Wagon- rolla, kannon, 4x rokkit
(160) Battle Wagon- rolla, kannon, 4x rokkit
(160) Battle Wagon- rolla, kannon, 4x rokkit



I guess it would be shooty mech orks. 15 tanks is a lot. Especially if one could keep them all in a KFF bubble... what would you think deploying against this?


   
Made in us
Mekboy on Kustom Deth Kopta






i think even a kff isn't going to save av 10 ... ranted they are fast vehicles, but you'd have a kff in a truk... guess which trukk is gonna get popped first, i'd put the big mek in a wagon av 14 > av10 cause regular bolt guns can't penetrate it

looks fun to field but people usually prefer the 19 boys w/ 1 nob pk bp in a bw for a reason... bettter chance of getting there

still against the right army you'd do well and most important part i already said... it'd be really fun to field

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Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

You'll never get a chance to use those boarding planks, trust me.

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Made in us
Stealthy Dark Angels Scout with Shotgun



Savannah, GA

Not too sure, seems like a little too many upgrades and not a lot of cover. But here are some questions....

1) I assume you are loading the 5 man Lootas into the BW...then why the rolla. If you move then the lootas cannot shoot.

2) One Big Mek isn't going to cut it with this list...going to need 2, one for the BW group one for the Trukks.

3) A lot of AV10 and your spending points on it, best to just make it fast and not worry about the extra stuff...

How about this

2x Big Mek w/ KFF, BP, and Klaw

3x 5-man Lootas

6x 11 Boyz Shoota + 1 Nob w/ PK, BP +Trukk w/ RPJ

3x 2-man Warbuggies w/ TL Rokkits

3x BW w/ 3-Rokkits, Kannon

comes in at 1997 points... or you can drop the Big Meks PK and get Rollas for the BW, but I would suggest changing the lootas to burnas then.

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Made in us
Stoic Grail Knight






Yendor

My reason for the rollas is just that they seemed like a good buy. And a way to deal with land raiders, enemy nob bikers, etc. Just a contingency- not something to rely on.

I do like that list you posted though, exepy I liked the big shootaz on the boyz for "drive bys" though

I agree that another kff mek is needed though

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Paingiver





I'd take the kill kannons off the BW and fill them up with 2 units of 19 and 1 unit of 20 shoota mobs, put in 2 Big Mek KFFs into 2 wagons with 19 boyz. Have the KFF wagon flanked by trucks and the other wagon and move up field dakka everything, deff roll into tanks jump out or stay embarked and rain down hell.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Member of a Lodge? I Can't Say




WI

Looks like a speed freak army. With the KFF, do you have to have 50% of the vehicle under it to get it's bonus?

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Skillful Swordmaster






Trucks are one of the worst transports in the game, build a list around them at your own risk.

Yes they are fast but that just means the can move 18" and die and ramshackle away in the wrong direction as opposed tp 12".

I cannot stress enuff how little firepower is needed to destroy them 5 TAC marines with bolters in double tap range WILL destroy a truck a turn easy.

Now BW are really good maybe drop the trucks and combine those squads into 20 ork mobs and dump em in a BW with a deffrolla and go hunting.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in nl
Stubborn Hammerer





Rotterdam, the Netherlands

But if bolters are in double tap range, which is assault range, the Trukks will have done their job which is bringing the boyz in assault range.

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Made in ca
1st Lieutenant





TiB wrote:But if bolters are in double tap range, which is assault range, the Trukks will have done their job which is bringing the boyz in assault range.


Except for the fact that 10 boyz, and a nob aren't exactly the best assault unit around. It gets even worse when you consider that with GK you could be facing down S5 shooting at 24" killing your trukks.
   
Made in us
Lord of the Fleet





Texas

As said, do this list at your own risk

Norade wrote:
TiB wrote:But if bolters are in double tap range, which is assault range, the Trukks will have done their job which is bringing the boyz in assault range.


Except for the fact that 10 boyz, and a nob aren't exactly the best assault unit around. It gets even worse when you consider that with GK you could be facing down S5 shooting at 24" killing your trukks.


Or if the trukk blows up and kills half the unit, then you have even fewer orks!

If you have wagons with rollas, use them. only way besides klaws to knock out heavy armor. Wouldn't bother with rokkits on them, wont do much.

But imo if you are doing trukks, get as many trukks as you can fit in. Meganobz in trukks arent too expensive to fill out your elites if you go bare but normal nobz probably do better

 
   
Made in us
Stoic Grail Knight






Yendor

hmmm, I mean yes, I recognize that AV10 open topped is really fragile, but trukks are fast vehicles, and 4+ cover save > 5++ invulnerable saves, so what makes trukks considerably worse than say DE skimmers? Especially when there are 12 of them on the table (including the buggies)

Also wouldn't the war buggies and wagons attract more dakka then the trukks, since those form the bulk of the anti tank?

Anyway! revised list, taking some of the advice from the wonderful minds of Dakka!

(90) Big Mek- KFF, Bosspole
(110) Big Mek- KFF, Bosspole, Burna

(75) 5 loota boyz
(75) 5 loota boyz
(105) 7 burna boyz

(150) 10 shoota boyz- big shoota, nob, bosspole, klaw, trukk, rpj, boarding plank
(150) 10 shoota boyz- big shoota, nob, bosspole, klaw, trukk, rpj, boarding plank
(150) 10 shoota boyz- big shoota, nob, bosspole, klaw, trukk, rpj, boarding plank
(150) 10 shoota boyz- big shoota, nob, bosspole, klaw, trukk, rpj, boarding plank
(150) 10 shoota boyz- big shoota, nob, bosspole, klaw, trukk, rpj, boarding plank
(150) 10 shoota boyz- big shoota, nob, bosspole, klaw, trukk, rpj, boarding plank

(70) 2x warbuggie- tl rokkit
(70) 2x warbuggie- tl rokkit
(70) 2x warbuggie- tl rokkit

(150) Battle Wagon- kannon, 3x rokkit, rolla
(150) Battle Wagon- kannon, 3x rokkit, rolla
(135) Battle Wagon- rpj, grot riggers, armor plates, big shoota, rolla

Lootaz go in shooty wagons, Burnaz go in assaulty wagon. Same number of tanks, more KFF protection .

This message was edited 1 time. Last update was at 2011/04/23 22:37:46


 
   
Made in us
Liche Priest Hierophant






Interesting take on the Battlewagons, using them as mobile bunkers for your Lootas. Since you're not going to be moving, though, and only will have, what, 8 Lootas in each, you might want to look at a loadout with Killkannons instead of plain Kannons for them, if you can spare the points. Or Lobbaz, for the range to match your Lootas.

And even if a squad of tac marines with bolters can take out a trukk a turn, you still have five more barreling down on them, and the threat of Karreeming into their lines as well.

I'm guessing the second KFF is going in one of the trukks, to allow for full screening of the trukk barage?

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If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Lord of the Fleet





Texas

Anvildude wrote:

And even if a squad of tac marines with bolters can take out a trukk a turn, you still have five more barreling down on them, and the threat of Karreeming into their lines as well.


I'm pretty sure a marine army has enough firepower for 3-5 trukks a turn depending on their loadouts and spacing

A problem with the wagon mobile bunker idea is that a blown up wagon can kill the lootas

 
   
Made in us
Liche Priest Hierophant






Can, not necessarily will. It's still open topped, and they're still Toughness 4 to the Open topped explosion Str3 (or is it 2?), plus they have the Orkish 6+ armour save, in case.

Though if you gave them Hard Cases, they'd be less likely to blow up, but then if they did, they'd be more likely to kill the Lootas in the explosion...

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
 
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